protot/shaders/src/fs_ibl_skybox.sc

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$input v_dir
/*
* Copyright 2014-2016 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_shader.sh"
#include "shaderlib.sh"
#include "uniforms.sh"
SAMPLERCUBE(s_texCube, 0);
SAMPLERCUBE(s_texCubeIrr, 1);
void main()
{
vec3 dir = normalize(v_dir);
vec4 color;
if (u_bgType == 7.0)
{
color = toLinear(textureCube(s_texCubeIrr, dir));
}
else
{
float lod = u_bgType;
dir = fixCubeLookup(dir, lod, 256.0);
color = toLinear(textureCubeLod(s_texCube, dir, lod));
}
color *= exp2(u_exposure);
gl_FragColor = toFilmic(color);
}