69 lines
3.4 KiB
C
69 lines
3.4 KiB
C
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/*
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* This source file is part of libRocket, the HTML/CSS Interface Middleware
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*
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* For the latest information, see http://www.librocket.com
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*
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* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#ifndef ROCKETSHELLRENDERINTERFACE_H
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#define ROCKETSHELLRENDERINTERFACE_H
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#include "Rocket/Core/RenderInterface.h"
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#include "RocketLibSystemOpenGL.h"
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/**
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Low level OpenGL render interface for Rocket
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@author Peter Curry
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*/
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class RocketLibSystemRenderInterfaceOpenGL : public Rocket::Core::RenderInterface
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{
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public:
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RocketLibSystemRenderInterfaceOpenGL();
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/// Called by Rocket when it wants to render geometry that it does not wish to optimise.
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virtual void RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation);
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/// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
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virtual Rocket::Core::CompiledGeometryHandle CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture);
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/// Called by Rocket when it wants to render application-compiled geometry.
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virtual void RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation);
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/// Called by Rocket when it wants to release application-compiled geometry.
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virtual void ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry);
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/// Called by Rocket when it wants to enable or disable scissoring to clip content.
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virtual void EnableScissorRegion(bool enable);
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/// Called by Rocket when it wants to change the scissor region.
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virtual void SetScissorRegion(int x, int y, int width, int height);
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/// Called by Rocket when a texture is required by the library.
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virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source);
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/// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
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virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions);
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/// Called by Rocket when a loaded texture is no longer required.
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virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle);
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};
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#endif
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