533 lines
19 KiB
C++
533 lines
19 KiB
C++
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2018. Toyota Research Institute
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of CNRS-LAAS and AIST nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @author Sean Curtis (sean@tri.global) (2018) */
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// Tests the implementation of a convex polytope geometry.
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#include "fcl/geometry/shape/convex.h"
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#include <vector>
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#include <Eigen/StdVector>
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#include <gtest/gtest.h>
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#include "eigen_matrix_compare.h"
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#include "fcl/common/types.h"
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namespace fcl {
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namespace {
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using std::max;
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// Necessary to satisfy Eigen's alignment requirements. See
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// http://eigen.tuxfamily.org/dox-devel/group__TopicStlContainers.html#StlContainers_vector
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template <typename S>
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using PoseVector = std::vector<Transform3<S>,
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Eigen::aligned_allocator<Transform3<S>>>;
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// Utilities to print scalar type in error messages.
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template <typename S>
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struct ScalarString {
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static std::string value() { return "unknown"; }
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};
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template <>
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struct ScalarString<double> {
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static std::string value() { return "double"; }
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};
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template <>
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struct ScalarString<float> {
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static std::string value() { return "float"; }
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};
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// Base definition of a "unit" convex polytope. Specific instances should define
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// faces, vertices, and quantities such as volume, center of mass, and moment of
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// inertia in terms of a scale factor.
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template <typename S>
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class Polytope {
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public:
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explicit Polytope(S scale)
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: vertices_(std::make_shared<std::vector<Vector3<S>>>()),
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polygons_(std::make_shared<std::vector<int>>()), scale_(scale) {}
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Polytope(const Polytope &other)
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: vertices_(std::make_shared<std::vector<Vector3<S>>>(*(other.vertices_))),
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polygons_(std::make_shared<std::vector<int>>(*(other.polygons_))),
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scale_(other.scale_) {}
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virtual int face_count() const = 0;
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virtual int vertex_count() const = 0;
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virtual S volume() const = 0;
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virtual Vector3<S> com() const = 0;
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virtual Matrix3<S> principal_inertia_tensor() const = 0;
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virtual std::string description() const = 0;
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// The scale of the polytope to use with test tolerances.
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S scale() const { return scale_; }
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std::shared_ptr<const std::vector<Vector3<S>>> points() const {
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return vertices_;
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}
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std::shared_ptr<const std::vector<int>> polygons() const {
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return polygons_;
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}
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Convex<S> MakeConvex() const {
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// The Polytope class makes the pointers to vertices and faces const access.
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// The Convex class calls for non-const pointers. Temporarily const-casting
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// them to make it compatible.
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return Convex<S>(points(), face_count(), polygons());
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}
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Vector3<S> min_point() const {
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Vector3<S> m;
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m.setConstant(std::numeric_limits<S>::max());
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for (const auto& v : *vertices_) {
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for (int i = 0; i < 3; ++i) {
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if (v(i) < m(i)) m(i) = v(i);
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}
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}
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return m;
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}
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Vector3<S> max_point() const {
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Vector3<S> m;
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m.setConstant(-std::numeric_limits<S>::max());
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for (const auto& v : *vertices_) {
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for (int i = 0; i < 3; ++i) {
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if (v(i) > m(i)) m(i) = v(i);
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}
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}
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return m;
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}
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Vector3<S> aabb_center() const {
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return (max_point() + min_point()) / 2;
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}
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S aabb_radius() const { return (min_point() - aabb_center()).norm(); }
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void SetPose(const Transform3<S>& X_WP) {
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for (auto& v : *vertices_) {
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v = X_WP * v;
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}
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}
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protected:
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void add_vertex(const Vector3<S>& vertex) { vertices_->push_back(vertex); }
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void add_face(std::initializer_list<int> indices) {
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polygons_->push_back(static_cast<int>(indices.size()));
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polygons_->insert(polygons_->end(), indices);
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}
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// Confirms the number of vertices and number of polygons matches the counts
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// implied by vertex_count() and face_count(), respectively.
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void confirm_data() {
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// Confirm point count.
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GTEST_ASSERT_EQ(vertex_count(), static_cast<int>(vertices_->size()));
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// Confirm face count.
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// Count the number of faces encoded in polygons_;
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int count = 0;
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int i = 0;
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while (i < static_cast<int>(polygons_->size())) {
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++count;
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i += (*polygons_)[i] + 1;
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}
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GTEST_ASSERT_EQ(i, static_cast<int>(polygons_->size()))
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<< "Badly defined polygons";
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GTEST_ASSERT_EQ(face_count(), count);
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}
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private:
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std::shared_ptr<std::vector<Vector3<S>>> vertices_;
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std::shared_ptr<std::vector<int>> polygons_;
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S scale_{};
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};
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// A simple regular tetrahedron with edges of length `scale` centered on the
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// origin.
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template <typename S>
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class EquilateralTetrahedron : public Polytope<S> {
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public:
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// Constructs the tetrahedron (of edge length `s`).
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explicit EquilateralTetrahedron(S scale) : Polytope<S>(scale), scale_(scale) {
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// Tetrahedron vertices in the tet's canonical frame T. The tet is
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// "centered" on the origin so that it's center of mass is simple [0, 0, 0].
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const S z_base = -1 / S(2 * sqrt(6.));
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Vector3<S> points_T[] = {{S(0.5), S(-0.5 / sqrt(3.)), z_base},
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{S(-0.5), S(-0.5 / sqrt(3.)), z_base},
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{S(0), S(1. / sqrt(3.)), z_base},
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{S(0), S(0), S(sqrt(3. / 8))}};
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for (const auto& v : points_T) {
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this->add_vertex(scale * v);
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};
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// Now add the polygons
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this->add_face({0, 1, 2});
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this->add_face({1, 0, 3});
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this->add_face({0, 2, 3});
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this->add_face({2, 1, 3});
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this->confirm_data();
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}
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// Properties of the polytope.
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int face_count() const final { return 4; }
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int vertex_count() const final { return 4; }
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virtual S volume() const final {
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// This assumes unit mass.
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S s = this->scale();
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return S(sqrt(2) / 12) * s * s * s;
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}
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virtual Vector3<S> com() const final { return Vector3<S>::Zero(); }
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virtual Matrix3<S> principal_inertia_tensor() const {
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// TODO(SeanCurtis-TRI): Replace this with a legitimate tensor.
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throw std::logic_error("Not implemented yet");
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};
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std::string description() const final {
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return "Tetrahedron with scale: " + std::to_string(this->scale());
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}
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private:
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S scale_{0};
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};
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// A simple cube with sides of length `scale`.
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template <typename S>
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class Cube : public Polytope<S> {
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public:
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Cube(S scale) : Polytope<S>(scale) {
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// Cube vertices in the cube's canonical frame C.
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Vector3<S> points_C[] = {{S(-0.5), S(-0.5), S(-0.5)}, // v0
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{S(0.5), S(-0.5), S(-0.5)}, // v1
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{S(-0.5), S(0.5), S(-0.5)}, // v2
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{S(0.5), S(0.5), S(-0.5)}, // v3
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{S(-0.5), S(-0.5), S(0.5)}, // v4
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{S(0.5), S(-0.5), S(0.5)}, // v5
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{S(-0.5), S(0.5), S(0.5)}, // v6
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{S(0.5), S(0.5), S(0.5)}}; // v7
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for (const auto& v : points_C) {
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this->add_vertex(scale * v);
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}
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// Now add the polygons
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this->add_face({1, 3, 7, 5}); // +x
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this->add_face({0, 4, 6, 2}); // -x
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this->add_face({4, 5, 7, 6}); // +y
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this->add_face({0, 2, 3, 1}); // -y
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this->add_face({6, 7, 3, 2}); // +z
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this->add_face({0, 1, 5, 4}); // -z
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this->confirm_data();
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}
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// Polytope properties
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int face_count() const final { return 6; }
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int vertex_count() const final { return 8; }
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virtual S volume() const final {
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S s = this->scale();
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return s * s * s;
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}
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virtual Vector3<S> com() const final { return Vector3<S>::Zero(); }
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virtual Matrix3<S> principal_inertia_tensor() const {
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S scale_sqd = this->scale() * this->scale();
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// This assumes unit mass.
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return Eigen::DiagonalMatrix<S, 3>(1. / 6., 1. / 6., 1. / 6.) * scale_sqd;
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};
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std::string description() const final {
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return "Cube with scale: " + std::to_string(this->scale());
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}
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};
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void testConvexConstruction() {
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Cube<double> cube{1};
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// Set the cube at some other location to make sure that the interior point
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// test/ doesn't pass just because it initialized to zero.
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Vector3<double> p_WB(1, 2, 3);
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cube.SetPose(Transform3<double>(Eigen::Translation3d(p_WB)));
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Convex<double> convex = cube.MakeConvex();
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// This doesn't depend on the correct logic in the constructor. But this is
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// as convenient a time as any to test that it reports the right node type.
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EXPECT_EQ(convex.getNodeType(), GEOM_CONVEX);
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// The constructor computes the interior point.
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EXPECT_TRUE(CompareMatrices(convex.getInteriorPoint(), p_WB));
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}
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template <template <typename> class Shape, typename S>
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void testAABBComputation(const Shape<S>& model, const Transform3<S>& X_WS) {
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Shape<S> shape(model);
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shape.SetPose(X_WS);
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Convex<S> convex = shape.MakeConvex();
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convex.computeLocalAABB();
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typename constants<S>::Real eps = constants<S>::eps();
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EXPECT_NEAR(shape.aabb_radius(), convex.aabb_radius, eps);
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EXPECT_TRUE(CompareMatrices(shape.aabb_center(), convex.aabb_center, eps));
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EXPECT_TRUE(CompareMatrices(shape.min_point(), convex.aabb_local.min_, eps));
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EXPECT_TRUE(CompareMatrices(shape.max_point(), convex.aabb_local.max_, eps));
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}
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template <template <typename> class Shape, typename S>
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void testVolume(const Shape<S>& model, const Transform3<S>& X_WS,
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int bits_lost) {
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// If we're losing more than 10 bits, then we have a major problem.
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GTEST_ASSERT_LE(bits_lost, 10);
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Shape<S> shape(model);
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shape.SetPose(X_WS);
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Convex<S> convex = shape.MakeConvex();
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// We want the basic tolerance to be near machine precision. The invocation
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// of this function indicates how many bits of precision are expected to be
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// lost and the machine epsilon is modified to account for this.
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typename constants<S>::Real eps = (1 << bits_lost) * constants<S>::eps();
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// We want to do a *relative* comparison. We scale our eps by the volume so
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// that large volumes have tolerances proportional to the actual true value.
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S scale = max(shape.volume(), S(1));
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EXPECT_NEAR(shape.volume(), convex.computeVolume(), eps * scale)
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<< shape.description() << " at\n" << X_WS.matrix()
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<< "\nusing scalar: " << ScalarString<S>::value();
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}
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template <template <typename> class Shape, typename S>
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void testCenterOfMass(const Shape<S>& model, const Transform3<S>& X_WS,
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int bits_lost) {
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// If we're losing more than 10 bits, then we have a major problem.
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GTEST_ASSERT_LE(bits_lost, 10);
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Shape<S> shape(model);
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shape.SetPose(X_WS);
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Convex<S> convex = shape.MakeConvex();
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// We want the basic tolerance to be near machine precision. The invocation
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// of this function indicates how many bits of precision are expected to be
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// lost and the machine epsilon is modified to account for this.
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typename constants<S>::Real eps = (1 << bits_lost) * constants<S>::eps();
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// We want to do a *relative* comparison. The center-of-mass calculation is a
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// volume-weighted calculation. So, the relative tolerance should scale with
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// volume.
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S scale = max(shape.volume(), S(1));
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EXPECT_TRUE(
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CompareMatrices(X_WS * shape.com(), convex.computeCOM(), eps * scale))
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<< shape.description() << " at\n" << X_WS.matrix()
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<< "\nusing scalar: " << ScalarString<S>::value();
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}
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template <template <typename> class Shape, typename S>
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void testMomentOfInertia(const Shape<S>& model, const Transform3<S>& X_WS,
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int bits_lost) {
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// If we're losing more than 10 bits, then we have a major problem.
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GTEST_ASSERT_LE(bits_lost, 10);
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Shape<S> shape(model);
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shape.SetPose(X_WS);
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Convex<S> convex = shape.MakeConvex();
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// We want the basic tolerance to be near machine precision. The invocation
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// of this function indicates how many bits of precision are expected to be
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// lost and the machine epsilon is modified to account for this.
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typename constants<S>::Real eps = (1 << bits_lost) * constants<S>::eps();
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// We want to do a *relative* comparison. The inertia calculation is a
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// volume-weighted calculation. So, the relative tolerance should scale with
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// volume.
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S scale = max(shape.volume(), S(1));
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EXPECT_TRUE(
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CompareMatrices(X_WS.linear().transpose() *
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shape.principal_inertia_tensor() * X_WS.linear(),
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convex.computeMomentofInertiaRelatedToCOM(), eps * scale))
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<< shape.description() << " at\n" << X_WS.matrix()
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<< "\nusing scalar: " << ScalarString<S>::value();
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}
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template <typename S>
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PoseVector<S> GetPoses() {
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PoseVector<S> poses;
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// Identity.
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poses.push_back(Transform3<S>::Identity());
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Transform3<S> X_WS;
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// 90-degree rotation around each axis, in turn.
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for (int i = 0; i < 3; ++i) {
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X_WS = Transform3<S>::Identity();
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X_WS.linear() = AngleAxis<S>(constants<S>::pi() / 2,
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Vector3<S>::Unit(i)).matrix();
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poses.push_back(X_WS);
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}
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// Small angle away from identity.
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X_WS.linear() = AngleAxis<S>(S(1e-5), Vector3<S>{1, 2, 3}.normalized())
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.matrix();
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poses.push_back(X_WS);
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|
// 45-degree angle to move away from axis-aligned as much as possible.
|
||
|
X_WS.linear() = AngleAxis<S>(constants<S>::pi() / 4,
|
||
|
Vector3<S>{1, 2, 3}.normalized()).matrix();
|
||
|
poses.push_back(X_WS);
|
||
|
|
||
|
// We don't test translation because that would imply the geometry is
|
||
|
// defined away from its own frame's origin. And that's just a recklessly
|
||
|
// stupid thing to do. Given the *current* algorithms, this will degrade
|
||
|
// the answers based on the *distance* to the origin.
|
||
|
// TODO(SeanCurtis-TRI): When the algorithms are no longer sensitive to vertex
|
||
|
// position relative to the origin, add tests that show that.
|
||
|
|
||
|
return poses;
|
||
|
}
|
||
|
|
||
|
std::vector<double> get_test_scales() {
|
||
|
return std::vector<double>{0.001, 1, 1000.};
|
||
|
}
|
||
|
|
||
|
template <template <typename> class Shape, typename S>
|
||
|
void testLocalAABBComputation(const Shape<S>& shape) {
|
||
|
for (const auto& X_WP : GetPoses<S>()) {
|
||
|
testAABBComputation<Shape>(shape, X_WP);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <template <typename> class Shape, typename S>
|
||
|
void testVolumeComputation(const Shape<S>& shape, int bits_lost) {
|
||
|
for (const auto& X_WP : GetPoses<S>()) {
|
||
|
testVolume<Shape>(shape, X_WP, bits_lost);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <template <typename> class Shape, typename S>
|
||
|
void testCenterOfMassComputation(const Shape<S>& shape, int bits_lost) {
|
||
|
for (const auto& X_WP : GetPoses<S>()) {
|
||
|
testCenterOfMass<Shape>(shape, X_WP, bits_lost);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <template <typename> class Shape, typename S>
|
||
|
void testMomentOfInertiaComputation(const Shape<S>& shape, int bits_lost) {
|
||
|
for (const auto& X_WP : GetPoses<S>()) {
|
||
|
testMomentOfInertia<Shape>(shape, X_WP, bits_lost);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, Constructor) {
|
||
|
testConvexConstruction();
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, LocalAABBComputation_Cube) {
|
||
|
for (double scale : get_test_scales()) {
|
||
|
Cube<double> cube_d(scale);
|
||
|
testLocalAABBComputation(cube_d);
|
||
|
Cube<float> cube_f(static_cast<float>(scale));
|
||
|
testLocalAABBComputation(cube_f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, Volume_Cube) {
|
||
|
for (double scale : get_test_scales()) {
|
||
|
Cube<double> cube_d(scale);
|
||
|
testVolumeComputation(cube_d, 0);
|
||
|
Cube<float> cube_f(static_cast<float>(scale));
|
||
|
// Apparently, no bits of precision are lost (relative to machine precision)
|
||
|
// on the cube volume *except* for the *large* cube in single precision.
|
||
|
// The reason for this isn't obvious, but probably a coincidental artifact
|
||
|
// of the particular configuration.
|
||
|
const int bits_lost = scale > 1 ? 2 : 0;
|
||
|
testVolumeComputation(cube_f, bits_lost);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, CenterOfMass_Cube) {
|
||
|
for (double scale : get_test_scales()) {
|
||
|
Cube<double> cube_d(scale);
|
||
|
testCenterOfMassComputation(cube_d, 0);
|
||
|
Cube<float> cube_f(static_cast<float>(scale));
|
||
|
testCenterOfMassComputation(cube_f, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, MomentOfInertia_Cube) {
|
||
|
for (double scale : get_test_scales()) {
|
||
|
Cube<double> cube_d(scale);
|
||
|
testMomentOfInertiaComputation(cube_d, 0);
|
||
|
Cube<float> cube_f(static_cast<float>(scale));
|
||
|
testMomentOfInertiaComputation(cube_f, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, LocalAABBComputation_Tetrahedron) {
|
||
|
for (double scale : get_test_scales()) {
|
||
|
EquilateralTetrahedron<double> tet_d(scale);
|
||
|
testLocalAABBComputation(tet_d);
|
||
|
EquilateralTetrahedron<float> tet_f(static_cast<float>(scale));
|
||
|
testLocalAABBComputation(tet_f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, Volume_Tetrahedron) {
|
||
|
for (double scale : get_test_scales()) {
|
||
|
EquilateralTetrahedron<double> tet_d(scale);
|
||
|
// Apparently, no bits of precision are lost (relative to machine precision)
|
||
|
// on the tet volume *except* for the *large* test in double precision.
|
||
|
// The reason for this isn't obvious, but probably a coincidental artifact
|
||
|
// of the particular configuration.
|
||
|
const int bits_lost = scale > 1 ? 1 : 0;
|
||
|
testVolumeComputation(tet_d, bits_lost);
|
||
|
EquilateralTetrahedron<float> tet_f(static_cast<float>(scale));
|
||
|
testVolumeComputation(tet_f, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GTEST_TEST(ConvexGeometry, CenterOfMass_Tetrahedron) {
|
||
|
for (double scale : get_test_scales()) {
|
||
|
EquilateralTetrahedron<double> tet_d(scale);
|
||
|
testCenterOfMassComputation(tet_d, 0);
|
||
|
EquilateralTetrahedron<float> tet_f(static_cast<float>(scale));
|
||
|
testCenterOfMassComputation(tet_f, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// TODO(SeanCurtis-TRI): Add Tetrahedron inertia unit test.
|
||
|
|
||
|
// TODO(SeanCurtis-TRI): Extend the moment of inertia test.
|
||
|
// Tesselate smooth geometries (sphere, ellipsoid, cone, etc) which have
|
||
|
// well-known closed-form values for the tensor product. Confirm that as
|
||
|
// the tesselation gets finer, that the answer converges to the reference
|
||
|
// solution.
|
||
|
|
||
|
} // namespace
|
||
|
} // namespace fcl
|
||
|
|
||
|
//==============================================================================
|
||
|
int main(int argc, char *argv[]) {
|
||
|
::testing::InitGoogleTest(&argc, argv);
|
||
|
return RUN_ALL_TESTS();
|
||
|
}
|
||
|
|