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b15e2f8421
protot
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data
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shaders
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fs_simple.glsl
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red triangle ... yay
2018-02-13 12:05:07 +01:00
#version 330 core
rendering to a frame buffer (but not yet drawing it again)
2018-02-13 12:44:34 +01:00
layout(location = 0) out vec3 color;
red triangle ... yay
2018-02-13 12:05:07 +01:00
void main() {
color = vec3(1, 0, 0);
}