protot/data/shaders/vs_simple.glsl

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2018-02-13 12:05:07 +01:00
#version 150 core
#extension GL_ARB_explicit_uniform_location : require
in vec3 vertexPosition_modelspace;
void main() {
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
}