64 lines
2.4 KiB
Makefile
64 lines
2.4 KiB
Makefile
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#
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# Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
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include $(THISDIR)/tools.mk
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VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
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FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
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CS_FLAGS+=-i $(THISDIR)../src/ --type compute
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VS_SOURCES=$(wildcard vs_*.sc)
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FS_SOURCES=$(wildcard fs_*.sc)
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CS_SOURCES=$(wildcard cs_*.sc)
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VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
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FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
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CS_BIN = $(addsuffix .bin.h, $(basename $(CS_SOURCES)))
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BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
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SHADER_TMP = $(TEMP)/tmp
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vs_%.bin.h : vs_%.sc
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@echo [$(<)]
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$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
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@cat $(SHADER_TMP) > $(@)
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-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
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-@cat $(SHADER_TMP) >> $(@)
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-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
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-@cat $(SHADER_TMP) >> $(@)
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-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
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-@cat $(SHADER_TMP) >> $(@)
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fs_%.bin.h : fs_%.sc
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@echo [$(<)]
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$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
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@cat $(SHADER_TMP) > $(@)
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-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
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-@cat $(SHADER_TMP) >> $(@)
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-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
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-@cat $(SHADER_TMP) >> $(@)
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-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
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-@cat $(SHADER_TMP) >> $(@)
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cs_%.bin.h : cs_%.sc
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@echo [$(<)]
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$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
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@cat $(SHADER_TMP) > $(@)
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-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
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-@cat $(SHADER_TMP) >> $(@)
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.PHONY: all
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all: $(BIN)
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.PHONY: clean
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clean:
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@echo Cleaning...
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@-rm -vf $(BIN)
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.PHONY: rebuild
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rebuild: clean all
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