167 lines
4.4 KiB
C
167 lines
4.4 KiB
C
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#ifndef EXAMPLE_GLTF_LOADER_H_
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#define EXAMPLE_GLTF_LOADER_H_
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include "material.h"
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#include "mesh.h"
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namespace example {
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/// Adapts an array of bytes to an array of T. Will advace of byte_stride each
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/// elements.
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template <typename T>
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struct arrayAdapter {
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/// Pointer to the bytes
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const unsigned char *dataPtr;
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/// Number of elements in the array
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const size_t elemCount;
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/// Stride in bytes between two elements
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const size_t stride;
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/// Construct an array adapter.
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/// \param ptr Pointer to the start of the data, with offset applied
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/// \param count Number of elements in the array
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/// \param byte_stride Stride betweens elements in the array
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arrayAdapter(const unsigned char *ptr, size_t count, size_t byte_stride)
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: dataPtr(ptr), elemCount(count), stride(byte_stride) {}
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/// Returns a *copy* of a single element. Can't be used to modify it.
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T operator[](size_t pos) const {
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if (pos >= elemCount)
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throw std::out_of_range(
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"Tried to access beyond the last element of an array adapter with "
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"count " +
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std::to_string(elemCount) + " while getting elemnet number " +
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std::to_string(pos));
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return *(reinterpret_cast<const T *>(dataPtr + pos * stride));
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}
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};
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/// Interface of any adapted array that returns ingeger data
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struct intArrayBase {
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virtual ~intArrayBase() = default;
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virtual unsigned int operator[](size_t) const = 0;
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virtual size_t size() const = 0;
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};
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/// Interface of any adapted array that returns float data
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struct floatArrayBase {
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virtual ~floatArrayBase() = default;
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virtual float operator[](size_t) const = 0;
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virtual size_t size() const = 0;
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};
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/// An array that loads interger types, returns them as int
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template <class T>
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struct intArray : public intArrayBase {
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arrayAdapter<T> adapter;
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intArray(const arrayAdapter<T> &a) : adapter(a) {}
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unsigned int operator[](size_t position) const override {
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return static_cast<unsigned int>(adapter[position]);
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}
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size_t size() const override { return adapter.elemCount; }
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};
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template <class T>
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struct floatArray : public floatArrayBase {
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arrayAdapter<T> adapter;
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floatArray(const arrayAdapter<T> &a) : adapter(a) {}
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float operator[](size_t position) const override {
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return static_cast<float>(adapter[position]);
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}
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size_t size() const override { return adapter.elemCount; }
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};
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#pragma pack(push, 1)
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template <typename T>
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struct v2 {
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T x, y;
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};
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/// 3D vector of floats without padding
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template <typename T>
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struct v3 {
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T x, y, z;
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};
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/// 4D vector of floats without padding
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template <typename T>
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struct v4 {
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T x, y, z, w;
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};
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#pragma pack(pop)
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using v2f = v2<float>;
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using v3f = v3<float>;
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using v4f = v4<float>;
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using v2d = v2<double>;
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using v3d = v3<double>;
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using v4d = v4<double>;
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struct v2fArray {
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arrayAdapter<v2f> adapter;
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v2fArray(const arrayAdapter<v2f> &a) : adapter(a) {}
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v2f operator[](size_t position) const { return adapter[position]; }
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size_t size() const { return adapter.elemCount; }
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};
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struct v3fArray {
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arrayAdapter<v3f> adapter;
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v3fArray(const arrayAdapter<v3f> &a) : adapter(a) {}
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v3f operator[](size_t position) const { return adapter[position]; }
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size_t size() const { return adapter.elemCount; }
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};
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struct v4fArray {
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arrayAdapter<v4f> adapter;
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v4fArray(const arrayAdapter<v4f> &a) : adapter(a) {}
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v4f operator[](size_t position) const { return adapter[position]; }
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size_t size() const { return adapter.elemCount; }
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};
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struct v2dArray {
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arrayAdapter<v2d> adapter;
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v2dArray(const arrayAdapter<v2d> &a) : adapter(a) {}
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v2d operator[](size_t position) const { return adapter[position]; }
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size_t size() const { return adapter.elemCount; }
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};
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struct v3dArray {
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arrayAdapter<v3d> adapter;
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v3dArray(const arrayAdapter<v3d> &a) : adapter(a) {}
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v3d operator[](size_t position) const { return adapter[position]; }
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size_t size() const { return adapter.elemCount; }
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};
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struct v4dArray {
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arrayAdapter<v4d> adapter;
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v4dArray(const arrayAdapter<v4d> &a) : adapter(a) {}
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v4d operator[](size_t position) const { return adapter[position]; }
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size_t size() const { return adapter.elemCount; }
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};
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///
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/// Loads glTF 2.0 mesh
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///
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bool LoadGLTF(const std::string &filename, float scale,
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std::vector<Mesh<float> > *meshes,
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std::vector<Material> *materials, std::vector<Texture> *textures);
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} // namespace example
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#endif // EXAMPLE_GLTF_LOADER_H_
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