2016-08-29 22:31:11 +02:00
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$input v_normal
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/*
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2017-04-11 08:16:10 +02:00
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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2016-08-29 22:31:11 +02:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bgfx_shader.sh>
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uniform vec4 u_imageLodEnabled;
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SAMPLERCUBE(s_texColor, 0);
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#define u_imageLod u_imageLodEnabled.x
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#define u_imageEnabled u_imageLodEnabled.y
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void main()
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{
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vec3 color = textureCubeLod(s_texColor, v_normal, u_imageLod).xyz;
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float alpha = 0.2 + 0.8*u_imageEnabled;
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gl_FragColor = vec4(color, alpha);
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}
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