protot/3rdparty/bgfx/examples/common/bgfx_utils.h

95 lines
2.3 KiB
C
Raw Normal View History

2016-08-29 22:31:11 +02:00
/*
2017-04-11 08:16:10 +02:00
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
2016-08-29 22:31:11 +02:00
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_UTILS_H_HEADER_GUARD
#define BGFX_UTILS_H_HEADER_GUARD
#include <bgfx/bgfx.h>
2017-04-11 08:16:10 +02:00
#include "image.h"
2016-08-29 22:31:11 +02:00
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
void* load(const char* _filePath, uint32_t* _size = NULL);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
void unload(void* _ptr);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
bgfx::ShaderHandle loadShader(const char* _name);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
2017-04-11 08:16:10 +02:00
///
bgfx::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat);
///
2016-08-29 22:31:11 +02:00
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
2017-04-11 08:16:10 +02:00
/// Returns true if both internal transient index and vertex buffer have
/// enough space.
///
/// @param[in] _numVertices Number of vertices.
/// @param[in] _decl Vertex declaration.
/// @param[in] _numIndices Number of indices.
///
inline bool checkAvailTransientBuffers(uint32_t _numVertices, const bgfx::VertexDecl& _decl, uint32_t _numIndices)
{
return _numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, _decl)
&& _numIndices == bgfx::getAvailTransientIndexBuffer(_numIndices)
;
}
///
2016-08-29 22:31:11 +02:00
struct MeshState
{
struct Texture
{
uint32_t m_flags;
bgfx::UniformHandle m_sampler;
bgfx::TextureHandle m_texture;
uint8_t m_stage;
};
Texture m_textures[4];
uint64_t m_state;
bgfx::ProgramHandle m_program;
uint8_t m_numTextures;
uint8_t m_viewId;
};
struct Mesh;
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
Mesh* meshLoad(const char* _filePath);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
void meshUnload(Mesh* _mesh);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
MeshState* meshStateCreate();
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
void meshStateDestroy(MeshState* _meshState);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1);
2017-04-11 08:16:10 +02:00
///
2016-08-29 22:31:11 +02:00
struct Args
{
Args(int _argc, char** _argv);
bgfx::RendererType::Enum m_type;
uint16_t m_pciId;
};
#endif // BGFX_UTILS_H_HEADER_GUARD