protot/3rdparty/RuntimeCompiledCpp/Systems/RocketLibSystem/RocketLibSystemRenderInterf...

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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETSHELLRENDERINTERFACE_H
#define ROCKETSHELLRENDERINTERFACE_H
#include "Rocket/Core/RenderInterface.h"
#include "RocketLibSystemOpenGL.h"
/**
Low level OpenGL render interface for Rocket
@author Peter Curry
*/
class RocketLibSystemRenderInterfaceOpenGL : public Rocket::Core::RenderInterface
{
public:
RocketLibSystemRenderInterfaceOpenGL();
/// Called by Rocket when it wants to render geometry that it does not wish to optimise.
virtual void RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation);
/// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
virtual Rocket::Core::CompiledGeometryHandle CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture);
/// Called by Rocket when it wants to render application-compiled geometry.
virtual void RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation);
/// Called by Rocket when it wants to release application-compiled geometry.
virtual void ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry);
/// Called by Rocket when it wants to enable or disable scissoring to clip content.
virtual void EnableScissorRegion(bool enable);
/// Called by Rocket when it wants to change the scissor region.
virtual void SetScissorRegion(int x, int y, int width, int height);
/// Called by Rocket when a texture is required by the library.
virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source);
/// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions);
/// Called by Rocket when a loaded texture is no longer required.
virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle);
};
#endif