211 lines
7.6 KiB
C++
211 lines
7.6 KiB
C++
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/*
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* This source file is part of libRocket, the HTML/CSS Interface Middleware
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*
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* For the latest information, see http://www.librocket.com
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*
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* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "RocketLibSystemRenderInterfaceOpenGL.h"
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#include <Rocket/Core.h>
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#define GL_CLAMP_TO_EDGE 0x812F
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RocketLibSystemRenderInterfaceOpenGL::RocketLibSystemRenderInterfaceOpenGL()
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{
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}
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// Called by Rocket when it wants to render geometry that it does not wish to optimise.
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void RocketLibSystemRenderInterfaceOpenGL::RenderGeometry(Rocket::Core::Vertex* vertices, int ROCKET_UNUSED(num_vertices), int* indices, int num_indices, const Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation)
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{
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glPushMatrix();
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glTranslatef(translation.x, translation.y, 0);
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glVertexPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].position);
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Rocket::Core::Vertex), &vertices[0].colour);
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if (texture == NULL)
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{
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glDisable(GL_TEXTURE_2D);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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else
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, (GLuint) texture);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].tex_coord);
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}
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glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, indices);
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glPopMatrix();
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}
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// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
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Rocket::Core::CompiledGeometryHandle RocketLibSystemRenderInterfaceOpenGL::CompileGeometry(Rocket::Core::Vertex* ROCKET_UNUSED(vertices), int ROCKET_UNUSED(num_vertices), int* ROCKET_UNUSED(indices), int ROCKET_UNUSED(num_indices), const Rocket::Core::TextureHandle ROCKET_UNUSED(texture))
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{
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return (Rocket::Core::CompiledGeometryHandle) NULL;
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}
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// Called by Rocket when it wants to render application-compiled geometry.
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void RocketLibSystemRenderInterfaceOpenGL::RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED(geometry), const Rocket::Core::Vector2f& ROCKET_UNUSED(translation))
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{
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}
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// Called by Rocket when it wants to release application-compiled geometry.
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void RocketLibSystemRenderInterfaceOpenGL::ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED(geometry))
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{
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}
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// Called by Rocket when it wants to enable or disable scissoring to clip content.
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void RocketLibSystemRenderInterfaceOpenGL::EnableScissorRegion(bool enable)
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{
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if (enable)
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glEnable(GL_SCISSOR_TEST);
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else
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glDisable(GL_SCISSOR_TEST);
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}
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// Called by Rocket when it wants to change the scissor region.
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void RocketLibSystemRenderInterfaceOpenGL::SetScissorRegion(int x, int y, int width, int height)
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{
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int windowSize[4];
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glGetIntegerv( GL_VIEWPORT, windowSize);
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glScissor(x, windowSize[3] - (y + height), width, height);
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}
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// Set to byte packing, or the compiler will expand our struct, which means it won't read correctly from file
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#pragma pack(1)
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struct TGAHeader
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{
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char idLength;
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char colourMapType;
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char dataType;
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short int colourMapOrigin;
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short int colourMapLength;
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char colourMapDepth;
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short int xOrigin;
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short int yOrigin;
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short int width;
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short int height;
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char bitsPerPixel;
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char imageDescriptor;
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};
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// Restore packing
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#pragma pack()
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// Called by Rocket when a texture is required by the library.
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bool RocketLibSystemRenderInterfaceOpenGL::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source)
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{
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Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface();
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Rocket::Core::FileHandle file_handle = file_interface->Open(source);
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if (file_handle == NULL)
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return false;
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file_interface->Seek(file_handle, 0, SEEK_END);
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size_t buffer_size = file_interface->Tell(file_handle);
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file_interface->Seek(file_handle, 0, SEEK_SET);
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char* buffer = new char[buffer_size];
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file_interface->Read(buffer, buffer_size, file_handle);
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file_interface->Close(file_handle);
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TGAHeader header;
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memcpy(&header, buffer, sizeof(TGAHeader));
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int color_mode = header.bitsPerPixel / 8;
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int image_size = header.width * header.height * 4; // We always make 32bit textures
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if (header.dataType != 2)
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{
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Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24/32bit uncompressed TGAs are supported.");
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return false;
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}
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// Ensure we have at least 3 colors
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if (color_mode < 3)
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{
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Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24 and 32bit textures are supported");
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return false;
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}
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const char* image_src = buffer + sizeof(TGAHeader);
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unsigned char* image_dest = new unsigned char[image_size];
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// Targa is BGR, swap to RGB and flip Y axis
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for (long y = 0; y < header.height; y++)
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{
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long read_index = y * header.width * color_mode;
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long write_index = ((header.imageDescriptor & 32) != 0) ? read_index : (header.height - y - 1) * header.width * color_mode;
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for (long x = 0; x < header.width; x++)
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{
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image_dest[write_index] = image_src[read_index+2];
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image_dest[write_index+1] = image_src[read_index+1];
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image_dest[write_index+2] = image_src[read_index];
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if (color_mode == 4)
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image_dest[write_index+3] = image_src[read_index+3];
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else
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image_dest[write_index+3] = 255;
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write_index += 4;
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read_index += color_mode;
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}
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}
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texture_dimensions.x = header.width;
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texture_dimensions.y = header.height;
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bool success = GenerateTexture(texture_handle, image_dest, texture_dimensions);
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delete [] image_dest;
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delete [] buffer;
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return success;
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}
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// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
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bool RocketLibSystemRenderInterfaceOpenGL::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions)
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{
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GLuint texture_id;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source_dimensions.x, source_dimensions.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, source);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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texture_handle = (Rocket::Core::TextureHandle) texture_id;
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return true;
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}
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// Called by Rocket when a loaded texture is no longer required.
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void RocketLibSystemRenderInterfaceOpenGL::ReleaseTexture(Rocket::Core::TextureHandle texture_handle)
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{
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glDeleteTextures(1, (GLuint*) &texture_handle);
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}
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