2018-03-15 11:01:55 +01:00
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#version 150 core
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2018-02-13 14:27:16 +01:00
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2018-03-15 11:01:55 +01:00
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in vec4 inCoord;
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in vec2 inUV;
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2018-02-13 14:27:16 +01:00
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2018-04-05 12:39:30 +02:00
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out vec2 ioFragTexCoords;
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2018-02-13 14:27:16 +01:00
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void main() {
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2018-04-05 12:39:30 +02:00
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ioFragTexCoords = inUV;
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2018-03-15 11:01:55 +01:00
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gl_Position = inCoord;
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2018-02-13 14:27:16 +01:00
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}
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