protot/3rdparty/rbdl/src/Model.cc

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/*
* RBDL - Rigid Body Dynamics Library
* Copyright (c) 2011-2016 Martin Felis <martin@fysx.org>
*
* Licensed under the zlib license. See LICENSE for more details.
*/
#include <iostream>
#include <limits>
#include <assert.h>
#include "rbdl/rbdl_mathutils.h"
#include "rbdl/Logging.h"
#include "rbdl/Model.h"
#include "rbdl/Body.h"
#include "rbdl/Joint.h"
using namespace RigidBodyDynamics;
using namespace RigidBodyDynamics::Math;
Model::Model() {
Body root_body;
Joint root_joint;
Vector3d zero_position (0., 0., 0.);
SpatialVector zero_spatial (0., 0., 0., 0., 0., 0.);
// structural information
lambda.push_back(0);
lambda_q.push_back(0);
mu.push_back(std::vector<unsigned int>());
dof_count = 0;
q_size = 0;
qdot_size = 0;
previously_added_body_id = 0;
gravity = Vector3d (0., -9.81, 0.);
// state information
v.push_back(zero_spatial);
a.push_back(zero_spatial);
// Joints
mJoints.push_back(root_joint);
S.push_back (zero_spatial);
X_T.push_back(SpatialTransform());
X_J.push_back (SpatialTransform());
v_J.push_back (zero_spatial);
c_J.push_back (zero_spatial);
// Spherical joints
multdof3_S.push_back (Matrix63::Zero());
multdof3_U.push_back (Matrix63::Zero());
multdof3_Dinv.push_back (Matrix3d::Zero());
multdof3_u.push_back (Vector3d::Zero());
multdof3_w_index.push_back (0);
// Dynamic variables
c.push_back(zero_spatial);
IA.push_back(SpatialMatrix::Identity());
pA.push_back(zero_spatial);
U.push_back(zero_spatial);
u = VectorNd::Zero(1);
d = VectorNd::Zero(1);
f.push_back (zero_spatial);
SpatialRigidBodyInertia rbi(0.,
Vector3d (0., 0., 0.),
Matrix3d::Zero(3,3));
Ic.push_back (rbi);
I.push_back(rbi);
hc.push_back (zero_spatial);
// Bodies
X_lambda.push_back(SpatialTransform());
X_base.push_back(SpatialTransform());
mBodies.push_back(root_body);
mBodyNameMap["ROOT"] = 0;
fixed_body_discriminator = std::numeric_limits<unsigned int>::max() / 2;
}
unsigned int AddBodyFixedJoint (
Model &model,
const unsigned int parent_id,
const SpatialTransform &joint_frame,
const Joint &joint,
const Body &body,
std::string body_name) {
FixedBody fbody = FixedBody::CreateFromBody (body);
fbody.mMovableParent = parent_id;
fbody.mParentTransform = joint_frame;
if (model.IsFixedBodyId(parent_id)) {
FixedBody fixed_parent =
model.mFixedBodies[parent_id - model.fixed_body_discriminator];
fbody.mMovableParent = fixed_parent.mMovableParent;
fbody.mParentTransform = joint_frame * fixed_parent.mParentTransform;
}
// merge the two bodies
Body parent_body = model.mBodies[fbody.mMovableParent];
parent_body.Join (fbody.mParentTransform, body);
model.mBodies[fbody.mMovableParent] = parent_body;
model.I[fbody.mMovableParent] =
SpatialRigidBodyInertia::createFromMassComInertiaC (
parent_body.mMass,
parent_body.mCenterOfMass,
parent_body.mInertia);
model.mFixedBodies.push_back (fbody);
if (model.mFixedBodies.size() >
std::numeric_limits<unsigned int>::max() - model.fixed_body_discriminator) {
std::cerr << "Error: cannot add more than "
<< std::numeric_limits<unsigned int>::max()
- model.mFixedBodies.size()
<< " fixed bodies. You need to modify "
<< "Model::fixed_body_discriminator for this."
<< std::endl;
assert (0);
abort();
}
if (body_name.size() != 0) {
if (model.mBodyNameMap.find(body_name) != model.mBodyNameMap.end()) {
std::cerr << "Error: Body with name '"
<< body_name
<< "' already exists!"
<< std::endl;
assert (0);
abort();
}
model.mBodyNameMap[body_name] = model.mFixedBodies.size()
+ model.fixed_body_discriminator - 1;
}
return model.mFixedBodies.size() + model.fixed_body_discriminator - 1;
}
unsigned int AddBodyMultiDofJoint (
Model &model,
const unsigned int parent_id,
const SpatialTransform &joint_frame,
const Joint &joint,
const Body &body,
std::string body_name) {
// Here we emulate multi DoF joints by simply adding nullbodies. This
// allows us to use fixed size elements for S,v,a, etc. which is very
// fast in Eigen.
unsigned int joint_count = 0;
if (joint.mJointType == JointType1DoF)
joint_count = 1;
else if (joint.mJointType == JointType2DoF)
joint_count = 2;
else if (joint.mJointType == JointType3DoF)
joint_count = 3;
else if (joint.mJointType == JointType4DoF)
joint_count = 4;
else if (joint.mJointType == JointType5DoF)
joint_count = 5;
else if (joint.mJointType == JointType6DoF)
joint_count = 6;
else if (joint.mJointType == JointTypeFloatingBase)
// no action required
{}
else {
std::cerr << "Error: Invalid joint type: "
<< joint.mJointType
<< std::endl;
assert (0 && !"Invalid joint type!");
}
Body null_body (0., Vector3d (0., 0., 0.), Vector3d (0., 0., 0.));
null_body.mIsVirtual = true;
unsigned int null_parent = parent_id;
SpatialTransform joint_frame_transform;
if (joint.mJointType == JointTypeFloatingBase) {
null_parent = model.AddBody (parent_id,
joint_frame,
JointTypeTranslationXYZ,
null_body);
return model.AddBody (null_parent,
SpatialTransform(),
JointTypeSpherical,
body,
body_name);
}
Joint single_dof_joint;
unsigned int j;
// Here we add multiple virtual bodies that have no mass or inertia for
// which each is attached to the model with a single degree of freedom
// joint.
for (j = 0; j < joint_count; j++) {
single_dof_joint = Joint (joint.mJointAxes[j]);
if (single_dof_joint.mJointType == JointType1DoF) {
Vector3d rotation (
joint.mJointAxes[j][0],
joint.mJointAxes[j][1],
joint.mJointAxes[j][2]);
Vector3d translation (
joint.mJointAxes[j][3],
joint.mJointAxes[j][4],
joint.mJointAxes[j][5]);
if (rotation == Vector3d (0., 0., 0.)) {
single_dof_joint = Joint (JointTypePrismatic, translation);
} else if (translation == Vector3d (0., 0., 0.)) {
single_dof_joint = Joint (JointTypeRevolute, rotation);
}
}
// the first joint has to be transformed by joint_frame, all the
// others must have a null transformation
if (j == 0)
joint_frame_transform = joint_frame;
else
joint_frame_transform = SpatialTransform();
if (j == joint_count - 1)
// if we are at the last we must add the real body
break;
else {
// otherwise we just add an intermediate body
null_parent = model.AddBody (null_parent,
joint_frame_transform,
single_dof_joint,
null_body);
}
}
return model.AddBody (null_parent,
joint_frame_transform,
single_dof_joint,
body,
body_name);
}
unsigned int Model::AddBody(
const unsigned int parent_id,
const SpatialTransform &joint_frame,
const Joint &joint,
const Body &body,
std::string body_name) {
assert (lambda.size() > 0);
assert (joint.mJointType != JointTypeUndefined);
if (joint.mJointType == JointTypeFixed) {
previously_added_body_id = AddBodyFixedJoint (*this,
parent_id,
joint_frame,
joint,
body,
body_name);
return previously_added_body_id;
} else if ( (joint.mJointType == JointTypeSpherical)
|| (joint.mJointType == JointTypeEulerZYX)
|| (joint.mJointType == JointTypeEulerXYZ)
|| (joint.mJointType == JointTypeEulerYXZ)
|| (joint.mJointType == JointTypeTranslationXYZ)
|| (joint.mJointType == JointTypeCustom)
) {
// no action required
} else if (joint.mJointType != JointTypePrismatic
&& joint.mJointType != JointTypeRevolute
&& joint.mJointType != JointTypeRevoluteX
&& joint.mJointType != JointTypeRevoluteY
&& joint.mJointType != JointTypeRevoluteZ
&& joint.mJointType != JointTypeHelical
) {
previously_added_body_id = AddBodyMultiDofJoint (*this,
parent_id,
joint_frame,
joint,
body,
body_name);
return previously_added_body_id;
}
// If we add the body to a fixed body we have to make sure that we
// actually add it to its movable parent.
unsigned int movable_parent_id = parent_id;
SpatialTransform movable_parent_transform;
if (IsFixedBodyId(parent_id)) {
unsigned int fbody_id = parent_id - fixed_body_discriminator;
movable_parent_id = mFixedBodies[fbody_id].mMovableParent;
movable_parent_transform = mFixedBodies[fbody_id].mParentTransform;
}
// structural information
lambda.push_back(movable_parent_id);
unsigned int lambda_q_last = mJoints[mJoints.size() - 1].q_index;
if (mJoints[mJoints.size() - 1].mDoFCount > 0
&& mJoints[mJoints.size() - 1].mJointType != JointTypeCustom) {
lambda_q_last = lambda_q_last + mJoints[mJoints.size() - 1].mDoFCount;
} else if (mJoints[mJoints.size() - 1].mJointType == JointTypeCustom) {
unsigned int custom_index = mJoints[mJoints.size() - 1].custom_joint_index;
lambda_q_last = lambda_q_last
+ mCustomJoints[mCustomJoints.size() - 1]->mDoFCount;
}
for (unsigned int i = 0; i < joint.mDoFCount; i++) {
lambda_q.push_back(lambda_q_last + i);
}
mu.push_back(std::vector<unsigned int>());
mu.at(movable_parent_id).push_back(mBodies.size());
// Bodies
X_lambda.push_back(SpatialTransform());
X_base.push_back(SpatialTransform());
mBodies.push_back(body);
if (body_name.size() != 0) {
if (mBodyNameMap.find(body_name) != mBodyNameMap.end()) {
std::cerr << "Error: Body with name '"
<< body_name
<< "' already exists!"
<< std::endl;
assert (0);
abort();
}
mBodyNameMap[body_name] = mBodies.size() - 1;
}
// state information
v.push_back(SpatialVector(0., 0., 0., 0., 0., 0.));
a.push_back(SpatialVector(0., 0., 0., 0., 0., 0.));
// Joints
unsigned int prev_joint_index = mJoints.size() - 1;
mJoints.push_back(joint);
if (mJoints[prev_joint_index].mJointType != JointTypeCustom) {
mJoints[mJoints.size() - 1].q_index =
mJoints[prev_joint_index].q_index + mJoints[prev_joint_index].mDoFCount;
} else {
mJoints[mJoints.size() - 1].q_index =
mJoints[prev_joint_index].q_index + mJoints[prev_joint_index].mDoFCount;
}
S.push_back (joint.mJointAxes[0]);
// Joint state variables
X_J.push_back (SpatialTransform());
v_J.push_back (joint.mJointAxes[0]);
c_J.push_back (SpatialVector(0., 0., 0., 0., 0., 0.));
// workspace for joints with 3 dof
multdof3_S.push_back (Matrix63::Zero(6,3));
multdof3_U.push_back (Matrix63::Zero());
multdof3_Dinv.push_back (Matrix3d::Zero());
multdof3_u.push_back (Vector3d::Zero());
multdof3_w_index.push_back (0);
dof_count = dof_count + joint.mDoFCount;
// update the w components of the Quaternions. They are stored at the end
// of the q vector
int multdof3_joint_counter = 0;
int mCustomJoint_joint_counter = 0;
for (unsigned int i = 1; i < mJoints.size(); i++) {
if (mJoints[i].mJointType == JointTypeSpherical) {
multdof3_w_index[i] = dof_count + multdof3_joint_counter;
multdof3_joint_counter++;
}
}
q_size = dof_count
+ multdof3_joint_counter;
qdot_size = qdot_size + joint.mDoFCount;
// we have to invert the transformation as it is later always used from the
// child bodies perspective.
X_T.push_back(joint_frame * movable_parent_transform);
// Dynamic variables
c.push_back(SpatialVector(0., 0., 0., 0., 0., 0.));
IA.push_back(SpatialMatrix::Zero(6,6));
pA.push_back(SpatialVector(0., 0., 0., 0., 0., 0.));
U.push_back(SpatialVector(0., 0., 0., 0., 0., 0.));
d = VectorNd::Zero (mBodies.size());
u = VectorNd::Zero (mBodies.size());
f.push_back (SpatialVector (0., 0., 0., 0., 0., 0.));
SpatialRigidBodyInertia rbi =
SpatialRigidBodyInertia::createFromMassComInertiaC (body.mMass,
body.mCenterOfMass,
body.mInertia);
Ic.push_back (rbi);
I.push_back (rbi);
hc.push_back (SpatialVector(0., 0., 0., 0., 0., 0.));
if (mBodies.size() == fixed_body_discriminator) {
std::cerr << "Error: cannot add more than "
<< fixed_body_discriminator
<< " movable bodies. You need to modify "
"Model::fixed_body_discriminator for this."
<< std::endl;
assert (0);
abort();
}
previously_added_body_id = mBodies.size() - 1;
mJointUpdateOrder.clear();
// update the joint order computation
std::vector<std::pair<JointType, unsigned int> > joint_types;
for (unsigned int i = 0; i < mJoints.size(); i++) {
joint_types.push_back(
std::pair<JointType, unsigned int> (mJoints[i].mJointType,i));
mJointUpdateOrder.push_back (mJoints[i].mJointType);
}
mJointUpdateOrder.clear();
JointType current_joint_type = JointTypeUndefined;
while (joint_types.size() != 0) {
current_joint_type = joint_types[0].first;
std::vector<std::pair<JointType, unsigned int> >::iterator type_iter =
joint_types.begin();
while (type_iter != joint_types.end()) {
if (type_iter->first == current_joint_type) {
mJointUpdateOrder.push_back (type_iter->second);
type_iter = joint_types.erase (type_iter);
} else {
++type_iter;
}
}
}
// for (unsigned int i = 0; i < mJointUpdateOrder.size(); i++) {
// std::cout << "i = " << i << ": joint_id = " << mJointUpdateOrder[i]
// << " joint_type = " << mJoints[mJointUpdateOrder[i]].mJointType << std::endl;
// }
return previously_added_body_id;
}
unsigned int Model::AppendBody (
const Math::SpatialTransform &joint_frame,
const Joint &joint,
const Body &body,
std::string body_name) {
return Model::AddBody (previously_added_body_id,
joint_frame,
joint,
body,
body_name);
}
unsigned int Model::AddBodyCustomJoint (
const unsigned int parent_id,
const Math::SpatialTransform &joint_frame,
CustomJoint *custom_joint,
const Body &body,
std::string body_name) {
Joint proxy_joint (JointTypeCustom, custom_joint->mDoFCount);
proxy_joint.custom_joint_index = mCustomJoints.size();
//proxy_joint.mDoFCount = custom_joint->mDoFCount; //MM added. Otherwise
//model.q_size = 0, which is not good.
mCustomJoints.push_back (custom_joint);
unsigned int body_id = AddBody (parent_id,
joint_frame,
proxy_joint,
body,
body_name);
return body_id;
}