355 lines
4.7 KiB
C++
355 lines
4.7 KiB
C++
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/*
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* This source file is part of libRocket, the HTML/CSS Interface Middleware
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*
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* For the latest information, see http://www.librocket.com
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*
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* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "Input.h"
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/**
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This map contains 4 different mappings from key identifiers to character codes. Each entry represents a different
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combination of shift and capslock state.
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*/
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char ascii_map[4][51] =
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{
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// shift off and capslock off
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{
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0,
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' ',
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'0',
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'1',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'a',
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'b',
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'c',
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'd',
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'e',
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'f',
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'g',
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'h',
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'i',
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'j',
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'k',
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'l',
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'm',
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'n',
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'o',
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'p',
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'q',
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'r',
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's',
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't',
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'u',
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'v',
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'w',
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'x',
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'y',
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'z',
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';',
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'=',
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',',
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'-',
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'.',
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'/',
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'`',
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'[',
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'\\',
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']',
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'\'',
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0,
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0
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},
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// shift on and capslock off
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{
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0,
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' ',
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')',
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'!',
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'@',
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'#',
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'$',
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'%',
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'^',
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'&',
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'*',
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'(',
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'A',
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'B',
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'C',
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'D',
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'E',
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'F',
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'G',
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'H',
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'I',
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'J',
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'K',
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'L',
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'M',
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'N',
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'O',
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'P',
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'Q',
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'R',
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'S',
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'T',
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'U',
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'V',
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'W',
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'X',
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'Y',
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'Z',
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':',
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'+',
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'<',
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'_',
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'>',
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'?',
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'~',
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'{',
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'|',
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'}',
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'"',
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0,
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0
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},
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// shift on and capslock on
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{
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0,
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' ',
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')',
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'!',
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'@',
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'#',
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'$',
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'%',
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'^',
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'&',
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'*',
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'(',
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'a',
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'b',
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'c',
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'd',
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'e',
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'f',
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'g',
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'h',
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'i',
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'j',
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'k',
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'l',
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'm',
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'n',
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'o',
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'p',
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'q',
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'r',
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's',
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't',
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'u',
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'v',
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'w',
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'x',
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'y',
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'z',
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':',
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'+',
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'<',
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'_',
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'>',
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'?',
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'~',
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'{',
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'|',
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'}',
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'"',
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0,
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0
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},
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// shift off and capslock on
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{
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0,
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' ',
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'1',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'0',
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'A',
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'B',
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'C',
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'D',
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'E',
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'F',
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'G',
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'H',
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'I',
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'J',
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'K',
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'L',
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'M',
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'N',
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'O',
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'P',
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'Q',
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'R',
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'S',
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'T',
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'U',
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'V',
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'W',
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'X',
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'Y',
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'Z',
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';',
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'=',
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',',
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'-',
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'.',
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'/',
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'`',
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'[',
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'\\',
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']',
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'\'',
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0,
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0
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}
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};
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char keypad_map[2][18] =
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{
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{
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'0',
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'1',
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'2',
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'3',
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'4',
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'5',
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'6',
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'7',
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'8',
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'9',
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'\n',
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'*',
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'+',
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0,
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'-',
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'.',
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'/',
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'='
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},
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{
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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'\n',
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'*',
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'+',
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0,
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'-',
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0,
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'/',
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'='
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}
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};
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Rocket::Core::Context* Input::context = NULL;
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// Sets the context to send input events to.
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void Input::SetContext(Rocket::Core::Context* _context)
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{
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context = _context;
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}
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// Returns the character code for a key identifer / key modifier combination.
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Rocket::Core::word Input::GetCharacterCode(Rocket::Core::Input::KeyIdentifier key_identifier, int key_modifier_state)
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{
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// Check if we have a keycode capable of generating characters on the main keyboard (ie, not on the numeric
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// keypad; that is dealt with below).
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if (key_identifier <= Rocket::Core::Input::KI_OEM_102)
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{
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// Get modifier states
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bool shift = (key_modifier_state & Rocket::Core::Input::KM_SHIFT) > 0;
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bool capslock = (key_modifier_state & Rocket::Core::Input::KM_CAPSLOCK) > 0;
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// Return character code based on identifier and modifiers
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if (shift && !capslock)
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return ascii_map[1][key_identifier];
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if (shift && capslock)
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return ascii_map[2][key_identifier];
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if (!shift && capslock)
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return ascii_map[3][key_identifier];
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return ascii_map[0][key_identifier];
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}
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// Check if we have a keycode from the numeric keypad.
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else if (key_identifier <= Rocket::Core::Input::KI_OEM_NEC_EQUAL)
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{
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if (key_modifier_state & Rocket::Core::Input::KM_NUMLOCK)
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return keypad_map[0][key_identifier - Rocket::Core::Input::KI_NUMPAD0];
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else
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return keypad_map[1][key_identifier - Rocket::Core::Input::KI_NUMPAD0];
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}
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else if (key_identifier == Rocket::Core::Input::KI_RETURN)
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return '\n';
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return 0;
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}
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