protot/3rdparty/RuntimeCompiledCpp/Systems/IGame.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef IGAME_INCLUDED
#define IGAME_INCLUDED
#include "ISystem.h"
// IGame Interface
// Contains game functions games should override
struct IGame : public ISystem
{
virtual void Reset() = 0;
virtual void Restart() = 0;
virtual void ToggleConsoleGUI() = 0;
virtual void Exit() = 0;
virtual void GetWindowSize( float& width, float& height ) const = 0;
virtual void RunRCCppTests( bool bTestFileTracking ) = 0;
virtual void SetSpeed( float speed ) = 0;
};
#endif //IGAME_INCLUDED