protot/3rdparty/bgfx/src/image.h

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2016-08-29 22:31:11 +02:00
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_IMAGE_H_HEADER_GUARD
#define BGFX_IMAGE_H_HEADER_GUARD
#include <stdint.h>
namespace bgfx
{
struct ImageContainer
{
void* m_data;
TextureFormat::Enum m_format;
uint32_t m_size;
uint32_t m_offset;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
uint16_t m_numLayers;
uint8_t m_numMips;
bool m_hasAlpha;
bool m_cubeMap;
bool m_ktx;
bool m_ktxLE;
bool m_srgb;
};
struct ImageMip
{
TextureFormat::Enum m_format;
uint32_t m_width;
uint32_t m_height;
uint32_t m_blockSize;
uint32_t m_size;
uint8_t m_bpp;
bool m_hasAlpha;
const uint8_t* m_data;
};
struct EncodingType
{
enum Enum
{
Unorm,
Int,
Uint,
Float,
Snorm,
Count
};
};
struct ImageBlockInfo
{
uint8_t bitsPerPixel;
uint8_t blockWidth;
uint8_t blockHeight;
uint8_t blockSize;
uint8_t minBlockX;
uint8_t minBlockY;
uint8_t depthBits;
uint8_t stencilBits;
uint8_t rBits;
uint8_t gBits;
uint8_t bBits;
uint8_t aBits;
uint8_t encoding;
};
typedef void (*PackFn)(void*, const float*);
typedef void (*UnpackFn)(float*, const void*);
// R8
void packR8(void* _dst, const float* _src);
void unpackR8(float* _dst, const void* _src);
// R8S
void packR8S(void* _dst, const float* _src);
void unpackR8S(float* _dst, const void* _src);
// R8I
void packR8I(void* _dst, const float* _src);
void unpackR8I(float* _dst, const void* _src);
// R8U
void packR8U(void* _dst, const float* _src);
void unpackR8U(float* _dst, const void* _src);
// RG8
void packRg8(void* _dst, const float* _src);
void unpackRg8(float* _dst, const void* _src);
// RG8S
void packRg8S(void* _dst, const float* _src);
void unpackRg8S(float* _dst, const void* _src);
// RG8I
void packRg8I(void* _dst, const float* _src);
void unpackRg8I(float* _dst, const void* _src);
// RG8U
void packRg8U(void* _dst, const float* _src);
void unpackRg8U(float* _dst, const void* _src);
// RGB8
void packRgb8(void* _dst, const float* _src);
void unpackRgb8(float* _dst, const void* _src);
// RGB8S
void packRgb8S(void* _dst, const float* _src);
void unpackRgb8S(float* _dst, const void* _src);
// RGB8I
void packRgb8I(void* _dst, const float* _src);
void unpackRgb8I(float* _dst, const void* _src);
// RGB8U
void packRgb8U(void* _dst, const float* _src);
void unpackRgb8U(float* _dst, const void* _src);
// RGBA8
void packRgba8(void* _dst, const float* _src);
void unpackRgba8(float* _dst, const void* _src);
// BGRA8
void packBgra8(void* _dst, const float* _src);
void unpackBgra8(float* _dst, const void* _src);
// RGBA8S
void packRgba8S(void* _dst, const float* _src);
void unpackRgba8S(float* _dst, const void* _src);
// RGBA8I
void packRgba8I(void* _dst, const float* _src);
void unpackRgba8I(float* _dst, const void* _src);
// RGBA8U
void packRgba8U(void* _dst, const float* _src);
void unpackRgba8U(float* _dst, const void* _src);
// R16
void packR16(void* _dst, const float* _src);
void unpackR16(float* _dst, const void* _src);
// R16S
void packR16S(void* _dst, const float* _src);
void unpackR16S(float* _dst, const void* _src);
// R16I
void packR16I(void* _dst, const float* _src);
void unpackR16I(float* _dst, const void* _src);
// R16U
void packR16U(void* _dst, const float* _src);
void unpackR16U(float* _dst, const void* _src);
// R16F
void packR16F(void* _dst, const float* _src);
void unpackR16F(float* _dst, const void* _src);
// RG16
void packRg16(void* _dst, const float* _src);
void unpackRg16(float* _dst, const void* _src);
// RG16S
void packRg16S(void* _dst, const float* _src);
void unpackRg16S(float* _dst, const void* _src);
// RG16I
void packRg16I(void* _dst, const float* _src);
void unpackRg16I(float* _dst, const void* _src);
// RG16U
void packRg16U(void* _dst, const float* _src);
void unpackRg16U(float* _dst, const void* _src);
// RG16F
void packRg16F(void* _dst, const float* _src);
void unpackRg16F(float* _dst, const void* _src);
// RGBA16
void packRgba16(void* _dst, const float* _src);
void unpackRgba16(float* _dst, const void* _src);
// RGBA16S
void packRgba16S(void* _dst, const float* _src);
void unpackRgba16S(float* _dst, const void* _src);
// RGBA16I
void packRgba16I(void* _dst, const float* _src);
void unpackRgba16I(float* _dst, const void* _src);
// RGBA16U
void packRgba16U(void* _dst, const float* _src);
void unpackRgba16U(float* _dst, const void* _src);
// RGBA16F
void packRgba16F(void* _dst, const float* _src);
void unpackRgba16F(float* _dst, const void* _src);
// R32I
void packR32I(void* _dst, const float* _src);
void unpackR32I(float* _dst, const void* _src);
// R32U
void packR32U(void* _dst, const float* _src);
void unpackR32U(float* _dst, const void* _src);
// R32F
void packR32F(void* _dst, const float* _src);
void unpackR32F(float* _dst, const void* _src);
// RG32I
void packRg32I(void* _dst, const float* _src);
void unpackRg32I(float* _dst, const void* _src);
// RG32U
void packRg32U(void* _dst, const float* _src);
void unpackRg32U(float* _dst, const void* _src);
// RGB9E5F
void packRgb9E5F(void* _dst, const float* _src);
void unpackRgb9E5F(float* _dst, const void* _src);
// RGBA32I
void packRgba32I(void* _dst, const float* _src);
void unpackRgba32I(float* _dst, const void* _src);
// RGBA32U
void packRgba32U(void* _dst, const float* _src);
void unpackRgba32U(float* _dst, const void* _src);
// RGBA32F
void packRgba32F(void* _dst, const float* _src);
void unpackRgba32F(float* _dst, const void* _src);
// R5G6B5
void packR5G6B5(void* _dst, const float* _src);
void unpackR5G6B5(float* _dst, const void* _src);
// RGBA4
void packRgba4(void* _dst, const float* _src);
void unpackRgba4(float* _dst, const void* _src);
// RGBA4
void packBgra4(void* _dst, const float* _src);
void unpackBgra4(float* _dst, const void* _src);
// RGB5A1
void packRgb5a1(void* _dst, const float* _src);
void unpackRgb5a1(float* _dst, const void* _src);
// BGR5A1
void packBgr5a1(void* _dst, const float* _src);
void unpackBgr5a1(float* _dst, const void* _src);
// RGB10A2
void packRgb10A2(void* _dst, const float* _src);
void unpackRgb10A2(float* _dst, const void* _src);
// R11G11B10F
void packR11G11B10F(void* _dst, const float* _src);
void unpackR11G11B10F(float* _dst, const void* _src);
// RG32F
void packRg32F(void* _dst, const float* _src);
void unpackRg32F(float* _dst, const void* _src);
/// Returns true if texture format is compressed.
bool isCompressed(TextureFormat::Enum _format);
/// Returns true if texture format is uncompressed.
bool isColor(TextureFormat::Enum _format);
/// Returns true if texture format is depth.
bool isDepth(TextureFormat::Enum _format);
/// Returns true if texture format is valid.
bool isValid(TextureFormat::Enum _format);
/// Returns bits per pixel.
uint8_t getBitsPerPixel(TextureFormat::Enum _format);
/// Returns texture block info.
const ImageBlockInfo& getBlockInfo(TextureFormat::Enum _format);
/// Converts format to string.
const char* getName(TextureFormat::Enum _format);
/// Converts string to format.
TextureFormat::Enum getFormat(const char* _name);
/// Returns number of mip-maps required for complete mip-map chain.
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uint8_t imageGetNumMips(
TextureFormat::Enum _format
, uint16_t _width
, uint16_t _height
, uint16_t _depth = 0
);
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/// Returns image size.
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uint32_t imageGetSize(
TextureFormat::Enum _format
, uint16_t _width
, uint16_t _height
, uint16_t _depth = 0
, uint16_t _numLayers = 1
, bool _cubeMap = false
, uint8_t _numMips = 1
);
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///
void imageSolid(uint32_t _width, uint32_t _height, uint32_t _solid, void* _dst);
///
void imageCheckerboard(uint32_t _width, uint32_t _height, uint32_t _step, uint32_t _0, uint32_t _1, void* _dst);
///
void imageRgba8Downsample2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
///
void imageRgba32fToLinear(void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src);
///
void imageRgba32fToGamma(void* _dst, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src);
///
void imageRgba32fLinearDownsample2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
///
void imageRgba32fDownsample2x2NormalMap(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
///
void imageSwizzleBgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
///
void imageCopy(uint32_t _height, uint32_t _srcPitch, const void* _src, uint32_t _dstPitch, void* _dst);
///
void imageCopy(uint32_t _width, uint32_t _height, uint32_t _bpp, uint32_t _pitch, const void* _src, void* _dst);
///
bool imageConvert(TextureFormat::Enum _dstFormat, TextureFormat::Enum _srcFormat);
///
void imageConvert(void* _dst, uint32_t _bpp, PackFn _pack, const void* _src, UnpackFn _unpack, uint32_t _size);
///
void imageConvert(void* _dst, uint32_t _dstBpp, PackFn _pack, const void* _src, uint32_t _srcBpp, UnpackFn _unpack, uint32_t _width, uint32_t _height, uint32_t _srcPitch);
///
bool imageConvert(void* _dst, TextureFormat::Enum _dstFormat, const void* _src, TextureFormat::Enum _srcFormat, uint32_t _width, uint32_t _height);
///
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const Memory* imageAlloc(
ImageContainer& _imageContainer
, TextureFormat::Enum _format
, uint16_t _width
, uint16_t _height
, uint16_t _depth = 0
, uint16_t _numLayers = 1
, bool _cubeMap = false
, bool _generateMips = false
);
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///
void imageFree(const Memory* _memory);
///
void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, bool _grayscale, bool _yflip, bx::Error* _err = NULL);
///
void imageWriteKtx(bx::WriterI* _writer, TextureFormat::Enum _format, bool _cubeMap, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips, const void* _src, bx::Error* _err = NULL);
///
void imageWriteKtx(bx::WriterI* _writer, ImageContainer& _imageContainer, const void* _data, uint32_t _size, bx::Error* _err = NULL);
///
bool imageParse(ImageContainer& _imageContainer, bx::ReaderSeekerI* _reader);
///
bool imageParse(ImageContainer& _imageContainer, const void* _data, uint32_t _size);
///
void imageDecodeToBgra8(void* _dst, const void* _src, uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format);
///
void imageDecodeToRgba8(void* _dst, const void* _src, uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format);
///
void imageDecodeToRgba32f(bx::AllocatorI* _allocator, void* _dst, const void* _src, uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format);
///
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bool imageGetRawData(const ImageContainer& _imageContainer, uint16_t _side, uint8_t _lod, const void* _data, uint32_t _size, ImageMip& _mip);
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} // namespace bgfx
#endif // BGFX_IMAGE_H_HEADER_GUARD