protot/3rdparty/RuntimeCompiledCpp/RuntimeObjectSystem/ObjectInterface.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef OBJECTINTERFACE_INCLUDED
#define OBJECTINTERFACE_INCLUDED
#include <vector>
#include <stdlib.h>
struct SystemTable; //This is the interface to your own engine code, which you need to define yourself if required.
struct IObject;
const size_t InvalidId = (size_t)-1;
typedef size_t PerTypeObjectId;
typedef size_t ConstructorId;
struct ObjectId
{
ObjectId() : m_PerTypeId(InvalidId), m_ConstructorId(InvalidId) {}
PerTypeObjectId m_PerTypeId;
ConstructorId m_ConstructorId;
bool operator<( ObjectId lhs ) const
{
if( m_ConstructorId < lhs.m_ConstructorId )
{
return true;
}
if( m_ConstructorId == lhs.m_ConstructorId )
{
return m_PerTypeId < lhs.m_PerTypeId;
}
return false;
}
bool operator==( const ObjectId& rhs) const
{
return (m_ConstructorId == rhs.m_ConstructorId && m_PerTypeId == rhs.m_PerTypeId);
}
bool IsValid() const
{
return (m_ConstructorId != InvalidId && m_PerTypeId != InvalidId);
}
void SetInvalid()
{
m_ConstructorId = InvalidId;
m_PerTypeId = InvalidId;
}
};
struct SourceDependencyInfo;
struct IObjectConstructor
{
virtual IObject* Construct() = 0;
virtual void ConstructNull() = 0; //for use in object replacement, ensures a deleted object can be replaced
virtual const char* GetName() = 0;
virtual const char* GetFileName() = 0;
virtual const char* GetCompiledPath() = 0;
virtual size_t GetMaxNumIncludeFiles() const = 0;
virtual const char* GetIncludeFile( size_t Num_ ) const = 0;
virtual size_t GetMaxNumLinkLibraries() const = 0;
virtual const char* GetLinkLibrary( size_t Num_ ) const = 0;
virtual size_t GetMaxNumSourceDependencies() const = 0;
virtual SourceDependencyInfo GetSourceDependency( size_t Num_ ) const = 0;
virtual void SetProjectId( unsigned short projectId_ ) = 0;
virtual unsigned short GetProjectId() const = 0;
// Singleton functions
virtual bool GetIsSingleton() const = 0;
virtual bool GetIsAutoConstructSingleton() const = 0;
IObject* GetSingleton()
{
return Construct();
}
virtual IObject* GetConstructedObject( PerTypeObjectId num ) const = 0; //should return 0 for last or deleted object
virtual size_t GetNumberConstructedObjects() const = 0;
virtual ConstructorId GetConstructorId() const = 0;
virtual void SetConstructorId( ConstructorId id ) = 0; //take care how you use this - should only be used by id service
virtual void ClearIfAllDeleted() = 0; //if there are no objects left then clear internal memory (does not reduce memory consumption)
virtual ~IObjectConstructor() {}
};
struct IPerModuleInterface
{
virtual std::vector<IObjectConstructor*>& GetConstructors() = 0;
virtual void SetProjectIdForAllConstructors( unsigned short projectId_ ) = 0;
virtual void SetSystemTable( SystemTable* pSystemTable ) = 0;
virtual const std::vector<const char*>& GetRequiredSourceFiles() const = 0;
virtual void AddRequiredSourceFiles( const char* file_ ) = 0;
virtual void SetModuleFileName( const char* name ) = 0;
virtual ~IPerModuleInterface() {}
};
#ifdef _WIN32
typedef IPerModuleInterface* (__cdecl *GETPerModuleInterface_PROC)(void);
#else
typedef IPerModuleInterface* ( *GETPerModuleInterface_PROC)(void);
#endif
#endif //OBJECTINTERFACE_INCLUDED