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48c8cde66b
protot
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data
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shaders
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fs_simple.glsl
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red triangle ... yay
2018-02-13 12:05:07 +01:00
#version 330 core
Added projection matrices code, tweaked stuff
2018-02-16 11:35:09 +01:00
layout(location = 0) out vec3 outColor;
red triangle ... yay
2018-02-13 12:05:07 +01:00
void main() {
Added projection matrices code, tweaked stuff
2018-02-16 11:35:09 +01:00
outColor = vec3(1, 0, 0);
red triangle ... yay
2018-02-13 12:05:07 +01:00
}