2016-08-29 22:31:11 +02:00
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$input v_texcoord0, v_color0
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/*
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2017-04-11 08:16:10 +02:00
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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2016-08-29 22:31:11 +02:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bgfx_shader.sh>
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SAMPLER2D(s_texColor, 0);
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void main()
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{
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float alpha = texture2D(s_texColor, v_texcoord0).x;
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gl_FragColor = vec4(v_color0.xyz, v_color0.w * alpha);
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}
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