2016-08-29 22:31:11 +02:00
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/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "bgfx_p.h"
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#if BX_PLATFORM_OSX && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
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# include "renderer_gl.h"
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# include <AvailabilityMacros.h>
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# include <Cocoa/Cocoa.h>
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# include <bx/os.h>
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namespace bgfx { namespace gl
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{
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# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func
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# include "glimports.h"
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struct SwapChainGL
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{
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SwapChainGL(void* _nwh)
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{
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BX_UNUSED(_nwh);
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}
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~SwapChainGL()
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{
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}
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void makeCurrent()
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{
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}
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void swapBuffers()
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{
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}
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};
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class AutoreleasePoolHolder
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{
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public:
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AutoreleasePoolHolder() : m_pool([[NSAutoreleasePool alloc] init])
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{
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}
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~AutoreleasePoolHolder()
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{
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[m_pool release];
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}
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private:
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AutoreleasePoolHolder(AutoreleasePoolHolder const&);
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NSAutoreleasePool* const m_pool;
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};
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static void* s_opengl = NULL;
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_width, _height);
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s_opengl = bx::dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL");
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BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!");
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const AutoreleasePoolHolder pool;
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NSWindow* nsWindow = (NSWindow*)g_platformData.nwh;
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m_context = g_platformData.context;
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if (NULL == g_platformData.context)
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{
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#if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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NSOpenGLPixelFormatAttribute profile =
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#if BGFX_CONFIG_RENDERER_OPENGL >= 31
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NSOpenGLProfileVersion3_2Core
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#else
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NSOpenGLProfileVersionLegacy
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#endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
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;
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#endif // defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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NSOpenGLPixelFormatAttribute pixelFormatAttributes[] = {
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#if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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NSOpenGLPFAOpenGLProfile, profile,
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#endif // defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAStencilSize, 8,
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NSOpenGLPFADoubleBuffer, true,
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NSOpenGLPFAAccelerated, true,
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NSOpenGLPFANoRecovery, true,
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0, 0,
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};
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NSOpenGLPixelFormat* pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttributes];
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BGFX_FATAL(NULL != pixelFormat, Fatal::UnableToInitialize, "Failed to initialize pixel format.");
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NSRect glViewRect = [[nsWindow contentView] bounds];
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NSOpenGLView* glView = [[NSOpenGLView alloc] initWithFrame:glViewRect pixelFormat:pixelFormat];
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[pixelFormat release];
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// GLFW creates a helper contentView that handles things like keyboard and drag and
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// drop events. We don't want to clobber that view if it exists. Instead we just
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// add ourselves as a subview and make the view resize automatically.
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NSView *contentView = [nsWindow contentView];
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if( contentView != nil )
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{
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[glView setAutoresizingMask:( NSViewHeightSizable |
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NSViewWidthSizable |
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NSViewMinXMargin |
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NSViewMaxXMargin |
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NSViewMinYMargin |
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NSViewMaxYMargin )];
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[contentView addSubview:glView];
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}
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else
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{
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[nsWindow setContentView:glView];
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}
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NSOpenGLContext* glContext = [glView openGLContext];
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BGFX_FATAL(NULL != glContext, Fatal::UnableToInitialize, "Failed to initialize GL context.");
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[glContext makeCurrentContext];
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GLint interval = 0;
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[glContext setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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2016-11-10 21:53:08 +01:00
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2016-08-29 22:31:11 +02:00
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// When initializing NSOpenGLView programatically (as we are), this sometimes doesn't
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// get hooked up properly (especially when there are existing window elements). This ensures
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// we are valid. Otherwise, you'll probably get a GL_INVALID_FRAMEBUFFER_OPERATION when
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// trying to glClear() for the first time.
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[glContext setView:glView];
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m_view = glView;
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m_context = glContext;
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}
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import();
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g_internalData.context = m_context;
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}
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void GlContext::destroy()
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{
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if (NULL == g_platformData.context)
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{
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NSOpenGLView* glView = (NSOpenGLView*)m_view;
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[glView release];
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}
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m_view = NULL;
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m_context = NULL;
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bx::dlclose(s_opengl);
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}
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void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags)
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{
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BX_UNUSED(_width, _height);
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#if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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bool hidpi = !!(_flags&BGFX_RESET_HIDPI);
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NSOpenGLView* glView = (NSOpenGLView*)m_view;
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if ([glView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)])
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[glView setWantsBestResolutionOpenGLSurface:hidpi];
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#endif // defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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bool vsync = !!(_flags&BGFX_RESET_VSYNC);
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GLint interval = vsync ? 1 : 0;
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NSOpenGLContext* glContext = (NSOpenGLContext*)m_context;
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[glContext setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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[glContext update];
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}
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uint64_t GlContext::getCaps() const
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{
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uint64_t caps = 0;
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#if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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NSWindow* nsWindow = (NSWindow*)g_platformData.nwh;
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if ([nsWindow respondsToSelector:@selector(backingScaleFactor)] && (1.0f < [nsWindow backingScaleFactor]))
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caps |= BGFX_CAPS_HIDPI;
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#endif // defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
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return caps;
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}
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SwapChainGL* GlContext::createSwapChain(void* _nwh)
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{
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return BX_NEW(g_allocator, SwapChainGL)(_nwh);
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}
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void GlContext::destroySwapChain(SwapChainGL* _swapChain)
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{
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BX_DELETE(g_allocator, _swapChain);
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}
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void GlContext::swap(SwapChainGL* _swapChain)
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{
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if (NULL == _swapChain)
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{
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NSOpenGLContext* glContext = (NSOpenGLContext*)m_context;
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[glContext makeCurrentContext];
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[glContext flushBuffer];
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}
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else
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{
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_swapChain->makeCurrent();
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_swapChain->swapBuffers();
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}
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}
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void GlContext::makeCurrent(SwapChainGL* _swapChain)
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{
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if (NULL == _swapChain)
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{
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NSOpenGLContext* glContext = (NSOpenGLContext*)m_context;
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[glContext makeCurrentContext];
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}
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else
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{
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_swapChain->makeCurrent();
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}
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}
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void GlContext::import()
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{
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BX_TRACE("Import:");
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# define GL_EXTENSION(_optional, _proto, _func, _import) \
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{ \
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if (_func == NULL) \
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{ \
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_func = (_proto)bx::dlsym(s_opengl, #_import); \
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BX_TRACE("%p " #_func " (" #_import ")", _func); \
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} \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. GetProcAddress(\"%s\")", #_import); \
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}
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# include "glimports.h"
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}
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} /* namespace gl */ } // namespace bgfx
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void* nsglGetProcAddress(const GLubyte* _name)
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{
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using namespace bgfx::gl;
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if (NULL == s_opengl)
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{
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s_opengl = bx::dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL");
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}
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return bx::dlsym(s_opengl, (const char*)_name);
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}
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#endif // BX_PLATFORM_OSX && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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