protot/3rdparty/bgfx/src/glcontext_eagl.mm

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2016-08-29 22:31:11 +02:00
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_p.h"
#if BX_PLATFORM_IOS && (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)
# include <UIKit/UIKit.h>
# include <QuartzCore/CAEAGLLayer.h>
# include "renderer_gl.h"
namespace bgfx { namespace gl
{
# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL
# include "glimports.h"
static void* s_opengles = NULL;
struct SwapChainGL
{
SwapChainGL(EAGLContext *_context, CAEAGLLayer *_layer)
: m_context(_context)
, m_fbo(0)
, m_colorRbo(0)
, m_depthStencilRbo(0)
{
_layer.contentsScale = [UIScreen mainScreen].scale;
_layer.opaque = [_layer.style valueForKey:@"opaque"] == nil ? true : [[_layer.style valueForKey:@"opaque"] boolValue];
_layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys
: [NSNumber numberWithBool:false]
, kEAGLDrawablePropertyRetainedBacking
, kEAGLColorFormatRGBA8
, kEAGLDrawablePropertyColorFormat
, nil];
[EAGLContext setCurrentContext:_context];
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:_layer];
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
GLint width;
GLint height;
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
BX_TRACE("Screen size: %d x %d", width, height);
m_width = width;
m_height = height;
m_layer = _layer;
createFrameBuffers(m_width, m_height);
}
~SwapChainGL()
{
destroyFrameBuffers();
}
void destroyFrameBuffers()
{
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
if (0 != m_fbo)
{
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
m_fbo = 0;
}
if (0 != m_colorRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
m_colorRbo = 0;
}
if (0 != m_depthStencilRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
m_depthStencilRbo = 0;
}
}
void createFrameBuffers(GLint _width, GLint _height)
{
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, _width, _height) ); // from OES_packed_depth_stencil
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
, "glCheckFramebufferStatus failed 0x%08x"
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
);
makeCurrent();
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swapBuffers();
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swapBuffers();
}
void makeCurrent()
{
[EAGLContext setCurrentContext:m_context];
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
GLint newWidth = m_layer.bounds.size.width*[UIScreen mainScreen].scale;
GLint newHeight = m_layer.bounds.size.height*[UIScreen mainScreen].scale;
resize(newWidth, newHeight);
}
void resize(GLint _width, GLint _height)
{
if(m_width == _width && m_height == _height)
{
return;
}
destroyFrameBuffers();
m_width = _width;
m_height = _height;
createFrameBuffers(m_width, m_height);
}
void swapBuffers()
{
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[m_context presentRenderbuffer:GL_RENDERBUFFER];
}
EAGLContext* m_context;
CAEAGLLayer *m_layer;
GLuint m_fbo;
GLuint m_colorRbo;
GLuint m_depthStencilRbo;
GLint m_width;
GLint m_height;
};
void GlContext::create(uint32_t _width, uint32_t _height)
{
s_opengles = bx::dlopen("/System/Library/Frameworks/OpenGLES.framework/OpenGLES");
BX_CHECK(NULL != s_opengles, "OpenGLES dynamic library is not found!");
BX_UNUSED(_width, _height);
CAEAGLLayer* layer = (CAEAGLLayer*)g_platformData.nwh;
layer.opaque = [layer.style valueForKey:@"opaque"] == nil ? true : [[layer.style valueForKey:@"opaque"] boolValue];
layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys
: [NSNumber numberWithBool:false]
, kEAGLDrawablePropertyRetainedBacking
, kEAGLColorFormatRGBA8
, kEAGLDrawablePropertyColorFormat
, nil
];
EAGLContext* context = [ [EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
BX_CHECK(NULL != context, "Failed to create kEAGLRenderingAPIOpenGLES2 context.");
m_context = (void*)context;
[EAGLContext setCurrentContext:context];
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[context renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer];
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
GLint width;
GLint height;
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
BX_TRACE("Screen size: %d x %d", width, height);
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height) ); // from OES_packed_depth_stencil
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
, "glCheckFramebufferStatus failed 0x%08x"
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
);
makeCurrent();
GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swap(NULL);
GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
swap(NULL);
import();
g_internalData.context = m_context;
}
void GlContext::destroy()
{
if (0 != m_fbo)
{
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
m_fbo = 0;
}
if (0 != m_colorRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
m_colorRbo = 0;
}
if (0 != m_depthStencilRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
m_depthStencilRbo = 0;
}
EAGLContext* context = (EAGLContext*)m_context;
[context release];
bx::dlclose(s_opengles);
}
void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags)
{
BX_UNUSED(_width, _height, _flags);
BX_TRACE("resize context");
if (0 != m_fbo)
{
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
m_fbo = 0;
}
if (0 != m_colorRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
m_colorRbo = 0;
}
if (0 != m_depthStencilRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
m_depthStencilRbo = 0;
}
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
[((EAGLContext*)m_context) renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)g_platformData.nwh];
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
GLint width;
GLint height;
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
BX_TRACE("Screen size: %d x %d", width, height);
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height) ); // from OES_packed_depth_stencil
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
, "glCheckFramebufferStatus failed 0x%08x"
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
);
}
uint64_t GlContext::getCaps() const
{
return BGFX_CAPS_SWAP_CHAIN;
}
SwapChainGL* GlContext::createSwapChain(void* _nwh)
{
return BX_NEW(g_allocator, SwapChainGL)(/*m_display, m_config,*/ (EAGLContext*)m_context, (CAEAGLLayer*)_nwh);
}
void GlContext::destroySwapChain(SwapChainGL* _swapChain)
{
BX_DELETE(g_allocator, _swapChain);
}
void GlContext::swap(SwapChainGL* _swapChain)
{
makeCurrent(_swapChain);
if (NULL == _swapChain)
{
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
EAGLContext* context = (EAGLContext*)m_context;
[context presentRenderbuffer:GL_RENDERBUFFER];
}
else
{
_swapChain->swapBuffers();
}
}
void GlContext::makeCurrent(SwapChainGL* _swapChain)
{
if (m_current != _swapChain)
{
m_current = _swapChain;
if (NULL == _swapChain)
{
[EAGLContext setCurrentContext:(EAGLContext*)m_context];
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
}
else
{
_swapChain->makeCurrent();
}
}
}
void GlContext::import()
{
BX_TRACE("Import:");
# define GL_EXTENSION(_optional, _proto, _func, _import) \
{ \
if (_func == NULL) \
{ \
_func = (_proto)bx::dlsym(s_opengles, #_import); \
BX_TRACE("%p " #_func " (" #_import ")", _func); \
} \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. EAGLGetProcAddress(\"%s\")", #_import); \
}
# include "glimports.h"
}
} /* namespace gl */ } // namespace bgfx
#endif // BX_PLATFORM_IOS && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)