28 lines
1.4 KiB
C
28 lines
1.4 KiB
C
|
// dear imgui: Renderer for Metal
|
||
|
// This needs to be used along with a Platform Binding (e.g. OSX)
|
||
|
|
||
|
// Implemented features:
|
||
|
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
||
|
// Missing features:
|
||
|
// [ ] Renderer: Multi-viewport / platform windows.
|
||
|
|
||
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||
|
// https://github.com/ocornut/imgui
|
||
|
|
||
|
@class MTLRenderPassDescriptor;
|
||
|
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
|
||
|
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
|
||
|
id<MTLCommandBuffer> commandBuffer,
|
||
|
id<MTLRenderCommandEncoder> commandEncoder);
|
||
|
|
||
|
// Called by Init/NewFrame/Shutdown
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture();
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|