1870 lines
43 KiB
C++
1870 lines
43 KiB
C++
|
/*
|
||
|
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
|
||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||
|
*/
|
||
|
|
||
|
#include <bgfx/bgfx.h>
|
||
|
#include "debugdraw.h"
|
||
|
|
||
|
#include <bx/fpumath.h>
|
||
|
#include <bx/radixsort.h>
|
||
|
#include <bx/uint32_t.h>
|
||
|
#include <bx/crtimpl.h>
|
||
|
|
||
|
struct DebugVertex
|
||
|
{
|
||
|
float m_x;
|
||
|
float m_y;
|
||
|
float m_z;
|
||
|
float m_len;
|
||
|
uint32_t m_abgr;
|
||
|
|
||
|
static void init()
|
||
|
{
|
||
|
ms_decl
|
||
|
.begin()
|
||
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
||
|
.add(bgfx::Attrib::TexCoord0, 1, bgfx::AttribType::Float)
|
||
|
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
|
||
|
.end();
|
||
|
}
|
||
|
|
||
|
static bgfx::VertexDecl ms_decl;
|
||
|
};
|
||
|
|
||
|
bgfx::VertexDecl DebugVertex::ms_decl;
|
||
|
|
||
|
struct DebugShapeVertex
|
||
|
{
|
||
|
float m_x;
|
||
|
float m_y;
|
||
|
float m_z;
|
||
|
uint8_t m_indices[4];
|
||
|
|
||
|
static void init()
|
||
|
{
|
||
|
ms_decl
|
||
|
.begin()
|
||
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
||
|
.add(bgfx::Attrib::Indices, 4, bgfx::AttribType::Uint8)
|
||
|
.end();
|
||
|
}
|
||
|
|
||
|
static bgfx::VertexDecl ms_decl;
|
||
|
};
|
||
|
|
||
|
bgfx::VertexDecl DebugShapeVertex::ms_decl;
|
||
|
|
||
|
static DebugShapeVertex s_cubeVertices[8] =
|
||
|
{
|
||
|
{-1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
|
||
|
{ 1.0f, 1.0f, 1.0f, { 0, 0, 0, 0 } },
|
||
|
{-1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
|
||
|
{ 1.0f, -1.0f, 1.0f, { 0, 0, 0, 0 } },
|
||
|
{-1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
|
||
|
{ 1.0f, 1.0f, -1.0f, { 0, 0, 0, 0 } },
|
||
|
{-1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
|
||
|
{ 1.0f, -1.0f, -1.0f, { 0, 0, 0, 0 } },
|
||
|
};
|
||
|
|
||
|
static const uint16_t s_cubeIndices[36] =
|
||
|
{
|
||
|
0, 1, 2, // 0
|
||
|
1, 3, 2,
|
||
|
4, 6, 5, // 2
|
||
|
5, 6, 7,
|
||
|
0, 2, 4, // 4
|
||
|
4, 2, 6,
|
||
|
1, 5, 3, // 6
|
||
|
5, 7, 3,
|
||
|
0, 4, 1, // 8
|
||
|
4, 5, 1,
|
||
|
2, 3, 6, // 10
|
||
|
6, 3, 7,
|
||
|
};
|
||
|
|
||
|
static const uint8_t s_circleLod[] =
|
||
|
{
|
||
|
37,
|
||
|
29,
|
||
|
23,
|
||
|
17,
|
||
|
11,
|
||
|
};
|
||
|
|
||
|
static uint8_t getCircleLod(uint8_t _lod)
|
||
|
{
|
||
|
_lod = _lod > BX_COUNTOF(s_circleLod)-1 ? BX_COUNTOF(s_circleLod)-1 : _lod;
|
||
|
return s_circleLod[_lod];
|
||
|
}
|
||
|
|
||
|
static void circle(float* _out, float _angle)
|
||
|
{
|
||
|
float sa = bx::fsin(_angle);
|
||
|
float ca = bx::fcos(_angle);
|
||
|
_out[0] = sa;
|
||
|
_out[1] = ca;
|
||
|
}
|
||
|
|
||
|
static void squircle(float* _out, float _angle)
|
||
|
{
|
||
|
float sa = bx::fsin(_angle);
|
||
|
float ca = bx::fcos(_angle);
|
||
|
_out[0] = bx::fsqrt(bx::fabsolute(sa) ) * bx::fsign(sa);
|
||
|
_out[1] = bx::fsqrt(bx::fabsolute(ca) ) * bx::fsign(ca);
|
||
|
}
|
||
|
|
||
|
uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = 0, void* _normals0 = NULL, uint16_t _normalStride0 = 0)
|
||
|
{
|
||
|
if (NULL != _pos0)
|
||
|
{
|
||
|
struct Gen
|
||
|
{
|
||
|
Gen(void* _pos, uint16_t _posStride, void* _normals, uint16_t _normalStride, uint8_t _subdiv)
|
||
|
: m_pos( (uint8_t*)_pos)
|
||
|
, m_normals( (uint8_t*)_normals)
|
||
|
, m_posStride(_posStride)
|
||
|
, m_normalStride(_normalStride)
|
||
|
{
|
||
|
static const float scale = 1.0f;
|
||
|
static const float golden = 1.6180339887f;
|
||
|
static const float len = bx::fsqrt(golden*golden + 1.0f);
|
||
|
static const float ss = 1.0f/len * scale;
|
||
|
static const float ll = ss*golden;
|
||
|
|
||
|
static const float vv[12][4] =
|
||
|
{
|
||
|
{ -ll, 0.0f, -ss, 0.0f },
|
||
|
{ ll, 0.0f, -ss, 0.0f },
|
||
|
{ ll, 0.0f, ss, 0.0f },
|
||
|
{ -ll, 0.0f, ss, 0.0f },
|
||
|
|
||
|
{ -ss, ll, 0.0f, 0.0f },
|
||
|
{ ss, ll, 0.0f, 0.0f },
|
||
|
{ ss, -ll, 0.0f, 0.0f },
|
||
|
{ -ss, -ll, 0.0f, 0.0f },
|
||
|
|
||
|
{ 0.0f, -ss, ll, 0.0f },
|
||
|
{ 0.0f, ss, ll, 0.0f },
|
||
|
{ 0.0f, ss, -ll, 0.0f },
|
||
|
{ 0.0f, -ss, -ll, 0.0f },
|
||
|
};
|
||
|
|
||
|
m_numVertices = 0;
|
||
|
|
||
|
triangle(vv[ 0], vv[ 4], vv[ 3], scale, _subdiv);
|
||
|
triangle(vv[ 0], vv[10], vv[ 4], scale, _subdiv);
|
||
|
triangle(vv[ 4], vv[10], vv[ 5], scale, _subdiv);
|
||
|
triangle(vv[ 5], vv[10], vv[ 1], scale, _subdiv);
|
||
|
triangle(vv[ 5], vv[ 1], vv[ 2], scale, _subdiv);
|
||
|
triangle(vv[ 5], vv[ 2], vv[ 9], scale, _subdiv);
|
||
|
triangle(vv[ 5], vv[ 9], vv[ 4], scale, _subdiv);
|
||
|
triangle(vv[ 3], vv[ 4], vv[ 9], scale, _subdiv);
|
||
|
|
||
|
triangle(vv[ 0], vv[ 3], vv[ 7], scale, _subdiv);
|
||
|
triangle(vv[ 0], vv[ 7], vv[11], scale, _subdiv);
|
||
|
triangle(vv[11], vv[ 7], vv[ 6], scale, _subdiv);
|
||
|
triangle(vv[11], vv[ 6], vv[ 1], scale, _subdiv);
|
||
|
triangle(vv[ 1], vv[ 6], vv[ 2], scale, _subdiv);
|
||
|
triangle(vv[ 2], vv[ 6], vv[ 8], scale, _subdiv);
|
||
|
triangle(vv[ 8], vv[ 6], vv[ 7], scale, _subdiv);
|
||
|
triangle(vv[ 8], vv[ 7], vv[ 3], scale, _subdiv);
|
||
|
|
||
|
triangle(vv[ 0], vv[11], vv[10], scale, _subdiv);
|
||
|
triangle(vv[ 1], vv[10], vv[11], scale, _subdiv);
|
||
|
triangle(vv[ 2], vv[ 8], vv[ 9], scale, _subdiv);
|
||
|
triangle(vv[ 3], vv[ 9], vv[ 8], scale, _subdiv);
|
||
|
}
|
||
|
|
||
|
void addVert(const float* _v)
|
||
|
{
|
||
|
float* verts = (float*)m_pos;
|
||
|
verts[0] = _v[0];
|
||
|
verts[1] = _v[1];
|
||
|
verts[2] = _v[2];
|
||
|
m_pos += m_posStride;
|
||
|
|
||
|
if (NULL != m_normals)
|
||
|
{
|
||
|
float* normals = (float*)m_normals;
|
||
|
bx::vec3Norm(normals, _v);
|
||
|
m_normals += m_normalStride;
|
||
|
}
|
||
|
|
||
|
m_numVertices++;
|
||
|
}
|
||
|
|
||
|
void triangle(const float* _v0, const float* _v1, const float* _v2, float _scale, uint8_t _subdiv)
|
||
|
{
|
||
|
if (0 == _subdiv)
|
||
|
{
|
||
|
addVert(_v0);
|
||
|
addVert(_v1);
|
||
|
addVert(_v2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float tmp0[4];
|
||
|
float tmp1[4];
|
||
|
|
||
|
float v01[4];
|
||
|
bx::vec3Add(tmp0, _v0, _v1);
|
||
|
bx::vec3Norm(tmp1, tmp0);
|
||
|
bx::vec3Mul(v01, tmp1, _scale);
|
||
|
|
||
|
float v12[4];
|
||
|
bx::vec3Add(tmp0, _v1, _v2);
|
||
|
bx::vec3Norm(tmp1, tmp0);
|
||
|
bx::vec3Mul(v12, tmp1, _scale);
|
||
|
|
||
|
float v20[4];
|
||
|
bx::vec3Add(tmp0, _v2, _v0);
|
||
|
bx::vec3Norm(tmp1, tmp0);
|
||
|
bx::vec3Mul(v20, tmp1, _scale);
|
||
|
|
||
|
--_subdiv;
|
||
|
triangle(_v0, v01, v20, _scale, _subdiv);
|
||
|
triangle(_v1, v12, v01, _scale, _subdiv);
|
||
|
triangle(_v2, v20, v12, _scale, _subdiv);
|
||
|
triangle(v01, v12, v20, _scale, _subdiv);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint8_t* m_pos;
|
||
|
uint8_t* m_normals;
|
||
|
uint16_t m_posStride;
|
||
|
uint16_t m_normalStride;
|
||
|
uint32_t m_numVertices;
|
||
|
|
||
|
} gen(_pos0, _posStride0, _normals0, _normalStride0, _subdiv0);
|
||
|
}
|
||
|
|
||
|
uint32_t numVertices = 20*3*bx::uint32_max(1, (uint32_t)bx::fpow(4.0f, _subdiv0) );
|
||
|
return numVertices;
|
||
|
}
|
||
|
|
||
|
void getPoint(float* _result, Axis::Enum _axis, float _x, float _y)
|
||
|
{
|
||
|
switch (_axis)
|
||
|
{
|
||
|
case Axis::X:
|
||
|
_result[0] = 0.0f;
|
||
|
_result[1] = _x;
|
||
|
_result[2] = _y;
|
||
|
break;
|
||
|
|
||
|
case Axis::Y:
|
||
|
_result[0] = _y;
|
||
|
_result[1] = 0.0f;
|
||
|
_result[2] = _x;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
_result[0] = _x;
|
||
|
_result[1] = _y;
|
||
|
_result[2] = 0.0f;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
#include "vs_debugdraw_lines.bin.h"
|
||
|
#include "fs_debugdraw_lines.bin.h"
|
||
|
#include "vs_debugdraw_lines_stipple.bin.h"
|
||
|
#include "fs_debugdraw_lines_stipple.bin.h"
|
||
|
#include "vs_debugdraw_fill.bin.h"
|
||
|
#include "fs_debugdraw_fill.bin.h"
|
||
|
#include "vs_debugdraw_fill_lit.bin.h"
|
||
|
#include "fs_debugdraw_fill_lit.bin.h"
|
||
|
|
||
|
struct EmbeddedShader
|
||
|
{
|
||
|
bgfx::RendererType::Enum type;
|
||
|
const uint8_t* data;
|
||
|
uint32_t size;
|
||
|
};
|
||
|
|
||
|
#define BGFX_DECLARE_SHADER_EMBEDDED(_name) \
|
||
|
{ \
|
||
|
{ bgfx::RendererType::Direct3D9, BX_CONCATENATE(_name, _dx9 ), sizeof(BX_CONCATENATE(_name, _dx9 ) ) }, \
|
||
|
{ bgfx::RendererType::Direct3D11, BX_CONCATENATE(_name, _dx11), sizeof(BX_CONCATENATE(_name, _dx11) ) }, \
|
||
|
{ bgfx::RendererType::Direct3D12, BX_CONCATENATE(_name, _dx11), sizeof(BX_CONCATENATE(_name, _dx11) ) }, \
|
||
|
{ bgfx::RendererType::OpenGL, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) }, \
|
||
|
{ bgfx::RendererType::OpenGLES, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) }, \
|
||
|
{ bgfx::RendererType::Vulkan, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) }, \
|
||
|
{ bgfx::RendererType::Metal, BX_CONCATENATE(_name, _mtl ), sizeof(BX_CONCATENATE(_name, _mtl ) ) }, \
|
||
|
{ bgfx::RendererType::Count, NULL, 0 }, \
|
||
|
}
|
||
|
|
||
|
static const EmbeddedShader s_embeddedShaders[][8] =
|
||
|
{
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_lines),
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_lines),
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_lines_stipple),
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_lines_stipple),
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_fill),
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_fill),
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_fill_lit),
|
||
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_fill_lit),
|
||
|
};
|
||
|
|
||
|
static bgfx::ShaderHandle createEmbeddedShader(bgfx::RendererType::Enum _type, uint32_t _index)
|
||
|
{
|
||
|
for (const EmbeddedShader* es = s_embeddedShaders[_index]; bgfx::RendererType::Count != es->type; ++es)
|
||
|
{
|
||
|
if (_type == es->type)
|
||
|
{
|
||
|
return bgfx::createShader(bgfx::makeRef(es->data, es->size) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bgfx::ShaderHandle handle = BGFX_INVALID_HANDLE;
|
||
|
return handle;
|
||
|
}
|
||
|
|
||
|
struct DebugDraw
|
||
|
{
|
||
|
DebugDraw()
|
||
|
: m_depthTestLess(true)
|
||
|
, m_state(State::Count)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void init(bool _depthTestLess, bx::AllocatorI* _allocator)
|
||
|
{
|
||
|
m_allocator = _allocator;
|
||
|
m_depthTestLess = _depthTestLess;
|
||
|
|
||
|
#if BX_CONFIG_ALLOCATOR_CRT
|
||
|
if (NULL == _allocator)
|
||
|
{
|
||
|
static bx::CrtAllocator allocator;
|
||
|
m_allocator = &allocator;
|
||
|
}
|
||
|
#endif // BX_CONFIG_ALLOCATOR_CRT
|
||
|
|
||
|
DebugVertex::init();
|
||
|
DebugShapeVertex::init();
|
||
|
|
||
|
bgfx::RendererType::Enum type = bgfx::getRendererType();
|
||
|
|
||
|
m_program[Program::Lines] =
|
||
|
bgfx::createProgram(createEmbeddedShader(type, 0)
|
||
|
, createEmbeddedShader(type, 1)
|
||
|
, true
|
||
|
);
|
||
|
|
||
|
m_program[Program::LinesStipple] =
|
||
|
bgfx::createProgram(createEmbeddedShader(type, 2)
|
||
|
, createEmbeddedShader(type, 3)
|
||
|
, true
|
||
|
);
|
||
|
|
||
|
m_program[Program::Fill] =
|
||
|
bgfx::createProgram(createEmbeddedShader(type, 4)
|
||
|
, createEmbeddedShader(type, 5)
|
||
|
, true
|
||
|
);
|
||
|
|
||
|
m_program[Program::FillLit] =
|
||
|
bgfx::createProgram(createEmbeddedShader(type, 6)
|
||
|
, createEmbeddedShader(type, 7)
|
||
|
, true
|
||
|
);
|
||
|
|
||
|
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
|
||
|
|
||
|
void* vertices[Mesh::Count] = {};
|
||
|
uint16_t* indices[Mesh::Count] = {};
|
||
|
uint16_t stride = DebugShapeVertex::ms_decl.getStride();
|
||
|
|
||
|
uint32_t startVertex = 0;
|
||
|
uint32_t startIndex = 0;
|
||
|
|
||
|
for (uint32_t mesh = 0; mesh < 4; ++mesh)
|
||
|
{
|
||
|
Mesh::Enum id = Mesh::Enum(Mesh::Sphere0+mesh);
|
||
|
|
||
|
const uint8_t tess = uint8_t(3-mesh);
|
||
|
const uint32_t numVertices = genSphere(tess);
|
||
|
const uint32_t numIndices = numVertices;
|
||
|
|
||
|
vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
|
||
|
memset(vertices[id], 0, numVertices*stride);
|
||
|
genSphere(tess, vertices[id], stride);
|
||
|
|
||
|
uint16_t* trilist = (uint16_t*)BX_ALLOC(m_allocator, numIndices*sizeof(uint16_t) );
|
||
|
for (uint32_t ii = 0; ii < numIndices; ++ii)
|
||
|
{
|
||
|
trilist[ii] = uint16_t(ii);
|
||
|
}
|
||
|
|
||
|
uint32_t numLineListIndices = bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
|
||
|
, NULL
|
||
|
, 0
|
||
|
, trilist
|
||
|
, numIndices
|
||
|
, false
|
||
|
);
|
||
|
indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
|
||
|
uint16_t* indicesOut = indices[id];
|
||
|
memcpy(indicesOut, trilist, numIndices*sizeof(uint16_t) );
|
||
|
|
||
|
bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
|
||
|
, &indicesOut[numIndices]
|
||
|
, numLineListIndices*sizeof(uint16_t)
|
||
|
, trilist
|
||
|
, numIndices
|
||
|
, false
|
||
|
);
|
||
|
|
||
|
m_mesh[id].m_startVertex = startVertex;
|
||
|
m_mesh[id].m_numVertices = numVertices;
|
||
|
m_mesh[id].m_startIndex[0] = startIndex;
|
||
|
m_mesh[id].m_numIndices[0] = numIndices;
|
||
|
m_mesh[id].m_startIndex[1] = startIndex+numIndices;
|
||
|
m_mesh[id].m_numIndices[1] = numLineListIndices;
|
||
|
|
||
|
startVertex += numVertices;
|
||
|
startIndex += numIndices + numLineListIndices;
|
||
|
|
||
|
BX_FREE(m_allocator, trilist);
|
||
|
}
|
||
|
|
||
|
for (uint32_t mesh = 0; mesh < 4; ++mesh)
|
||
|
{
|
||
|
Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh);
|
||
|
|
||
|
const uint32_t num = getCircleLod(uint8_t(mesh) );
|
||
|
const float step = bx::pi * 2.0f / num;
|
||
|
|
||
|
const uint32_t numVertices = num+1;
|
||
|
const uint32_t numIndices = num*6;
|
||
|
const uint32_t numLineListIndices = num*4;
|
||
|
|
||
|
vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
|
||
|
indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
|
||
|
memset(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
|
||
|
|
||
|
DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
|
||
|
uint16_t* index = indices[id];
|
||
|
|
||
|
vertex[num].m_x = 0.0f;
|
||
|
vertex[num].m_y = 0.0f;
|
||
|
vertex[num].m_z = 0.0f;
|
||
|
vertex[num].m_indices[0] = 1;
|
||
|
|
||
|
for (uint32_t ii = 0; ii < num; ++ii)
|
||
|
{
|
||
|
const float angle = step * ii;
|
||
|
|
||
|
float xy[2];
|
||
|
circle(xy, angle);
|
||
|
|
||
|
vertex[ii].m_x = xy[1];
|
||
|
vertex[ii].m_y = 0.0f;
|
||
|
vertex[ii].m_z = xy[0];
|
||
|
vertex[ii].m_indices[0] = 0;
|
||
|
|
||
|
index[ii*3+0] = uint16_t(num);
|
||
|
index[ii*3+1] = uint16_t( (ii+1)%num);
|
||
|
index[ii*3+2] = uint16_t(ii);
|
||
|
|
||
|
index[num*3+ii*3+0] = 0;
|
||
|
index[num*3+ii*3+1] = uint16_t(ii);
|
||
|
index[num*3+ii*3+2] = uint16_t( (ii+1)%num);
|
||
|
|
||
|
index[numIndices+ii*2+0] = uint16_t(ii);
|
||
|
index[numIndices+ii*2+1] = uint16_t(num);
|
||
|
|
||
|
index[numIndices+num*2+ii*2+0] = uint16_t(ii);
|
||
|
index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
|
||
|
}
|
||
|
|
||
|
m_mesh[id].m_startVertex = startVertex;
|
||
|
m_mesh[id].m_numVertices = numVertices;
|
||
|
m_mesh[id].m_startIndex[0] = startIndex;
|
||
|
m_mesh[id].m_numIndices[0] = numIndices;
|
||
|
m_mesh[id].m_startIndex[1] = startIndex+numIndices;
|
||
|
m_mesh[id].m_numIndices[1] = numLineListIndices;
|
||
|
|
||
|
startVertex += numVertices;
|
||
|
startIndex += numIndices + numLineListIndices;
|
||
|
}
|
||
|
|
||
|
for (uint32_t mesh = 0; mesh < 4; ++mesh)
|
||
|
{
|
||
|
Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh);
|
||
|
|
||
|
const uint32_t num = getCircleLod(uint8_t(mesh) );
|
||
|
const float step = bx::pi * 2.0f / num;
|
||
|
|
||
|
const uint32_t numVertices = num*2;
|
||
|
const uint32_t numIndices = num*12;
|
||
|
const uint32_t numLineListIndices = num*6;
|
||
|
|
||
|
vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
|
||
|
indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
|
||
|
memset(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
|
||
|
|
||
|
DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
|
||
|
uint16_t* index = indices[id];
|
||
|
|
||
|
for (uint32_t ii = 0; ii < num; ++ii)
|
||
|
{
|
||
|
const float angle = step * ii;
|
||
|
|
||
|
float xy[2];
|
||
|
circle(xy, angle);
|
||
|
|
||
|
vertex[ii].m_x = xy[1];
|
||
|
vertex[ii].m_y = 0.0f;
|
||
|
vertex[ii].m_z = xy[0];
|
||
|
vertex[ii].m_indices[0] = 0;
|
||
|
|
||
|
vertex[ii+num].m_x = xy[1];
|
||
|
vertex[ii+num].m_y = 0.0f;
|
||
|
vertex[ii+num].m_z = xy[0];
|
||
|
vertex[ii+num].m_indices[0] = 1;
|
||
|
|
||
|
index[ii*6+0] = uint16_t(ii+num);
|
||
|
index[ii*6+1] = uint16_t( (ii+1)%num);
|
||
|
index[ii*6+2] = uint16_t(ii);
|
||
|
index[ii*6+3] = uint16_t(ii+num);
|
||
|
index[ii*6+4] = uint16_t( (ii+1)%num+num);
|
||
|
index[ii*6+5] = uint16_t( (ii+1)%num);
|
||
|
|
||
|
index[num*6+ii*6+0] = uint16_t(0);
|
||
|
index[num*6+ii*6+1] = uint16_t(ii);
|
||
|
index[num*6+ii*6+2] = uint16_t( (ii+1)%num);
|
||
|
index[num*6+ii*6+3] = uint16_t(num);
|
||
|
index[num*6+ii*6+4] = uint16_t( (ii+1)%num+num);
|
||
|
index[num*6+ii*6+5] = uint16_t(ii+num);
|
||
|
|
||
|
index[numIndices+ii*2+0] = uint16_t(ii);
|
||
|
index[numIndices+ii*2+1] = uint16_t(ii+num);
|
||
|
|
||
|
index[numIndices+num*2+ii*2+0] = uint16_t(ii);
|
||
|
index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
|
||
|
|
||
|
index[numIndices+num*4+ii*2+0] = uint16_t(num + ii);
|
||
|
index[numIndices+num*4+ii*2+1] = uint16_t(num + (ii+1)%num);
|
||
|
}
|
||
|
|
||
|
m_mesh[id].m_startVertex = startVertex;
|
||
|
m_mesh[id].m_numVertices = numVertices;
|
||
|
m_mesh[id].m_startIndex[0] = startIndex;
|
||
|
m_mesh[id].m_numIndices[0] = numIndices;
|
||
|
m_mesh[id].m_startIndex[1] = startIndex+numIndices;
|
||
|
m_mesh[id].m_numIndices[1] = numLineListIndices;
|
||
|
|
||
|
startVertex += numVertices;
|
||
|
startIndex += numIndices + numLineListIndices;
|
||
|
}
|
||
|
|
||
|
for (uint32_t mesh = 0; mesh < 4; ++mesh)
|
||
|
{
|
||
|
Mesh::Enum id = Mesh::Enum(Mesh::Capsule0+mesh);
|
||
|
|
||
|
const uint32_t num = getCircleLod(uint8_t(mesh) );
|
||
|
const float step = bx::pi * 2.0f / num;
|
||
|
|
||
|
const uint32_t numVertices = num*2;
|
||
|
const uint32_t numIndices = num*6;
|
||
|
const uint32_t numLineListIndices = num*6;
|
||
|
|
||
|
vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
|
||
|
indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
|
||
|
memset(indices[id], 0, (numIndices + numLineListIndices)*sizeof(uint16_t) );
|
||
|
|
||
|
DebugShapeVertex* vertex = (DebugShapeVertex*)vertices[id];
|
||
|
uint16_t* index = indices[id];
|
||
|
|
||
|
for (uint32_t ii = 0; ii < num; ++ii)
|
||
|
{
|
||
|
const float angle = step * ii;
|
||
|
|
||
|
float xy[2];
|
||
|
circle(xy, angle);
|
||
|
|
||
|
vertex[ii].m_x = xy[1];
|
||
|
vertex[ii].m_y = 0.0f;
|
||
|
vertex[ii].m_z = xy[0];
|
||
|
vertex[ii].m_indices[0] = 0;
|
||
|
|
||
|
vertex[ii+num].m_x = xy[1];
|
||
|
vertex[ii+num].m_y = 0.0f;
|
||
|
vertex[ii+num].m_z = xy[0];
|
||
|
vertex[ii+num].m_indices[0] = 1;
|
||
|
|
||
|
index[ii*6+0] = uint16_t(ii+num);
|
||
|
index[ii*6+1] = uint16_t( (ii+1)%num);
|
||
|
index[ii*6+2] = uint16_t(ii);
|
||
|
index[ii*6+3] = uint16_t(ii+num);
|
||
|
index[ii*6+4] = uint16_t( (ii+1)%num+num);
|
||
|
index[ii*6+5] = uint16_t( (ii+1)%num);
|
||
|
|
||
|
// index[num*6+ii*6+0] = uint16_t(0);
|
||
|
// index[num*6+ii*6+1] = uint16_t(ii);
|
||
|
// index[num*6+ii*6+2] = uint16_t( (ii+1)%num);
|
||
|
// index[num*6+ii*6+3] = uint16_t(num);
|
||
|
// index[num*6+ii*6+4] = uint16_t( (ii+1)%num+num);
|
||
|
// index[num*6+ii*6+5] = uint16_t(ii+num);
|
||
|
|
||
|
index[numIndices+ii*2+0] = uint16_t(ii);
|
||
|
index[numIndices+ii*2+1] = uint16_t(ii+num);
|
||
|
|
||
|
index[numIndices+num*2+ii*2+0] = uint16_t(ii);
|
||
|
index[numIndices+num*2+ii*2+1] = uint16_t( (ii+1)%num);
|
||
|
|
||
|
index[numIndices+num*4+ii*2+0] = uint16_t(num + ii);
|
||
|
index[numIndices+num*4+ii*2+1] = uint16_t(num + (ii+1)%num);
|
||
|
}
|
||
|
|
||
|
m_mesh[id].m_startVertex = startVertex;
|
||
|
m_mesh[id].m_numVertices = numVertices;
|
||
|
m_mesh[id].m_startIndex[0] = startIndex;
|
||
|
m_mesh[id].m_numIndices[0] = numIndices;
|
||
|
m_mesh[id].m_startIndex[1] = startIndex+numIndices;
|
||
|
m_mesh[id].m_numIndices[1] = numLineListIndices;
|
||
|
|
||
|
startVertex += numVertices;
|
||
|
startIndex += numIndices + numLineListIndices;
|
||
|
}
|
||
|
|
||
|
m_mesh[Mesh::Cube].m_startVertex = startVertex;
|
||
|
m_mesh[Mesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices);
|
||
|
m_mesh[Mesh::Cube].m_startIndex[0] = startIndex;
|
||
|
m_mesh[Mesh::Cube].m_numIndices[0] = BX_COUNTOF(s_cubeIndices);
|
||
|
m_mesh[Mesh::Cube].m_startIndex[1] = 0;
|
||
|
m_mesh[Mesh::Cube].m_numIndices[1] = 0;
|
||
|
startVertex += m_mesh[Mesh::Cube].m_numVertices;
|
||
|
startIndex += m_mesh[Mesh::Cube].m_numIndices[0];
|
||
|
|
||
|
const bgfx::Memory* vb = bgfx::alloc(startVertex*stride);
|
||
|
const bgfx::Memory* ib = bgfx::alloc(startIndex*sizeof(uint16_t) );
|
||
|
|
||
|
for (uint32_t mesh = Mesh::Sphere0; mesh < Mesh::Cube; ++mesh)
|
||
|
{
|
||
|
Mesh::Enum id = Mesh::Enum(mesh);
|
||
|
memcpy(&vb->data[m_mesh[id].m_startVertex * stride]
|
||
|
, vertices[id]
|
||
|
, m_mesh[id].m_numVertices*stride
|
||
|
);
|
||
|
|
||
|
memcpy(&ib->data[m_mesh[id].m_startIndex[0] * sizeof(uint16_t)]
|
||
|
, indices[id]
|
||
|
, (m_mesh[id].m_numIndices[0]+m_mesh[id].m_numIndices[1])*sizeof(uint16_t)
|
||
|
);
|
||
|
|
||
|
BX_FREE(m_allocator, vertices[id]);
|
||
|
BX_FREE(m_allocator, indices[id]);
|
||
|
}
|
||
|
|
||
|
memcpy(&vb->data[m_mesh[Mesh::Cube].m_startVertex * stride]
|
||
|
, s_cubeVertices
|
||
|
, sizeof(s_cubeVertices)
|
||
|
);
|
||
|
|
||
|
memcpy(&ib->data[m_mesh[Mesh::Cube].m_startIndex[0] * sizeof(uint16_t)]
|
||
|
, s_cubeIndices
|
||
|
, sizeof(s_cubeIndices)
|
||
|
);
|
||
|
|
||
|
m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_decl);
|
||
|
m_ibh = bgfx::createIndexBuffer(ib);
|
||
|
|
||
|
m_mtx = 0;
|
||
|
m_viewId = 0;
|
||
|
m_pos = 0;
|
||
|
m_indexPos = 0;
|
||
|
m_vertexPos = 0;
|
||
|
}
|
||
|
|
||
|
void shutdown()
|
||
|
{
|
||
|
bgfx::destroyIndexBuffer(m_ibh);
|
||
|
bgfx::destroyVertexBuffer(m_vbh);
|
||
|
for (uint32_t ii = 0; ii < Program::Count; ++ii)
|
||
|
{
|
||
|
bgfx::destroyProgram(m_program[ii]);
|
||
|
}
|
||
|
bgfx::destroyUniform(u_params);
|
||
|
}
|
||
|
|
||
|
void begin(uint8_t _viewId)
|
||
|
{
|
||
|
BX_CHECK(State::Count == m_state);
|
||
|
|
||
|
m_viewId = _viewId;
|
||
|
m_mtx = 0;
|
||
|
m_state = State::None;
|
||
|
m_stack = 0;
|
||
|
|
||
|
Attrib& attrib = m_attrib[0];
|
||
|
attrib.m_state = 0
|
||
|
| BGFX_STATE_RGB_WRITE
|
||
|
| (m_depthTestLess ? BGFX_STATE_DEPTH_TEST_LESS : BGFX_STATE_DEPTH_TEST_GREATER)
|
||
|
| BGFX_STATE_CULL_CW
|
||
|
| BGFX_STATE_DEPTH_WRITE
|
||
|
;
|
||
|
attrib.m_scale = 1.0f;
|
||
|
attrib.m_offset = 0.0f;
|
||
|
attrib.m_abgr = UINT32_MAX;
|
||
|
attrib.m_stipple = false;
|
||
|
attrib.m_wireframe = false;
|
||
|
attrib.m_lod = 0;
|
||
|
}
|
||
|
|
||
|
void end()
|
||
|
{
|
||
|
BX_CHECK(0 == m_stack, "Invalid stack %d.", m_stack);
|
||
|
|
||
|
flush();
|
||
|
|
||
|
m_state = State::Count;
|
||
|
}
|
||
|
|
||
|
void push()
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
++m_stack;
|
||
|
m_attrib[m_stack] = m_attrib[m_stack-1];
|
||
|
}
|
||
|
|
||
|
void pop()
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
const Attrib& curr = m_attrib[m_stack];
|
||
|
const Attrib& prev = m_attrib[m_stack-1];
|
||
|
if (curr.m_stipple != prev.m_stipple
|
||
|
|| curr.m_state != prev.m_state)
|
||
|
{
|
||
|
flush();
|
||
|
}
|
||
|
--m_stack;
|
||
|
}
|
||
|
|
||
|
void setTransform(const void* _mtx)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
flush();
|
||
|
|
||
|
if (NULL == _mtx)
|
||
|
{
|
||
|
m_mtx = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bgfx::Transform transform;
|
||
|
m_mtx = bgfx::allocTransform(&transform, 1);
|
||
|
memcpy(transform.data, _mtx, 64);
|
||
|
}
|
||
|
|
||
|
void setTranslate(float _x, float _y, float _z)
|
||
|
{
|
||
|
float mtx[16];
|
||
|
bx::mtxTranslate(mtx, _x, _y, _z);
|
||
|
setTransform(mtx);
|
||
|
}
|
||
|
|
||
|
void setTranslate(const float* _pos)
|
||
|
{
|
||
|
setTranslate(_pos[0], _pos[1], _pos[2]);
|
||
|
}
|
||
|
|
||
|
void setState(bool _depthTest, bool _depthWrite, bool _clockwise)
|
||
|
{
|
||
|
const uint64_t depthTest = m_depthTestLess
|
||
|
? BGFX_STATE_DEPTH_TEST_LESS
|
||
|
: BGFX_STATE_DEPTH_TEST_GREATER
|
||
|
;
|
||
|
|
||
|
m_attrib[m_stack].m_state &= ~(0
|
||
|
| BGFX_STATE_DEPTH_TEST_MASK
|
||
|
| BGFX_STATE_DEPTH_WRITE
|
||
|
| BGFX_STATE_CULL_CW
|
||
|
| BGFX_STATE_CULL_CCW
|
||
|
);
|
||
|
|
||
|
m_attrib[m_stack].m_state |= _depthTest
|
||
|
? depthTest
|
||
|
: 0
|
||
|
;
|
||
|
|
||
|
m_attrib[m_stack].m_state |= _depthWrite
|
||
|
? BGFX_STATE_DEPTH_WRITE
|
||
|
: 0
|
||
|
;
|
||
|
|
||
|
m_attrib[m_stack].m_state |= _clockwise
|
||
|
? BGFX_STATE_CULL_CW
|
||
|
: BGFX_STATE_CULL_CCW
|
||
|
;
|
||
|
}
|
||
|
|
||
|
void setColor(uint32_t _abgr)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
m_attrib[m_stack].m_abgr = _abgr;
|
||
|
}
|
||
|
|
||
|
void setLod(uint8_t _lod)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
m_attrib[m_stack].m_lod = _lod;
|
||
|
}
|
||
|
|
||
|
void setWireframe(bool _wireframe)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
m_attrib[m_stack].m_wireframe = _wireframe;
|
||
|
}
|
||
|
|
||
|
void setStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
|
||
|
Attrib& attrib = m_attrib[m_stack];
|
||
|
|
||
|
if (attrib.m_stipple != _stipple)
|
||
|
{
|
||
|
flush();
|
||
|
}
|
||
|
|
||
|
attrib.m_stipple = _stipple;
|
||
|
attrib.m_offset = _offset;
|
||
|
attrib.m_scale = _scale;
|
||
|
}
|
||
|
|
||
|
void moveTo(float _x, float _y, float _z = 0.0f)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
|
||
|
softFlush();
|
||
|
|
||
|
m_state = State::MoveTo;
|
||
|
|
||
|
DebugVertex& vertex = m_cache[m_pos];
|
||
|
vertex.m_x = _x;
|
||
|
vertex.m_y = _y;
|
||
|
vertex.m_z = _z;
|
||
|
|
||
|
Attrib& attrib = m_attrib[m_stack];
|
||
|
vertex.m_abgr = attrib.m_abgr;
|
||
|
vertex.m_len = attrib.m_offset;
|
||
|
|
||
|
m_vertexPos = m_pos;
|
||
|
}
|
||
|
|
||
|
void moveTo(const void* _pos)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
|
||
|
const float* pos = (const float*)_pos;
|
||
|
moveTo(pos[0], pos[1], pos[2]);
|
||
|
}
|
||
|
|
||
|
void moveTo(Axis::Enum _axis, float _x, float _y)
|
||
|
{
|
||
|
float pos[3];
|
||
|
getPoint(pos, _axis, _x, _y);
|
||
|
moveTo(pos);
|
||
|
}
|
||
|
|
||
|
void lineTo(float _x, float _y, float _z = 0.0f)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
if (State::None == m_state)
|
||
|
{
|
||
|
moveTo(_x, _y, _z);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (m_pos+2 > uint16_t(BX_COUNTOF(m_cache) ) )
|
||
|
{
|
||
|
uint32_t pos = m_pos;
|
||
|
uint32_t vertexPos = m_vertexPos;
|
||
|
|
||
|
flush();
|
||
|
|
||
|
memcpy(&m_cache[0], &m_cache[vertexPos], sizeof(DebugVertex) );
|
||
|
if (vertexPos == pos)
|
||
|
{
|
||
|
m_pos = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
memcpy(&m_cache[1], &m_cache[pos - 1], sizeof(DebugVertex) );
|
||
|
m_pos = 2;
|
||
|
}
|
||
|
|
||
|
m_state = State::LineTo;
|
||
|
}
|
||
|
else if (State::MoveTo == m_state)
|
||
|
{
|
||
|
++m_pos;
|
||
|
m_state = State::LineTo;
|
||
|
}
|
||
|
|
||
|
uint16_t prev = m_pos-1;
|
||
|
uint16_t curr = m_pos++;
|
||
|
DebugVertex& vertex = m_cache[curr];
|
||
|
vertex.m_x = _x;
|
||
|
vertex.m_y = _y;
|
||
|
vertex.m_z = _z;
|
||
|
|
||
|
Attrib& attrib = m_attrib[m_stack];
|
||
|
vertex.m_abgr = attrib.m_abgr;
|
||
|
vertex.m_len = attrib.m_offset;
|
||
|
|
||
|
float tmp[3];
|
||
|
bx::vec3Sub(tmp, &vertex.m_x, &m_cache[prev].m_x);
|
||
|
float len = bx::vec3Length(tmp) * attrib.m_scale;
|
||
|
vertex.m_len = m_cache[prev].m_len + len;
|
||
|
|
||
|
m_indices[m_indexPos++] = prev;
|
||
|
m_indices[m_indexPos++] = curr;
|
||
|
}
|
||
|
|
||
|
void lineTo(const void* _pos)
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
|
||
|
const float* pos = (const float*)_pos;
|
||
|
lineTo(pos[0], pos[1], pos[2]);
|
||
|
}
|
||
|
|
||
|
void lineTo(Axis::Enum _axis, float _x, float _y)
|
||
|
{
|
||
|
float pos[3];
|
||
|
getPoint(pos, _axis, _x, _y);
|
||
|
lineTo(pos);
|
||
|
}
|
||
|
|
||
|
void close()
|
||
|
{
|
||
|
BX_CHECK(State::Count != m_state);
|
||
|
DebugVertex& vertex = m_cache[m_vertexPos];
|
||
|
lineTo(vertex.m_x, vertex.m_y, vertex.m_z);
|
||
|
|
||
|
m_state = State::None;
|
||
|
}
|
||
|
|
||
|
void draw(const Aabb& _aabb)
|
||
|
{
|
||
|
moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
|
||
|
lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
|
||
|
lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
|
||
|
lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
|
||
|
close();
|
||
|
|
||
|
moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
|
||
|
lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
|
||
|
lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
|
||
|
lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
|
||
|
close();
|
||
|
|
||
|
moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
|
||
|
lineTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
|
||
|
|
||
|
moveTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
|
||
|
lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
|
||
|
|
||
|
moveTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
|
||
|
lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
|
||
|
|
||
|
moveTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
|
||
|
lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
|
||
|
}
|
||
|
|
||
|
void draw(const Cylinder& _cylinder, bool _capsule)
|
||
|
{
|
||
|
drawCylinder(_cylinder.m_pos, _cylinder.m_end, _cylinder.m_radius, _capsule);
|
||
|
}
|
||
|
|
||
|
void draw(const Disk& _disk)
|
||
|
{
|
||
|
BX_UNUSED(_disk);
|
||
|
}
|
||
|
|
||
|
void draw(const Obb& _obb)
|
||
|
{
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
if (attrib.m_wireframe)
|
||
|
{
|
||
|
setTransform(_obb.m_mtx);
|
||
|
|
||
|
moveTo(-1.0f, -1.0f, -1.0f);
|
||
|
lineTo( 1.0f, -1.0f, -1.0f);
|
||
|
lineTo( 1.0f, 1.0f, -1.0f);
|
||
|
lineTo(-1.0f, 1.0f, -1.0f);
|
||
|
close();
|
||
|
|
||
|
moveTo(-1.0f, 1.0f, 1.0f);
|
||
|
lineTo( 1.0f, 1.0f, 1.0f);
|
||
|
lineTo( 1.0f, -1.0f, 1.0f);
|
||
|
lineTo(-1.0f, -1.0f, 1.0f);
|
||
|
close();
|
||
|
|
||
|
moveTo( 1.0f, -1.0f, -1.0f);
|
||
|
lineTo( 1.0f, -1.0f, 1.0f);
|
||
|
|
||
|
moveTo( 1.0f, 1.0f, -1.0f);
|
||
|
lineTo( 1.0f, 1.0f, 1.0f);
|
||
|
|
||
|
moveTo(-1.0f, 1.0f, -1.0f);
|
||
|
lineTo(-1.0f, 1.0f, 1.0f);
|
||
|
|
||
|
moveTo(-1.0f, -1.0f, -1.0f);
|
||
|
lineTo(-1.0f, -1.0f, 1.0f);
|
||
|
|
||
|
setTransform(NULL);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
draw(Mesh::Cube, _obb.m_mtx, 1, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void draw(const Sphere& _sphere)
|
||
|
{
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
float mtx[16];
|
||
|
bx::mtxSRT(mtx
|
||
|
, _sphere.m_radius
|
||
|
, _sphere.m_radius
|
||
|
, _sphere.m_radius
|
||
|
, 0.0f
|
||
|
, 0.0f
|
||
|
, 0.0f
|
||
|
, _sphere.m_center[0]
|
||
|
, _sphere.m_center[1]
|
||
|
, _sphere.m_center[2]
|
||
|
);
|
||
|
uint8_t lod = attrib.m_lod > Mesh::SphereMaxLod
|
||
|
? uint8_t(Mesh::SphereMaxLod)
|
||
|
: attrib.m_lod
|
||
|
;
|
||
|
draw(Mesh::Enum(Mesh::Sphere0 + lod), mtx, 1, attrib.m_wireframe);
|
||
|
}
|
||
|
|
||
|
void drawFrustum(const float* _viewProj)
|
||
|
{
|
||
|
Plane planes[6];
|
||
|
buildFrustumPlanes(planes, _viewProj);
|
||
|
|
||
|
float points[24];
|
||
|
intersectPlanes(&points[ 0], planes[0], planes[2], planes[4]);
|
||
|
intersectPlanes(&points[ 3], planes[0], planes[3], planes[4]);
|
||
|
intersectPlanes(&points[ 6], planes[0], planes[3], planes[5]);
|
||
|
intersectPlanes(&points[ 9], planes[0], planes[2], planes[5]);
|
||
|
intersectPlanes(&points[12], planes[1], planes[2], planes[4]);
|
||
|
intersectPlanes(&points[15], planes[1], planes[3], planes[4]);
|
||
|
intersectPlanes(&points[18], planes[1], planes[3], planes[5]);
|
||
|
intersectPlanes(&points[21], planes[1], planes[2], planes[5]);
|
||
|
|
||
|
moveTo(&points[ 0]);
|
||
|
lineTo(&points[ 3]);
|
||
|
lineTo(&points[ 6]);
|
||
|
lineTo(&points[ 9]);
|
||
|
close();
|
||
|
|
||
|
moveTo(&points[12]);
|
||
|
lineTo(&points[15]);
|
||
|
lineTo(&points[18]);
|
||
|
lineTo(&points[21]);
|
||
|
close();
|
||
|
|
||
|
moveTo(&points[ 0]);
|
||
|
lineTo(&points[12]);
|
||
|
|
||
|
moveTo(&points[ 3]);
|
||
|
lineTo(&points[15]);
|
||
|
|
||
|
moveTo(&points[ 6]);
|
||
|
lineTo(&points[18]);
|
||
|
|
||
|
moveTo(&points[ 9]);
|
||
|
lineTo(&points[21]);
|
||
|
}
|
||
|
|
||
|
void drawFrustum(const void* _viewProj)
|
||
|
{
|
||
|
drawFrustum( (const float*)_viewProj);
|
||
|
}
|
||
|
|
||
|
void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
|
||
|
{
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
const uint32_t num = getCircleLod(attrib.m_lod);
|
||
|
const float step = bx::pi * 2.0f / num;
|
||
|
|
||
|
_degrees = bx::fwrap(_degrees, 360.0f);
|
||
|
|
||
|
float pos[3];
|
||
|
getPoint(pos, _axis
|
||
|
, bx::fsin(step * 0)*_radius
|
||
|
, bx::fcos(step * 0)*_radius
|
||
|
);
|
||
|
|
||
|
moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
||
|
|
||
|
uint32_t n = uint32_t(num*_degrees/360.0f);
|
||
|
|
||
|
for (uint32_t ii = 1; ii < n+1; ++ii)
|
||
|
{
|
||
|
getPoint(pos, _axis
|
||
|
, bx::fsin(step * ii)*_radius
|
||
|
, bx::fcos(step * ii)*_radius
|
||
|
);
|
||
|
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
||
|
}
|
||
|
|
||
|
moveTo(_x, _y, _z);
|
||
|
getPoint(pos, _axis
|
||
|
, bx::fsin(step * 0)*_radius
|
||
|
, bx::fcos(step * 0)*_radius
|
||
|
);
|
||
|
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
||
|
|
||
|
getPoint(pos, _axis
|
||
|
, bx::fsin(step * n)*_radius
|
||
|
, bx::fcos(step * n)*_radius
|
||
|
);
|
||
|
moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
||
|
lineTo(_x, _y, _z);
|
||
|
}
|
||
|
|
||
|
void drawCircle(const float* _normal, const float* _center, float _radius, float _weight)
|
||
|
{
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
const uint32_t num = getCircleLod(attrib.m_lod);
|
||
|
const float step = bx::pi * 2.0f / num;
|
||
|
_weight = bx::fclamp(_weight, 0.0f, 2.0f);
|
||
|
|
||
|
Plane plane = { { _normal[0], _normal[1], _normal[2] }, 0.0f };
|
||
|
float udir[3];
|
||
|
float vdir[3];
|
||
|
calcPlaneUv(plane, udir, vdir);
|
||
|
|
||
|
float pos[3];
|
||
|
float tmp0[3];
|
||
|
float tmp1[3];
|
||
|
|
||
|
float xy0[2];
|
||
|
float xy1[2];
|
||
|
circle(xy0, 0.0f);
|
||
|
squircle(xy1, 0.0f);
|
||
|
|
||
|
bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
|
||
|
bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
|
||
|
bx::vec3Add(tmp1, pos, tmp0);
|
||
|
bx::vec3Add(pos, tmp1, _center);
|
||
|
moveTo(pos);
|
||
|
|
||
|
for (uint32_t ii = 1; ii < num; ++ii)
|
||
|
{
|
||
|
float angle = step * ii;
|
||
|
circle(xy0, angle);
|
||
|
squircle(xy1, angle);
|
||
|
|
||
|
bx::vec3Mul(pos, udir, bx::flerp(xy0[0], xy1[0], _weight)*_radius);
|
||
|
bx::vec3Mul(tmp0, vdir, bx::flerp(xy0[1], xy1[1], _weight)*_radius);
|
||
|
bx::vec3Add(tmp1, pos, tmp0);
|
||
|
bx::vec3Add(pos, tmp1, _center);
|
||
|
lineTo(pos);
|
||
|
}
|
||
|
|
||
|
close();
|
||
|
}
|
||
|
|
||
|
void drawCircle(const void* _normal, const void* _center, float _radius, float _weight)
|
||
|
{
|
||
|
drawCircle( (const float*)_normal, (const float*)_center, _radius, _weight);
|
||
|
}
|
||
|
|
||
|
void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight)
|
||
|
{
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
const uint32_t num = getCircleLod(attrib.m_lod);
|
||
|
const float step = bx::pi * 2.0f / num;
|
||
|
_weight = bx::fclamp(_weight, 0.0f, 2.0f);
|
||
|
|
||
|
float xy0[2];
|
||
|
float xy1[2];
|
||
|
circle(xy0, 0.0f);
|
||
|
squircle(xy1, 0.0f);
|
||
|
|
||
|
float pos[3];
|
||
|
getPoint(pos, _axis
|
||
|
, bx::flerp(xy0[0], xy1[0], _weight)*_radius
|
||
|
, bx::flerp(xy0[1], xy1[1], _weight)*_radius
|
||
|
);
|
||
|
|
||
|
moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
||
|
for (uint32_t ii = 1; ii < num; ++ii)
|
||
|
{
|
||
|
float angle = step * ii;
|
||
|
circle(xy0, angle);
|
||
|
squircle(xy1, angle);
|
||
|
|
||
|
getPoint(pos, _axis
|
||
|
, bx::flerp(xy0[0], xy1[0], _weight)*_radius
|
||
|
, bx::flerp(xy0[1], xy1[1], _weight)*_radius
|
||
|
);
|
||
|
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
||
|
}
|
||
|
close();
|
||
|
}
|
||
|
|
||
|
void drawCone(const float* _from, const float* _to, float _radius)
|
||
|
{
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
|
||
|
float tmp0[3];
|
||
|
bx::vec3Sub(tmp0, _from, _to);
|
||
|
|
||
|
float normal[3];
|
||
|
bx::vec3Norm(normal, tmp0);
|
||
|
|
||
|
float mtx[2][16];
|
||
|
bx::mtxFromNormal(mtx[0], normal, _radius, _from);
|
||
|
|
||
|
memcpy(mtx[1], mtx[0], 64);
|
||
|
mtx[1][12] = _to[0];
|
||
|
mtx[1][13] = _to[1];
|
||
|
mtx[1][14] = _to[2];
|
||
|
|
||
|
uint8_t lod = attrib.m_lod > Mesh::ConeMaxLod
|
||
|
? uint8_t(Mesh::ConeMaxLod)
|
||
|
: attrib.m_lod
|
||
|
;
|
||
|
draw(Mesh::Enum(Mesh::Cone0 + lod), mtx[0], 2, attrib.m_wireframe);
|
||
|
}
|
||
|
|
||
|
void drawCone(const void* _from, const void* _to, float _radius)
|
||
|
{
|
||
|
drawCone( (const float*)_from, (const float*)_to, _radius);
|
||
|
}
|
||
|
|
||
|
void drawCylinder(const float* _from, const float* _to, float _radius, bool _capsule)
|
||
|
{
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
|
||
|
float tmp0[3];
|
||
|
bx::vec3Sub(tmp0, _from, _to);
|
||
|
|
||
|
float normal[3];
|
||
|
bx::vec3Norm(normal, tmp0);
|
||
|
|
||
|
float mtx[2][16];
|
||
|
bx::mtxFromNormal(mtx[0], normal, _radius, _from);
|
||
|
|
||
|
memcpy(mtx[1], mtx[0], 64);
|
||
|
mtx[1][12] = _to[0];
|
||
|
mtx[1][13] = _to[1];
|
||
|
mtx[1][14] = _to[2];
|
||
|
|
||
|
if (_capsule)
|
||
|
{
|
||
|
uint8_t lod = attrib.m_lod > Mesh::CapsuleMaxLod
|
||
|
? uint8_t(Mesh::CapsuleMaxLod)
|
||
|
: attrib.m_lod
|
||
|
;
|
||
|
draw(Mesh::Enum(Mesh::Capsule0 + lod), mtx[0], 2, attrib.m_wireframe);
|
||
|
|
||
|
Sphere sphere;
|
||
|
bx::vec3Move(sphere.m_center, _from);
|
||
|
sphere.m_radius = _radius;
|
||
|
draw(sphere);
|
||
|
|
||
|
bx::vec3Move(sphere.m_center, _to);
|
||
|
draw(sphere);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uint8_t lod = attrib.m_lod > Mesh::CylinderMaxLod
|
||
|
? uint8_t(Mesh::CylinderMaxLod)
|
||
|
: attrib.m_lod
|
||
|
;
|
||
|
draw(Mesh::Enum(Mesh::Cylinder0 + lod), mtx[0], 2, attrib.m_wireframe);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void drawCylinder(const void* _from, const void* _to, float _radius, bool _capsule)
|
||
|
{
|
||
|
drawCylinder( (const float*)_from, (const float*)_to, _radius, _capsule);
|
||
|
}
|
||
|
|
||
|
void drawAxis(float _x, float _y, float _z, float _len, Axis::Enum _highlight, float _thickness)
|
||
|
{
|
||
|
push();
|
||
|
|
||
|
if (_thickness > 0.0f)
|
||
|
{
|
||
|
float from[3] = { _x, _y, _z };
|
||
|
float mid[3];
|
||
|
float to[3];
|
||
|
|
||
|
setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
|
||
|
mid[0] = _x + _len - _thickness;
|
||
|
mid[1] = _y;
|
||
|
mid[2] = _z;
|
||
|
to[0] = _x + _len;
|
||
|
to[1] = _y;
|
||
|
to[2] = _z;
|
||
|
drawCylinder(from, mid, _thickness, false);
|
||
|
drawCone(mid, to, _thickness);
|
||
|
|
||
|
setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
|
||
|
mid[0] = _x;
|
||
|
mid[1] = _y + _len - _thickness;
|
||
|
mid[2] = _z;
|
||
|
to[0] = _x;
|
||
|
to[1] = _y + _len;
|
||
|
to[2] = _z;
|
||
|
drawCylinder(from, mid, _thickness, false);
|
||
|
drawCone(mid, to, _thickness);
|
||
|
|
||
|
setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
|
||
|
mid[0] = _x;
|
||
|
mid[1] = _y;
|
||
|
mid[2] = _z + _len - _thickness;
|
||
|
to[0] = _x;
|
||
|
to[1] = _y;
|
||
|
to[2] = _z + _len;
|
||
|
drawCylinder(from, mid, _thickness, false);
|
||
|
drawCone(mid, to, _thickness);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
|
||
|
moveTo(_x, _y, _z);
|
||
|
lineTo(_x + _len, _y, _z);
|
||
|
|
||
|
setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
|
||
|
moveTo(_x, _y, _z);
|
||
|
lineTo(_x, _y + _len, _z);
|
||
|
|
||
|
setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
|
||
|
moveTo(_x, _y, _z);
|
||
|
lineTo(_x, _y, _z + _len);
|
||
|
}
|
||
|
|
||
|
pop();
|
||
|
}
|
||
|
|
||
|
void drawGrid(const float* _normal, const float* _center, uint32_t _size, float _step)
|
||
|
{
|
||
|
float udir[3];
|
||
|
float vdir[3];
|
||
|
Plane plane = { { _normal[0], _normal[1], _normal[2] }, 0.0f };
|
||
|
calcPlaneUv(plane, udir, vdir);
|
||
|
|
||
|
bx::vec3Mul(udir, udir, _step);
|
||
|
bx::vec3Mul(vdir, vdir, _step);
|
||
|
|
||
|
const uint32_t num = (_size/2)*2+1;
|
||
|
const float halfExtent = float(_size/2);
|
||
|
|
||
|
float umin[3];
|
||
|
bx::vec3Mul(umin, udir, -halfExtent);
|
||
|
|
||
|
float umax[3];
|
||
|
bx::vec3Mul(umax, udir, halfExtent);
|
||
|
|
||
|
float vmin[3];
|
||
|
bx::vec3Mul(vmin, vdir, -halfExtent);
|
||
|
|
||
|
float vmax[3];
|
||
|
bx::vec3Mul(vmax, vdir, halfExtent);
|
||
|
|
||
|
float tmp[3];
|
||
|
|
||
|
float xs[3];
|
||
|
float xe[3];
|
||
|
|
||
|
bx::vec3Add(tmp, umin, vmin);
|
||
|
bx::vec3Add(xs, _center, tmp);
|
||
|
|
||
|
bx::vec3Add(tmp, umax, vmin);
|
||
|
bx::vec3Add(xe, _center, tmp);
|
||
|
|
||
|
float ys[3];
|
||
|
float ye[3];
|
||
|
|
||
|
bx::vec3Add(tmp, umin, vmin);
|
||
|
bx::vec3Add(ys, _center, tmp);
|
||
|
|
||
|
bx::vec3Add(tmp, umin, vmax);
|
||
|
bx::vec3Add(ye, _center, tmp);
|
||
|
|
||
|
for (uint32_t ii = 0; ii < num; ++ii)
|
||
|
{
|
||
|
moveTo(xs);
|
||
|
lineTo(xe);
|
||
|
bx::vec3Add(xs, xs, vdir);
|
||
|
bx::vec3Add(xe, xe, vdir);
|
||
|
|
||
|
moveTo(ys);
|
||
|
lineTo(ye);
|
||
|
bx::vec3Add(ys, ys, udir);
|
||
|
bx::vec3Add(ye, ye, udir);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void drawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
|
||
|
{
|
||
|
drawGrid( (const float*)_normal, (const float*)_center, _size, _step);
|
||
|
}
|
||
|
|
||
|
void drawGrid(Axis::Enum _axis, const float* _center, uint32_t _size, float _step)
|
||
|
{
|
||
|
push();
|
||
|
setTranslate(_center);
|
||
|
|
||
|
const uint32_t num = (_size/2)*2-1;
|
||
|
const float halfExtent = float(_size/2) * _step;
|
||
|
|
||
|
setColor(0xff606060);
|
||
|
float yy = -halfExtent + _step;
|
||
|
for (uint32_t ii = 0; ii < num; ++ii)
|
||
|
{
|
||
|
moveTo(_axis, -halfExtent, yy);
|
||
|
lineTo(_axis, halfExtent, yy);
|
||
|
|
||
|
moveTo(_axis, yy, -halfExtent);
|
||
|
lineTo(_axis, yy, halfExtent);
|
||
|
|
||
|
yy += _step;
|
||
|
}
|
||
|
|
||
|
setColor(0xff101010);
|
||
|
moveTo(_axis, -halfExtent, -halfExtent);
|
||
|
lineTo(_axis, -halfExtent, halfExtent);
|
||
|
lineTo(_axis, halfExtent, halfExtent);
|
||
|
lineTo(_axis, halfExtent, -halfExtent);
|
||
|
close();
|
||
|
|
||
|
moveTo(_axis, -halfExtent, 0.0f);
|
||
|
lineTo(_axis, halfExtent, 0.0f);
|
||
|
|
||
|
moveTo(_axis, 0.0f, -halfExtent);
|
||
|
lineTo(_axis, 0.0f, halfExtent);
|
||
|
|
||
|
pop();
|
||
|
}
|
||
|
|
||
|
void drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
|
||
|
{
|
||
|
drawGrid(_axis, (const float*)_center, _size, _step);
|
||
|
}
|
||
|
|
||
|
void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
|
||
|
{
|
||
|
push();
|
||
|
|
||
|
setColor(Axis::X == _hightlight ? 0xff00ffff : 0xff0000ff);
|
||
|
drawCircle(Axis::X, _x, _y, _z, _radius, 0.0f);
|
||
|
|
||
|
setColor(Axis::Y == _hightlight ? 0xff00ffff : 0xff00ff00);
|
||
|
drawCircle(Axis::Y, _x, _y, _z, _radius, 0.0f);
|
||
|
|
||
|
setColor(Axis::Z == _hightlight ? 0xff00ffff : 0xffff0000);
|
||
|
drawCircle(Axis::Z, _x, _y, _z, _radius, 0.0f);
|
||
|
|
||
|
pop();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct Mesh
|
||
|
{
|
||
|
enum Enum
|
||
|
{
|
||
|
Sphere0,
|
||
|
Sphere1,
|
||
|
Sphere2,
|
||
|
Sphere3,
|
||
|
|
||
|
Cone0,
|
||
|
Cone1,
|
||
|
Cone2,
|
||
|
Cone3,
|
||
|
|
||
|
Cylinder0,
|
||
|
Cylinder1,
|
||
|
Cylinder2,
|
||
|
Cylinder3,
|
||
|
|
||
|
Capsule0,
|
||
|
Capsule1,
|
||
|
Capsule2,
|
||
|
Capsule3,
|
||
|
|
||
|
Cube,
|
||
|
|
||
|
Count,
|
||
|
|
||
|
SphereMaxLod = Sphere3 - Sphere0,
|
||
|
ConeMaxLod = Cone3 - Cone0,
|
||
|
CylinderMaxLod = Cylinder3 - Cylinder0,
|
||
|
CapsuleMaxLod = Capsule3 - Capsule0,
|
||
|
};
|
||
|
|
||
|
uint32_t m_startVertex;
|
||
|
uint32_t m_numVertices;
|
||
|
uint32_t m_startIndex[2];
|
||
|
uint32_t m_numIndices[2];
|
||
|
};
|
||
|
|
||
|
struct Program
|
||
|
{
|
||
|
enum Enum
|
||
|
{
|
||
|
Lines,
|
||
|
LinesStipple,
|
||
|
Fill,
|
||
|
FillLit,
|
||
|
|
||
|
Count
|
||
|
};
|
||
|
};
|
||
|
|
||
|
void draw(Mesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe) const
|
||
|
{
|
||
|
const Mesh& mesh = m_mesh[_mesh];
|
||
|
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
|
||
|
if (0 != mesh.m_numIndices[_wireframe])
|
||
|
{
|
||
|
bgfx::setIndexBuffer(m_ibh
|
||
|
, mesh.m_startIndex[_wireframe]
|
||
|
, mesh.m_numIndices[_wireframe]
|
||
|
);
|
||
|
}
|
||
|
|
||
|
const float flip = 0 == (attrib.m_state & BGFX_STATE_CULL_CCW) ? 1.0f : -1.0f;
|
||
|
const uint8_t alpha = attrib.m_abgr>>24;
|
||
|
|
||
|
float params[4][4] =
|
||
|
{
|
||
|
{ // lightDir
|
||
|
0.0f * flip,
|
||
|
-1.0f * flip,
|
||
|
0.0f * flip,
|
||
|
3.0f, // shininess
|
||
|
},
|
||
|
{ // skyColor
|
||
|
1.0f,
|
||
|
0.9f,
|
||
|
0.8f,
|
||
|
0.0f, // unused
|
||
|
},
|
||
|
{ // groundColor.xyz0
|
||
|
0.2f,
|
||
|
0.22f,
|
||
|
0.5f,
|
||
|
0.0f, // unused
|
||
|
},
|
||
|
{ // matColor
|
||
|
( (attrib.m_abgr )&0xff)/255.0f,
|
||
|
( (attrib.m_abgr>> 8)&0xff)/255.0f,
|
||
|
( (attrib.m_abgr>>16)&0xff)/255.0f,
|
||
|
( alpha )/255.0f,
|
||
|
},
|
||
|
};
|
||
|
|
||
|
bx::vec3Norm(params[0], params[0]);
|
||
|
|
||
|
bgfx::setUniform(u_params, params, 4);
|
||
|
|
||
|
bgfx::setTransform(_mtx, _num);
|
||
|
bgfx::setVertexBuffer(m_vbh, mesh.m_startVertex, mesh.m_numVertices);
|
||
|
bgfx::setState(0
|
||
|
| attrib.m_state
|
||
|
| (_wireframe ? BGFX_STATE_PT_LINES|BGFX_STATE_LINEAA|BGFX_STATE_BLEND_ALPHA
|
||
|
: (alpha < 0xff) ? BGFX_STATE_BLEND_ALPHA : 0)
|
||
|
);
|
||
|
bgfx::submit(m_viewId, m_program[_wireframe ? Program::Fill : Program::FillLit]);
|
||
|
}
|
||
|
|
||
|
void softFlush()
|
||
|
{
|
||
|
if (m_pos == uint16_t(BX_COUNTOF(m_cache) ) )
|
||
|
{
|
||
|
flush();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void flush()
|
||
|
{
|
||
|
if (0 != m_pos)
|
||
|
{
|
||
|
if (bgfx::checkAvailTransientBuffers(m_pos, DebugVertex::ms_decl, m_indexPos) )
|
||
|
{
|
||
|
bgfx::TransientVertexBuffer tvb;
|
||
|
bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_decl);
|
||
|
memcpy(tvb.data, m_cache, m_pos * DebugVertex::ms_decl.m_stride);
|
||
|
|
||
|
bgfx::TransientIndexBuffer tib;
|
||
|
bgfx::allocTransientIndexBuffer(&tib, m_indexPos);
|
||
|
memcpy(tib.data, m_indices, m_indexPos * sizeof(uint16_t) );
|
||
|
|
||
|
const Attrib& attrib = m_attrib[m_stack];
|
||
|
|
||
|
bgfx::setVertexBuffer(&tvb);
|
||
|
bgfx::setIndexBuffer(&tib);
|
||
|
bgfx::setState(0
|
||
|
| BGFX_STATE_RGB_WRITE
|
||
|
| BGFX_STATE_PT_LINES
|
||
|
| attrib.m_state
|
||
|
| BGFX_STATE_LINEAA
|
||
|
| BGFX_STATE_BLEND_ALPHA
|
||
|
);
|
||
|
bgfx::setTransform(m_mtx);
|
||
|
bgfx::ProgramHandle program = m_program[attrib.m_stipple ? 1 : 0];
|
||
|
bgfx::submit(m_viewId, program);
|
||
|
}
|
||
|
|
||
|
m_state = State::None;
|
||
|
m_pos = 0;
|
||
|
m_indexPos = 0;
|
||
|
m_vertexPos = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct State
|
||
|
{
|
||
|
enum Enum
|
||
|
{
|
||
|
None,
|
||
|
MoveTo,
|
||
|
LineTo,
|
||
|
|
||
|
Count
|
||
|
};
|
||
|
};
|
||
|
|
||
|
static const uint32_t cacheSize = 1024;
|
||
|
static const uint32_t stackSize = 16;
|
||
|
BX_STATIC_ASSERT(cacheSize >= 3, "Cache must be at least 3 elements.");
|
||
|
DebugVertex m_cache[cacheSize+1];
|
||
|
uint32_t m_mtx;
|
||
|
uint16_t m_indices[cacheSize*2];
|
||
|
uint16_t m_pos;
|
||
|
uint16_t m_indexPos;
|
||
|
uint16_t m_vertexPos;
|
||
|
uint8_t m_viewId;
|
||
|
uint8_t m_stack;
|
||
|
bool m_depthTestLess;
|
||
|
|
||
|
struct Attrib
|
||
|
{
|
||
|
uint64_t m_state;
|
||
|
float m_offset;
|
||
|
float m_scale;
|
||
|
uint32_t m_abgr;
|
||
|
bool m_stipple;
|
||
|
bool m_wireframe;
|
||
|
uint8_t m_lod;
|
||
|
};
|
||
|
|
||
|
Attrib m_attrib[stackSize];
|
||
|
|
||
|
State::Enum m_state;
|
||
|
|
||
|
Mesh m_mesh[Mesh::Count];
|
||
|
|
||
|
bgfx::ProgramHandle m_program[Program::Count];
|
||
|
bgfx::UniformHandle u_params;
|
||
|
|
||
|
bgfx::VertexBufferHandle m_vbh;
|
||
|
bgfx::IndexBufferHandle m_ibh;
|
||
|
|
||
|
bx::AllocatorI* m_allocator;
|
||
|
};
|
||
|
|
||
|
static DebugDraw s_dd;
|
||
|
|
||
|
void ddInit(bool _depthTestLess, bx::AllocatorI* _allocator)
|
||
|
{
|
||
|
s_dd.init(_depthTestLess, _allocator);
|
||
|
}
|
||
|
|
||
|
void ddShutdown()
|
||
|
{
|
||
|
s_dd.shutdown();
|
||
|
}
|
||
|
|
||
|
void ddBegin(uint8_t _viewId)
|
||
|
{
|
||
|
s_dd.begin(_viewId);
|
||
|
}
|
||
|
|
||
|
void ddEnd()
|
||
|
{
|
||
|
s_dd.end();
|
||
|
}
|
||
|
|
||
|
void ddPush()
|
||
|
{
|
||
|
s_dd.push();
|
||
|
}
|
||
|
|
||
|
void ddPop()
|
||
|
{
|
||
|
s_dd.pop();
|
||
|
}
|
||
|
|
||
|
void ddSetState(bool _depthTest, bool _depthWrite, bool _clockwise)
|
||
|
{
|
||
|
s_dd.setState(_depthTest, _depthWrite, _clockwise);
|
||
|
}
|
||
|
|
||
|
void ddSetColor(uint32_t _abgr)
|
||
|
{
|
||
|
s_dd.setColor(_abgr);
|
||
|
}
|
||
|
|
||
|
void ddSetLod(uint8_t _lod)
|
||
|
{
|
||
|
s_dd.setLod(_lod);
|
||
|
}
|
||
|
|
||
|
void ddSetWireframe(bool _wireframe)
|
||
|
{
|
||
|
s_dd.setWireframe(_wireframe);
|
||
|
}
|
||
|
|
||
|
void ddSetStipple(bool _stipple, float _scale, float _offset)
|
||
|
{
|
||
|
s_dd.setStipple(_stipple, _scale, _offset);
|
||
|
}
|
||
|
|
||
|
void ddSetTransform(const void* _mtx)
|
||
|
{
|
||
|
s_dd.setTransform(_mtx);
|
||
|
}
|
||
|
|
||
|
void ddSetTranslate(float _x, float _y, float _z)
|
||
|
{
|
||
|
s_dd.setTranslate(_x, _y, _z);
|
||
|
}
|
||
|
|
||
|
void ddMoveTo(float _x, float _y, float _z)
|
||
|
{
|
||
|
s_dd.moveTo(_x, _y, _z);
|
||
|
}
|
||
|
|
||
|
void ddMoveTo(const void* _pos)
|
||
|
{
|
||
|
s_dd.moveTo(_pos);
|
||
|
}
|
||
|
|
||
|
void ddLineTo(float _x, float _y, float _z)
|
||
|
{
|
||
|
s_dd.lineTo(_x, _y, _z);
|
||
|
}
|
||
|
|
||
|
void ddLineTo(const void* _pos)
|
||
|
{
|
||
|
s_dd.lineTo(_pos);
|
||
|
}
|
||
|
|
||
|
void ddClose()
|
||
|
{
|
||
|
s_dd.close();
|
||
|
}
|
||
|
|
||
|
void ddDraw(const Aabb& _aabb)
|
||
|
{
|
||
|
s_dd.draw(_aabb);
|
||
|
}
|
||
|
|
||
|
void ddDraw(const Cylinder& _cylinder, bool _capsule)
|
||
|
{
|
||
|
s_dd.draw(_cylinder, _capsule);
|
||
|
}
|
||
|
|
||
|
void ddDraw(const Disk& _disk)
|
||
|
{
|
||
|
s_dd.draw(_disk);
|
||
|
}
|
||
|
|
||
|
void ddDraw(const Obb& _obb)
|
||
|
{
|
||
|
s_dd.draw(_obb);
|
||
|
}
|
||
|
|
||
|
void ddDraw(const Sphere& _sphere)
|
||
|
{
|
||
|
s_dd.draw(_sphere);
|
||
|
}
|
||
|
|
||
|
void ddDrawFrustum(const void* _viewProj)
|
||
|
{
|
||
|
s_dd.drawFrustum(_viewProj);
|
||
|
}
|
||
|
|
||
|
void ddDrawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
|
||
|
{
|
||
|
s_dd.drawArc(_axis, _x, _y, _z, _radius, _degrees);
|
||
|
}
|
||
|
|
||
|
void ddDrawCircle(const void* _normal, const void* _center, float _radius, float _weight)
|
||
|
{
|
||
|
s_dd.drawCircle(_normal, _center, _radius, _weight);
|
||
|
}
|
||
|
|
||
|
void ddDrawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight)
|
||
|
{
|
||
|
s_dd.drawCircle(_axis, _x, _y, _z, _radius, _weight);
|
||
|
}
|
||
|
|
||
|
void ddDrawCone(const void* _from, const void* _to, float _radius)
|
||
|
{
|
||
|
s_dd.drawCone(_from, _to, _radius);
|
||
|
}
|
||
|
|
||
|
void ddDrawCylinder(const void* _from, const void* _to, float _radius, bool _capsule)
|
||
|
{
|
||
|
if (_capsule)
|
||
|
{
|
||
|
s_dd.push();
|
||
|
s_dd.setLod(0);
|
||
|
s_dd.drawCylinder(_from, _to, _radius, true);
|
||
|
s_dd.pop();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s_dd.drawCylinder(_from, _to, _radius, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ddDrawCapsule(const void* _from, const void* _to, float _radius)
|
||
|
{
|
||
|
s_dd.drawCylinder(_from, _to, _radius, true);
|
||
|
}
|
||
|
|
||
|
void ddDrawAxis(float _x, float _y, float _z, float _len, Axis::Enum _hightlight, float _thickness)
|
||
|
{
|
||
|
s_dd.drawAxis(_x, _y, _z, _len, _hightlight, _thickness);
|
||
|
}
|
||
|
|
||
|
void ddDrawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
|
||
|
{
|
||
|
s_dd.drawGrid(_normal, _center, _size, _step);
|
||
|
}
|
||
|
|
||
|
void ddDrawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
|
||
|
{
|
||
|
s_dd.drawGrid(_axis, _center, _size, _step);
|
||
|
}
|
||
|
|
||
|
void ddDrawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
|
||
|
{
|
||
|
s_dd.drawOrb(_x, _y, _z, _radius, _hightlight);
|
||
|
}
|