protot/3rdparty/rbdl/addons/luamodel/luamodel.h

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#ifndef _RBDL_LUAMODEL_H
#define _RBDL_LUAMODEL_H
#include <rbdl/rbdl_config.h>
#include <string>
#include <vector>
extern "C" {
struct lua_State;
};
namespace RigidBodyDynamics {
struct Model;
struct ConstraintSet;
namespace Addons {
/** \page addon_luamodel_page Addon: rbdl_luamodel
* @{
*
* \section luamodel_introduction Lua Models
*
* The Addon LuaModel allows to load \link RigidBodyDynamics::Model Models\endlink
* that are specified as Lua scripts. <a href="http://www.lua.org">Lua</a> is
* an open-source light-weight scripting language (http://www.lua.org).
* This addon is not enabled by default and one has to enable it by
* setting BUILD_ADDON_LUAMODEL to true in when configuring the RBDL with
* CMake.
*
* This addon comes with a standalone utility that can show various
* information of a lua model such as degree of freedom overview or model
* hierarchy. It is located in addons/luamodel/rbdl_luamodel_test. Use the -h
* switch to see available options.
*
* Note: this addon is not even remotely as thoroughly tested as the RBDL
* itself so please use it with some suspicion.
*
* \section luamodel_format Format Overview
*
* Models have to be specified as a specially formatted Lua table which must
* be returned by the script, i.e. if the model is specified in the table
* "model = { ... }" the script has to return this when executed. Within the
* returned table, rbdl_luamodel goes through the table "frames" and builds
* the model from the individual Frame Information Tables (see further down
* for more information about those).
*
* A valid file could look like this:
*
* \code
* model = {
* frames = {
* {
* <frame 1 information table>
* },
* {
* <frame 2 information table>
* }
* }
* }
*
* return model
* \endcode
*
* Apart from the frames you can also specify gravity in the model file.
*
* Example:
* \code
* model = {
* gravity = {0., 0., -9.81}
*
* frames = {
* ...
* }
* }
* \endcode
*
* Finally, several constraint sets can be defined for the model.
*
* Example:
* \code
* model = {
* constraint_sets = {
* constraint_set_1_name = {
* {
* ...
* },
* {
* ...
* },
* },
* constraint_set_2_name = {
* ...
* },
* },
* }
* \endcode
*
* \note The table frames must contain all Frame Information Tables as a list
* and individual tables must *not* be specified with a key, i.e.
* \code
* frames = {
* some_frame = {
* ...
* },
* {
* ..
* }
* }
* \endcode
* is not possible as Lua does not retain the order of the individual
* frames when an explicit key is specified.
*
* \section luamodel_frame_table Frame Information Table
*
* The Frame Information Table is searched for values needed to call
* Model::AddBody(). The following fields are used by rbdl_luamodel
* (everything else is ignored):
*
* \par name (required, type: string):
* Name of the body that is being added. This name must be unique.
*
* \par parent (required, type: string):
* If the value is "ROOT" the parent frame of this body is assumed to be
* the base coordinate system, otherwise it must be the exact same string
* as was used for the "name"-field of the parent frame.
*
* \par body (optional, type: table)
* Specification of the dynamical parameters of the body. It uses the
* values (if existing):
* \code
* mass (scalar value, default 1.),
* com (3-d vector, default: (0., 0., 0.))
* inertia (3x3 matrix, default: identity matrix)
* \endcode
* \par
* to create a \ref RigidBodyDynamics::Body.
*
* \par joint (optional, type: table)
* Specifies the type of joint, fixed or up to 6 degrees of freedom. Each
* entry in the joint table should be a 6-d that defines the motion
* subspace of a single degree of freedom.
* \par
* Default joint type is a fixed joint that attaches the body rigidly to
* its parent.
* \par
* 3-DoF joints are described by using strings. The following 3-DoF
* joints are available:
*
* - "JointTypeSpherical": for singularity-free spherical joints
* - "JointTypeEulerZYX": Euler ZYX joint
* - "JointTypeEulerXYZ": Euler XYZ joint
* - "JointTypeEulerYXZ": Euler YXZ joint
* - "JointTypeTranslationXYZ": Free translational joint
*
* \par
* Examples:
* \code
* joint_fixed = {}
* joint_translate_x = { {0., 0., 0., 1., 0., 0.} }
* joint_translate_xy = {
* {0., 0., 0., 1., 0., 0.},
* {0., 0., 0., 0., 1., 0.}
* }
* joint_rotate_zyx = {
* {0., 0., 1., 0., 0., 0.},
* {0., 1., 0., 0., 0., 0.},
* {1., 0., 0., 0., 0., 0.},
* }
* joint_rotate_euler_zyx = { "JointTypeEulerZYX" }
* \endcode
*
* \par joint_frame (optional, type: table)
* Specifies the origin of the joint in the frame of the parent. It uses
* the values (if existing):
* \code
* r (3-d vector, default: (0., 0., 0.))
* E (3x3 matrix, default: identity matrix)
* \endcode
* \par
* for which r is the translation and E the rotation of the joint frame
*
* \section luamodel_constraint_table Constraint Information Table
* The Constraint Information Table is searched for values needed to call
* ConstraintSet::AddContactConstraint() or ConstraintSet::AddLoopConstraint().
* The employed fields are defined as follows.. Please note that different fields
* may be used for different constraint types.
*
* \par constraint_type (required, type: string)
* Specifies the type of constraints, either 'contact' or 'loop', other
* values will cause a failure while reading the file.
*
* \par name (optional, type: string)
* Specifies a name for the constraint.
*
* The following fields are used exclusively for contact constraints:
*
* \par body (required, type: string)
* The name of the body involved in the constraint.
*
* \par point(optional, type: table)
* The position of the contact point in body coordinates. Defaults to
* (0, 0, 0).
*
* \par normal(optional, type: table)
* The normal along which the constraint acts in world coordinates.
* Defaults to (0, 0, 0).
*
* \par normal_acceleration(optional, type: number)
* The normal acceleration along the constraint axis. Defaults to 0.
*
* The following fields are used exclusively for loop constraints:
*
* \par predecessor_body (required, type: string)
* The name of the predecessor body involved in the constraint.
*
* \par successor_body (required, type: string)
* The name of the successor body involved in the constraint.
*
* \par predecessor_transform (optional, type: table)
* The transform of the predecessor constrained frame with respect to
* the predecessor body frame. Defaults to the identity transform.
*
* \par sucessor_transform (optional, type: table)
* The transform of the sucessor constrained frame with respect to
* the sucessor body frame. Defaults to the identity transform.
*
* \par axis (optional, type: table)
* The 6d spatial axis along which the constraint acts, in coordinates
* relative to the predecessor constrained frame. Defaults to (0,0,0,0,0,0).
*
* \par stabilization_coefficient(optional, type: number)
* The stabilization coefficient for Baumgarte stabilization. Defaults to 1.
*
* \section luamodel_example Example
* Here is an example of a model:
* \include samplemodel.lua
*
* \section luamodel_example_constraints Example with constraints
* Here is an example of a model including constraints:
* \include sampleconstrainedmodel.lua
*
*/
/** \brief Reads a model from a Lua file.
*
* \param filename the name of the Lua file.
* \param model a pointer to the output Model structure.
* \param verbose specifies wether information on the model should be printed
* (default: true).
*
* \returns true if the model was read successfully.
*
* \note See \ref luamodel_introduction for information on how to define the
* Lua model.
*/
RBDL_DLLAPI
bool LuaModelReadFromFile (
const char* filename,
Model* model,
bool verbose = false);
/** \brief Reads a model and constraint sets from a Lua file.
*
* \param filename the name of the Lua file.
* \param model a pointer to the output Model structure.
* \param constraint_sets reference to a std::vector of ConstraintSet structures
* in which to save the information read from the file.
* \param constraint_set_names reference to a std::vector of std::string
* specifying the names of the constraint sets to be read from the Lua file.
* \param verbose specifies wether information on the model should be printed
* (default: true).
*
* \returns true if the model and constraint sets were read successfully.
*
* \note constraint_sets and constraint_set_names are required to have the same
* size. See \ref luamodel_introduction for information on how to define the
* Lua model.
*/
RBDL_DLLAPI
bool LuaModelReadFromFileWithConstraints (
const char* filename,
Model* model,
std::vector<ConstraintSet>& constraint_sets,
const std::vector<std::string>& constraint_set_names,
bool verbose = false);
/** \brief Reads a model from a lua_State.
*
* \param L a pointer to the lua_State.
* \param model a pointer to the output Model structure.
* \param verbose specifies wether information on the model should be printed
* (default: true).
*
* \returns true if the model was read successfully.
*/
RBDL_DLLAPI
bool LuaModelReadFromLuaState (
lua_State* L,
Model* model,
bool verbose = false);
/** @} */
}
}
/* _RBDL_LUAMODEL_H */
#endif