protot/data/shaders/lines/varying.def.sc

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vec4 v_color0 : COLOR = vec4(1.0, 0.0, 1.0, 1.0);
float v_path_length : FOG = 0.0;
vec3 a_position : POSITION;
vec3 a_texcoord0 : TEXCOORD0 = vec3(1.0, 0.0, 1.0);
vec3 a_texcoord1 : TEXCOORD1 = vec3(1.0, 0.0, 1.0);
vec2 a_texcoord2 : TEXCOORD2 = vec2(0.0, 0.0);
vec4 a_color0 : COLOR0;