138 lines
3.2 KiB
C++
138 lines
3.2 KiB
C++
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/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#include "shader_dxbc.h"
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#include "shader_dx9bc.h"
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#include "shader_spirv.h"
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namespace bgfx
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{
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static bool printAsm(uint32_t, const DxbcInstruction& _instruction, void* _userData)
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{
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bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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bx::write(writer, temp, (int32_t)strlen(temp) );
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return true;
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}
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static bool printAsm(uint32_t, const Dx9bcInstruction& _instruction, void* _userData)
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{
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bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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bx::write(writer, temp, (int32_t)strlen(temp) );
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return true;
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}
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static bool printAsm(uint32_t, const SpvInstruction& _instruction, void* _userData)
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{
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bx::WriterI* writer = reinterpret_cast<bx::WriterI*>(_userData);
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char temp[512];
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toString(temp, sizeof(temp), _instruction);
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bx::write(writer, temp, (int32_t)strlen(temp) );
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return true;
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}
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void disassembleByteCode(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
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{
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uint32_t magic;
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bx::peek(_reader, magic);
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if (magic == SPV_CHUNK_HEADER)
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{
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SpirV spirv;
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read(_reader, spirv, _err);
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parse(spirv.shader, printAsm, _writer, _err);
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}
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else if (magic == DXBC_CHUNK_HEADER)
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{
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DxbcContext dxbc;
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read(_reader, dxbc, _err);
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parse(dxbc.shader, printAsm, _writer, _err);
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}
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else
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{
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Dx9bc dx9bc;
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read(_reader, dx9bc, _err);
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parse(dx9bc.shader, printAsm, _writer, _err);
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}
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}
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void disassemble(bx::WriterI* _writer, bx::ReaderSeekerI* _reader, bx::Error* _err)
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{
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BX_ERROR_SCOPE(_err);
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uint32_t magic;
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bx::peek(_reader, magic);
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if (BGFX_CHUNK_MAGIC_CSH == magic
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|| BGFX_CHUNK_MAGIC_FSH == magic
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|| BGFX_CHUNK_MAGIC_VSH == magic)
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{
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bx::read(_reader, magic);
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uint32_t iohash;
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bx::read(_reader, iohash, _err);
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uint16_t count;
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bx::read(_reader, count, _err);
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if (!_err->isOk() ) { return; }
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for (uint32_t ii = 0; ii < count; ++ii)
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{
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uint8_t nameSize;
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bx::read(_reader, nameSize, _err);
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if (!_err->isOk() ) { return; }
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char name[256];
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bx::read(_reader, &name, nameSize, _err);
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name[nameSize] = '\0';
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uint8_t type;
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bx::read(_reader, type, _err);
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uint8_t num;
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bx::read(_reader, num, _err);
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uint16_t regIndex;
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bx::read(_reader, regIndex, _err);
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uint16_t regCount;
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bx::read(_reader, regCount, _err);
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}
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uint16_t shaderSize;
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bx::read(_reader, shaderSize, _err);
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if (!_err->isOk() ) { return; }
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uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
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bx::read(_reader, shaderCode, shaderSize, _err);
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bx::MemoryReader reader(shaderCode, shaderSize);
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disassembleByteCode(_writer, &reader, _err);
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bx::write(_writer, '\0', _err);
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BX_FREE(g_allocator, shaderCode);
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}
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else
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{
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disassembleByteCode(_writer, _reader, _err);
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}
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}
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void disassemble(bx::WriterI* _writer, const void* _data, uint32_t _size, bx::Error* _err)
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{
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bx::MemoryReader reader(_data, _size);
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disassemble(_writer, &reader, _err);
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}
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} // namespace bgfx
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