protot/shaders/lines/fs_lines_occluded.sc

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$input v_color0, v_path_length
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
if (mod(v_path_length * 20.0, 2) < 1.0)
discard;
gl_FragColor = v_color0 * 0.8;
}