protot/3rdparty/rbdl/tests/Human36Fixture.h

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#ifndef RBDL_HUMAN36_FIXTURE
#define RBDL_HUMAN36_FIXTURE
#include "rbdl/rbdl.h"
struct Human36 {
RigidBodyDynamics::Model *model;
RigidBodyDynamics::Model *model_emulated;
RigidBodyDynamics::Model *model_3dof;
RigidBodyDynamics::Math::VectorNd q;
RigidBodyDynamics::Math::VectorNd qdot;
RigidBodyDynamics::Math::VectorNd qddot;
RigidBodyDynamics::Math::VectorNd tau;
RigidBodyDynamics::Math::VectorNd qddot_emulated;
RigidBodyDynamics::Math::VectorNd qddot_3dof;
RigidBodyDynamics::ConstraintSet constraints_1B1C_emulated;
RigidBodyDynamics::ConstraintSet constraints_1B4C_emulated;
RigidBodyDynamics::ConstraintSet constraints_4B4C_emulated;
RigidBodyDynamics::ConstraintSet constraints_1B1C_3dof;
RigidBodyDynamics::ConstraintSet constraints_1B4C_3dof;
RigidBodyDynamics::ConstraintSet constraints_4B4C_3dof;
enum SegmentName {
SegmentPelvis = 0,
SegmentThigh,
SegmentShank,
SegmentFoot,
SegmentMiddleTrunk,
SegmentUpperTrunk,
SegmentUpperArm,
SegmentLowerArm,
SegmentHand,
SegmentHead,
SegmentNameLast
};
enum BodyName {
BodyPelvis,
BodyThighRight,
BodyShankRight,
BodyFootRight,
BodyThighLeft,
BodyShankLeft,
BodyFootLeft,
BodyMiddleTrunk,
BodyUpperTrunk,
BodyUpperArmRight,
BodyLowerArmRight,
BodyHandRight,
BodyUpperArmLeft,
BodyLowerArmLeft,
BodyHandLeft,
BodyHead,
BodyNameLast
};
enum DofNames {
PelvisTX,
PelvisTY,
PelvisTZ,
PelvisRY,
PelvisRX,
PelvisRZ,
HipRightRY,
HipRightRX,
HipRightRZ,
KneeRightRY,
AnkleRightRY,
AnkleRightRZ,
HipLeftRY,
HipLeftRX,
HipLeftRZ,
KneeLeftRY,
AnkleLeftRY,
AnkleLeftRZ,
LumbarRY,
LumbarRX,
LumbarRZ,
ShoulderRightRY,
ShoulderRightRX,
ShoulderRightRZ,
ElbowRightRY,
WristRightRY,
WristRightRZ,
ShoulderLeftRY,
ShoulderLeftRX,
ShoulderLeftRZ,
ElbowLeftRY,
WristLeftRY,
WristLeftRZ,
NeckRY,
NeckRX,
NeckRZ,
DofNameCount
};
double SegmentLengths[SegmentNameLast];
double SegmentMass[SegmentNameLast];
double SegmentCOM[SegmentNameLast][3];
double SegmentRadiiOfGyration[SegmentNameLast][3];
unsigned int body_id_emulated[BodyNameLast];
unsigned int body_id_3dof[BodyNameLast];
void initParameters () {
SegmentLengths[SegmentPelvis ] = 0.1457;
SegmentLengths[SegmentThigh ] = 0.4222;
SegmentLengths[SegmentShank ] = 0.4403;
SegmentLengths[SegmentFoot ] = 0.1037;
SegmentLengths[SegmentMiddleTrunk] = 0.2155;
SegmentLengths[SegmentUpperTrunk ] = 0.2421;
SegmentLengths[SegmentUpperArm ] = 0.2817;
SegmentLengths[SegmentLowerArm ] = 0.2689;
SegmentLengths[SegmentHand ] = 0.0862;
SegmentLengths[SegmentHead ] = 0.2429;
SegmentMass[SegmentPelvis ] = 0.8154;
SegmentMass[SegmentThigh ] = 10.3368;
SegmentMass[SegmentShank ] = 3.1609;
SegmentMass[SegmentFoot ] = 1.001;
SegmentMass[SegmentMiddleTrunk] = 16.33;
SegmentMass[SegmentUpperTrunk ] = 15.96;
SegmentMass[SegmentUpperArm ] = 1.9783;
SegmentMass[SegmentLowerArm ] = 1.1826;
SegmentMass[SegmentHand ] = 0.4453;
SegmentMass[SegmentHead ] = 5.0662;
SegmentCOM[SegmentPelvis ][0] = 0.;
SegmentCOM[SegmentPelvis ][1] = 0.;
SegmentCOM[SegmentPelvis ][2] = 0.0891;
SegmentCOM[SegmentThigh ][0] = 0.;
SegmentCOM[SegmentThigh ][1] = 0.;
SegmentCOM[SegmentThigh ][2] = -0.1729;
SegmentCOM[SegmentShank ][0] = 0.;
SegmentCOM[SegmentShank ][1] = 0.;
SegmentCOM[SegmentShank ][2] = -0.1963;
SegmentCOM[SegmentFoot ][0] = 0.1254;
SegmentCOM[SegmentFoot ][1] = 0.;
SegmentCOM[SegmentFoot ][2] = -0.0516;
SegmentCOM[SegmentMiddleTrunk][0] = 0.;
SegmentCOM[SegmentMiddleTrunk][1] = 0.;
SegmentCOM[SegmentMiddleTrunk][2] = 0.1185;
SegmentCOM[SegmentUpperTrunk ][0] = 0.;
SegmentCOM[SegmentUpperTrunk ][1] = 0.;
SegmentCOM[SegmentUpperTrunk ][2] = 0.1195;
SegmentCOM[SegmentUpperArm ][0] = 0.;
SegmentCOM[SegmentUpperArm ][1] = 0.;
SegmentCOM[SegmentUpperArm ][2] = -0.1626;
SegmentCOM[SegmentLowerArm ][0] = 0.;
SegmentCOM[SegmentLowerArm ][1] = 0.;
SegmentCOM[SegmentLowerArm ][2] = -0.1230;
SegmentCOM[SegmentHand ][0] = 0.;
SegmentCOM[SegmentHand ][1] = 0.;
SegmentCOM[SegmentHand ][2] = -0.0680;
SegmentCOM[SegmentHead ][0] = 0.;
SegmentCOM[SegmentHead ][1] = 0.;
SegmentCOM[SegmentHead ][2] = 1.1214;
SegmentRadiiOfGyration[SegmentPelvis ][0] = 0.0897;
SegmentRadiiOfGyration[SegmentPelvis ][1] = 0.0855;
SegmentRadiiOfGyration[SegmentPelvis ][2] = 0.0803;
SegmentRadiiOfGyration[SegmentThigh ][0] = 0.1389;
SegmentRadiiOfGyration[SegmentThigh ][1] = 0.0629;
SegmentRadiiOfGyration[SegmentThigh ][2] = 0.1389;
SegmentRadiiOfGyration[SegmentShank ][0] = 0.1123;
SegmentRadiiOfGyration[SegmentShank ][1] = 0.0454;
SegmentRadiiOfGyration[SegmentShank ][2] = 0.1096;
SegmentRadiiOfGyration[SegmentFoot ][0] = 0.0267;
SegmentRadiiOfGyration[SegmentFoot ][1] = 0.0129;
SegmentRadiiOfGyration[SegmentFoot ][2] = 0.0254;
SegmentRadiiOfGyration[SegmentMiddleTrunk][0] = 0.0970;
SegmentRadiiOfGyration[SegmentMiddleTrunk][1] = 0.1009;
SegmentRadiiOfGyration[SegmentMiddleTrunk][2] = 0.0825;
SegmentRadiiOfGyration[SegmentUpperTrunk ][0] = 0.1273;
SegmentRadiiOfGyration[SegmentUpperTrunk ][1] = 0.1172;
SegmentRadiiOfGyration[SegmentUpperTrunk ][2] = 0.0807;
SegmentRadiiOfGyration[SegmentUpperArm ][0] = 0.0803;
SegmentRadiiOfGyration[SegmentUpperArm ][1] = 0.0758;
SegmentRadiiOfGyration[SegmentUpperArm ][2] = 0.0445;
SegmentRadiiOfGyration[SegmentLowerArm ][0] = 0.0742;
SegmentRadiiOfGyration[SegmentLowerArm ][1] = 0.0713;
SegmentRadiiOfGyration[SegmentLowerArm ][2] = 0.0325;
SegmentRadiiOfGyration[SegmentHand ][0] = 0.0541;
SegmentRadiiOfGyration[SegmentHand ][1] = 0.0442;
SegmentRadiiOfGyration[SegmentHand ][2] = 0.0346;
SegmentRadiiOfGyration[SegmentHead ][0] = 0.0736;
SegmentRadiiOfGyration[SegmentHead ][1] = 0.0634;
SegmentRadiiOfGyration[SegmentHead ][2] = 0.0765;
};
RigidBodyDynamics::Body create_body (SegmentName segment) {
using namespace RigidBodyDynamics;
using namespace RigidBodyDynamics::Math;
Matrix3d inertia_C (Matrix3d::Zero());
inertia_C(0,0) = pow(SegmentRadiiOfGyration[segment][0] * SegmentLengths[segment], 2) * SegmentMass[segment];
inertia_C(1,1) = pow(SegmentRadiiOfGyration[segment][1] * SegmentLengths[segment], 2) * SegmentMass[segment];
inertia_C(2,2) = pow(SegmentRadiiOfGyration[segment][2] * SegmentLengths[segment], 2) * SegmentMass[segment];
return RigidBodyDynamics::Body (
SegmentMass[segment],
RigidBodyDynamics::Math::Vector3d (
SegmentCOM[segment][0],
SegmentCOM[segment][1],
SegmentCOM[segment][2]
),
inertia_C);
}
void generate () {
using namespace RigidBodyDynamics;
using namespace RigidBodyDynamics::Math;
Body pelvis_body = create_body (SegmentPelvis);
Body thigh_body = create_body (SegmentThigh);
Body shank_body = create_body (SegmentShank);
Body foot_body = create_body (SegmentFoot);
Body middle_trunk_body = create_body (SegmentMiddleTrunk);
Body upper_trunk_body = create_body (SegmentUpperTrunk);
Body upperarm_body = create_body (SegmentUpperArm);
Body lowerarm_body = create_body (SegmentLowerArm);
Body hand_body = create_body (SegmentHand);
Body head_body = create_body (SegmentHead);
Matrix3d zero_matrix (Matrix3d::Zero(3,3));
Body null_body (0., Vector3d (0., 0., 0.), zero_matrix);
Joint free_flyer (
SpatialVector (0., 0., 0., 1., 0., 0.),
SpatialVector (0., 0., 0., 0., 1., 0.),
SpatialVector (0., 0., 0., 0., 0., 1.),
SpatialVector (0., 1., 0., 0., 0., 0.),
SpatialVector (1., 0., 0., 0., 0., 0.),
SpatialVector (0., 0., 1., 0., 0., 0.)
);
Joint rot_yxz_emulated (
SpatialVector (0., 1., 0., 0., 0., 0.),
SpatialVector (1., 0., 0., 0., 0., 0.),
SpatialVector (0., 0., 1., 0., 0., 0.)
);
Joint trans_xyz = Joint(JointTypeTranslationXYZ);
Joint rot_yxz_3dof = Joint(JointTypeEulerYXZ);
Joint rot_yz (
SpatialVector (0., 1., 0., 0., 0., 0.),
SpatialVector (0., 0., 1., 0., 0., 0.)
);
Joint rot_y (
SpatialVector (0., 1., 0., 0., 0., 0.)
);
Joint fixed (JointTypeFixed);
// Generate emulated model
model_emulated->gravity = Vector3d (0., 0., -9.81);
body_id_emulated[BodyPelvis] = model_emulated->AddBody (0, Xtrans (Vector3d (0., 0., 0.)), free_flyer, pelvis_body, "pelvis");
// right leg
body_id_emulated[BodyThighRight] = model_emulated->AddBody (body_id_emulated[BodyPelvis], Xtrans(Vector3d(0., -0.0872, 0.)), rot_yxz_emulated, thigh_body, "thigh_r");
body_id_emulated[BodyShankRight] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentThigh])), rot_y, shank_body, "shank_r");
body_id_emulated[BodyFootRight] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentShank])), rot_yz, foot_body, "foot_r");
// left leg
body_id_emulated[BodyThighLeft] = model_emulated->AddBody (body_id_emulated[BodyPelvis], Xtrans(Vector3d(0., 0.0872, 0.)), rot_yxz_emulated, thigh_body, "thigh_l");
body_id_emulated[BodyShankLeft] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentThigh])), rot_y, shank_body, "shank_l");
body_id_emulated[BodyFootLeft] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentShank])), rot_yz, foot_body, "foot_l");
// trunk
body_id_emulated[BodyMiddleTrunk] = model_emulated->AddBody (body_id_emulated[BodyPelvis], Xtrans(Vector3d(0., 0., SegmentLengths[SegmentPelvis])), rot_yxz_emulated, middle_trunk_body, "middletrunk");
body_id_emulated[BodyUpperTrunk] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., SegmentLengths[SegmentMiddleTrunk])), fixed, upper_trunk_body, "uppertrunk");
// right arm
body_id_emulated[BodyUpperArmRight] = model_emulated->AddBody (body_id_emulated[BodyUpperTrunk], Xtrans(Vector3d(0., -0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz_emulated, upperarm_body, "upperarm_r");
body_id_emulated[BodyLowerArmRight] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentUpperArm])), rot_y, lowerarm_body, "lowerarm_r");
body_id_emulated[BodyHandRight] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentLowerArm])), rot_yz, hand_body, "hand_r");
// left arm
body_id_emulated[BodyUpperArmLeft] = model_emulated->AddBody (body_id_emulated[BodyUpperTrunk], Xtrans(Vector3d(0., 0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz_emulated, upperarm_body, "upperarm_l");
body_id_emulated[BodyLowerArmLeft] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentUpperArm])), rot_y, lowerarm_body, "lowerarm_l");
body_id_emulated[BodyHandLeft] = model_emulated->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentLowerArm])), rot_yz, hand_body, "hand_l");
// head
body_id_emulated[BodyHead] = model_emulated->AddBody (body_id_emulated[BodyUpperTrunk], Xtrans(Vector3d(0., 0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz_emulated, upperarm_body, "head");
// Generate 3dof model
model_3dof->gravity = Vector3d (0., 0., -9.81);
unsigned int pelvis_trans = model_3dof->AddBody (0, Xtrans(Vector3d (0., 0., 0.)), trans_xyz, null_body, "pelvis_trans_xyz");
body_id_3dof[BodyPelvis] = model_3dof->AddBody (pelvis_trans, Xtrans (Vector3d (0., 0., 0.)), rot_yxz_3dof, pelvis_body, "pelvis");
// body_id_3dof[BodyPelvis] = model_3dof->AddBody (0, Xtrans (Vector3d (0., 0., 0.)), free_flyer, pelvis_body, "pelvis");
// right leg
body_id_3dof[BodyThighRight] = model_3dof->AddBody (body_id_3dof[BodyPelvis], Xtrans(Vector3d(0., -0.0872, 0.)), rot_yxz_3dof, thigh_body, "thigh_r");
body_id_3dof[BodyShankRight] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentThigh])), rot_y, shank_body, "shank_r");
body_id_3dof[BodyFootRight] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentShank])), rot_yz, foot_body, "foot_r");
// left leg
body_id_3dof[BodyThighLeft] = model_3dof->AddBody (body_id_3dof[BodyPelvis], Xtrans(Vector3d(0., 0.0872, 0.)), rot_yxz_3dof, thigh_body, "thigh_l");
body_id_3dof[BodyShankLeft] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentThigh])), rot_y, shank_body, "shank_l");
body_id_3dof[BodyFootLeft] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentShank])), rot_yz, foot_body, "foot_l");
// trunk
body_id_3dof[BodyMiddleTrunk] = model_3dof->AddBody (body_id_3dof[BodyPelvis], Xtrans(Vector3d(0., 0., SegmentLengths[SegmentPelvis])), rot_yxz_3dof, middle_trunk_body, "middletrunk");
body_id_3dof[BodyUpperTrunk] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., SegmentLengths[SegmentMiddleTrunk])), fixed, upper_trunk_body, "uppertrunk");
// right arm
body_id_3dof[BodyUpperArmRight] = model_3dof->AddBody (body_id_3dof[BodyUpperTrunk], Xtrans(Vector3d(0., -0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz_3dof, upperarm_body, "upperarm_r");
body_id_3dof[BodyLowerArmRight] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentUpperArm])), rot_y, lowerarm_body, "lowerarm_r");
body_id_3dof[BodyHandRight] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentLowerArm])), rot_yz, hand_body, "hand_r");
// left arm
body_id_3dof[BodyUpperArmLeft] = model_3dof->AddBody (body_id_3dof[BodyUpperTrunk], Xtrans(Vector3d(0., 0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz_3dof, upperarm_body, "upperarm_l");
body_id_3dof[BodyLowerArmLeft] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentUpperArm])), rot_y, lowerarm_body, "lowerarm_l");
body_id_3dof[BodyHandLeft] = model_3dof->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentLowerArm])), rot_yz, hand_body, "hand_l");
// head
body_id_3dof[BodyHead] = model_3dof->AddBody (body_id_3dof[BodyUpperTrunk], Xtrans(Vector3d(0., 0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz_3dof, upperarm_body, "head");
}
void initConstraintSets () {
using namespace RigidBodyDynamics;
using namespace RigidBodyDynamics::Math;
unsigned int foot_r_emulated = model_emulated->GetBodyId ("foot_r");
unsigned int foot_l_emulated = model_emulated->GetBodyId ("foot_l");
unsigned int hand_r_emulated = model_emulated->GetBodyId ("hand_r");
unsigned int hand_l_emulated = model_emulated->GetBodyId ("hand_l");
constraints_1B1C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_1B1C_emulated.Bind (*model_emulated);
constraints_1B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_1B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_1B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_1B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_1B4C_emulated.Bind (*model_emulated);
constraints_4B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_emulated.AddContactConstraint (foot_r_emulated, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.AddContactConstraint (foot_l_emulated, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.AddContactConstraint (foot_l_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_emulated.AddContactConstraint (foot_l_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_emulated.AddContactConstraint (foot_l_emulated, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.AddContactConstraint (hand_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.AddContactConstraint (hand_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_emulated.AddContactConstraint (hand_r_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_emulated.AddContactConstraint (hand_r_emulated, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.AddContactConstraint (hand_l_emulated, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.AddContactConstraint (hand_l_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_emulated.AddContactConstraint (hand_l_emulated, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_emulated.AddContactConstraint (hand_l_emulated, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_emulated.Bind (*model);
unsigned int foot_r_3dof = model_3dof->GetBodyId ("foot_r");
unsigned int foot_l_3dof = model_3dof->GetBodyId ("foot_l");
unsigned int hand_r_3dof = model_3dof->GetBodyId ("hand_r");
unsigned int hand_l_3dof = model_3dof->GetBodyId ("hand_l");
constraints_1B1C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_1B1C_3dof.Bind (*model_3dof);
constraints_1B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_1B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_1B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_1B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_1B4C_3dof.Bind (*model_3dof);
constraints_4B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_3dof.AddContactConstraint (foot_r_3dof, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.AddContactConstraint (foot_l_3dof, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.AddContactConstraint (foot_l_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_3dof.AddContactConstraint (foot_l_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_3dof.AddContactConstraint (foot_l_3dof, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.AddContactConstraint (hand_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.AddContactConstraint (hand_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_3dof.AddContactConstraint (hand_r_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_3dof.AddContactConstraint (hand_r_3dof, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.AddContactConstraint (hand_l_3dof, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.AddContactConstraint (hand_l_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
constraints_4B4C_3dof.AddContactConstraint (hand_l_3dof, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
constraints_4B4C_3dof.AddContactConstraint (hand_l_3dof, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
constraints_4B4C_3dof.Bind (*model_3dof);
}
void randomizeStates () {
for (int i = 0; i < q.size(); i++) {
q[i] = 0.4 * M_PI * static_cast<double>(rand()) / static_cast<double>(RAND_MAX);
qdot[i] = 0.5 * M_PI * static_cast<double>(rand()) / static_cast<double>(RAND_MAX);
tau[i] = 0.5 * M_PI * static_cast<double>(rand()) / static_cast<double>(RAND_MAX);
qddot[i] = 0.5 * M_PI * static_cast<double>(rand()) / static_cast<double>(RAND_MAX);
}
qddot_emulated = qddot;
qddot_3dof = qddot;
}
Human36 () {
ClearLogOutput();
using namespace RigidBodyDynamics;
using namespace RigidBodyDynamics::Math;
initParameters();
model_emulated = new RigidBodyDynamics::Model();
model_3dof = new RigidBodyDynamics::Model();
model = model_emulated;
generate();
initConstraintSets();
q = VectorNd::Zero (model_emulated->q_size);
qdot = VectorNd::Zero (model_emulated->qdot_size);
qddot = VectorNd::Zero (model_emulated->qdot_size);
tau = VectorNd::Zero (model_emulated->qdot_size);
qddot_emulated = VectorNd::Zero (model_emulated->qdot_size);
qddot_3dof= VectorNd::Zero (model_emulated->qdot_size);
};
~Human36 () {
delete model_emulated;
delete model_3dof;
}
};
#endif