protot/3rdparty/rbdl/addons/benchmark/SampleData.h

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#ifndef _SAMPLE_DATA_H
#define _SAMPLE_DATA_H
struct SampleData {
SampleData() :
count (0), q(NULL), qdot(NULL), qddot(NULL), tau(NULL)
{}
~SampleData() {
deleteData();
}
SampleData(const SampleData &data) {
count = data.count;
q = new RigidBodyDynamics::Math::VectorNd[count];
qdot = new RigidBodyDynamics::Math::VectorNd[count];
qddot = new RigidBodyDynamics::Math::VectorNd[count];
tau = new RigidBodyDynamics::Math::VectorNd[count];
for (int si = 0; si < count; si++) {
q[si] = data.q[si];
qdot[si] = data.qdot[si];
qddot[si] = data.qddot[si];
tau[si] = data.tau[si];
}
}
SampleData& operator= (const SampleData &data) {
if (this != &data) {
deleteData();
*this = SampleData (data);
}
return *this;
}
unsigned int count;
RigidBodyDynamics::Math::VectorNd *q;
RigidBodyDynamics::Math::VectorNd *qdot;
RigidBodyDynamics::Math::VectorNd *qddot;
RigidBodyDynamics::Math::VectorNd *tau;
void deleteData() {
count = 0;
if (q)
delete[] q;
q = NULL;
if (qdot)
delete[] qdot;
qdot = NULL;
if (qddot)
delete[] qddot;
qddot = NULL;
if (tau)
delete[] tau;
tau = NULL;
}
void fillRandom (int dof_count, int sample_count) {
deleteData();
count = sample_count;
q = new RigidBodyDynamics::Math::VectorNd[count];
qdot = new RigidBodyDynamics::Math::VectorNd[count];
qddot = new RigidBodyDynamics::Math::VectorNd[count];
tau = new RigidBodyDynamics::Math::VectorNd[count];
for (int si = 0; si < count; si++) {
q[si].resize (dof_count);
qdot[si].resize (dof_count);
qddot[si].resize (dof_count);
tau[si].resize (dof_count);
for (int i = 0; i < dof_count; i++) {
q[si][i] = (static_cast<double>(rand()) / static_cast<double>(RAND_MAX)) * 2. -1.;
qdot[si][i] = (static_cast<double>(rand()) / static_cast<double>(RAND_MAX)) * 2. -1.;
qddot[si][i] = (static_cast<double>(rand()) / static_cast<double>(RAND_MAX)) * 2. -1.;
tau[si][i] = (static_cast<double>(rand()) / static_cast<double>(RAND_MAX)) * 2. -1.;
}
}
}
};
#endif