protot/3rdparty/bgfx/examples/common/camera.h

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2016-08-29 22:31:11 +02:00
/*
* Copyright 2013 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef CAMERA_H_HEADER_GUARD
#define CAMERA_H_HEADER_GUARD
#include "entry/entry.h"
#define CAMERA_KEY_FORWARD UINT8_C(0x01)
#define CAMERA_KEY_BACKWARD UINT8_C(0x02)
#define CAMERA_KEY_LEFT UINT8_C(0x04)
#define CAMERA_KEY_RIGHT UINT8_C(0x08)
#define CAMERA_KEY_UP UINT8_C(0x10)
#define CAMERA_KEY_DOWN UINT8_C(0x20)
///
void cameraCreate();
///
void cameraDestroy();
///
void cameraSetPosition(const float* _pos);
///
void cameraSetHorizontalAngle(float _horizontalAngle);
///
void cameraSetVerticalAngle(float _verticalAngle);
///
void cameraSetKeyState(uint8_t _key, bool _down);
///
void cameraGetViewMtx(float* _viewMtx);
///
void cameraGetPosition(float* _pos);
///
void cameraGetAt(float* _at);
///
void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState);
#endif // CAMERA_H_HEADER_GUARD