hlsl.samplecmp.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r00' ( temp float)
0:42          texture ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r02' ( temp float)
0:43          texture ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r04' ( temp float)
0:44          texture ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r20' ( temp float)
0:47          texture ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r22' ( temp float)
0:48          texture ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r24' ( temp float)
0:49          texture ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r50' ( temp float)
0:53          texture ( temp float)
0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
0:53              'g_tTexcdf4' ( uniform textureCube)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:53              Constant:
0:53                0.750000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r52' ( temp float)
0:54          texture ( temp float)
0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54              'g_tTexcdi4' ( uniform itextureCube)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:54              Constant:
0:54                0.750000
0:55      Sequence
0:55        move second child to first child ( temp float)
0:55          'r54' ( temp float)
0:55          texture ( temp float)
0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55              'g_tTexcdu4' ( uniform utextureCube)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:55              Constant:
0:55                0.750000
0:57      move second child to first child ( temp 4-component vector of float)
0:57        Color: direct index for structure ( temp 4-component vector of float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child ( temp float)
0:58        Depth: direct index for structure ( temp float)
0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Branch: Return with expression
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r00' ( temp float)
0:42          texture ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r02' ( temp float)
0:43          texture ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r04' ( temp float)
0:44          texture ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r20' ( temp float)
0:47          texture ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r22' ( temp float)
0:48          texture ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r24' ( temp float)
0:49          texture ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r50' ( temp float)
0:53          texture ( temp float)
0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
0:53              'g_tTexcdf4' ( uniform textureCube)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:53              Constant:
0:53                0.750000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r52' ( temp float)
0:54          texture ( temp float)
0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54              'g_tTexcdi4' ( uniform itextureCube)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:54              Constant:
0:54                0.750000
0:55      Sequence
0:55        move second child to first child ( temp float)
0:55          'r54' ( temp float)
0:55          texture ( temp float)
0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55              'g_tTexcdu4' ( uniform utextureCube)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:55              Constant:
0:55                0.750000
0:57      move second child to first child ( temp 4-component vector of float)
0:57        Color: direct index for structure ( temp 4-component vector of float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child ( temp float)
0:58        Depth: direct index for structure ( temp float)
0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Branch: Return with expression
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 207

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 164 168
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "r00"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 31  "r02"
                              Name 35  "g_tTex1di4"
                              Name 44  "r04"
                              Name 48  "g_tTex1du4"
                              Name 57  "r20"
                              Name 60  "g_tTex2df4"
                              Name 74  "r22"
                              Name 77  "g_tTex2di4"
                              Name 88  "r24"
                              Name 91  "g_tTex2du4"
                              Name 102  "r50"
                              Name 105  "g_tTexcdf4"
                              Name 119  "r52"
                              Name 122  "g_tTexcdi4"
                              Name 134  "r54"
                              Name 137  "g_tTexcdu4"
                              Name 150  "psout"
                              Name 161  "flattenTemp"
                              Name 164  "Color"
                              Name 168  "Depth"
                              Name 173  "g_tTex3df4"
                              Name 176  "g_tTex3di4"
                              Name 179  "g_tTex3du4"
                              Name 182  "g_tTex1df4a"
                              Name 185  "g_tTex1di4a"
                              Name 188  "g_tTex1du4a"
                              Name 191  "g_tTex2df4a"
                              Name 194  "g_tTex2di4a"
                              Name 197  "g_tTex2du4a"
                              Name 200  "g_tTexcdf4a"
                              Name 203  "g_tTexcdi4a"
                              Name 206  "g_tTexcdu4a"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 35(g_tTex1di4) DescriptorSet 0
                              Decorate 48(g_tTex1du4) DescriptorSet 0
                              Decorate 60(g_tTex2df4) DescriptorSet 0
                              Decorate 77(g_tTex2di4) DescriptorSet 0
                              Decorate 91(g_tTex2du4) DescriptorSet 0
                              Decorate 105(g_tTexcdf4) DescriptorSet 0
                              Decorate 122(g_tTexcdi4) DescriptorSet 0
                              Decorate 137(g_tTexcdu4) DescriptorSet 0
                              Decorate 164(Color) Location 0
                              Decorate 168(Depth) BuiltIn FragDepth
                              Decorate 173(g_tTex3df4) DescriptorSet 0
                              Decorate 176(g_tTex3di4) DescriptorSet 0
                              Decorate 179(g_tTex3du4) DescriptorSet 0
                              Decorate 182(g_tTex1df4a) DescriptorSet 0
                              Decorate 185(g_tTex1di4a) DescriptorSet 0
                              Decorate 188(g_tTex1du4a) DescriptorSet 0
                              Decorate 191(g_tTex2df4a) DescriptorSet 0
                              Decorate 194(g_tTex2di4a) DescriptorSet 0
                              Decorate 197(g_tTex2du4a) DescriptorSet 0
                              Decorate 200(g_tTexcdf4a) DescriptorSet 0
                              Decorate 203(g_tTexcdi4a) DescriptorSet 0
                              Decorate 206(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeImage 6(float) 1D depth sampled format:Unknown
              23:             TypeSampledImage 22
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1061158912
              27:             TypeVector 6(float) 2
              32:             TypeInt 32 1
              33:             TypeImage 32(int) 1D sampled format:Unknown
              34:             TypePointer UniformConstant 33
  35(g_tTex1di4):     34(ptr) Variable UniformConstant
              38:             TypeImage 32(int) 1D depth sampled format:Unknown
              39:             TypeSampledImage 38
              45:             TypeInt 32 0
              46:             TypeImage 45(int) 1D sampled format:Unknown
              47:             TypePointer UniformConstant 46
  48(g_tTex1du4):     47(ptr) Variable UniformConstant
              51:             TypeImage 45(int) 1D depth sampled format:Unknown
              52:             TypeSampledImage 51
              58:             TypeImage 6(float) 2D sampled format:Unknown
              59:             TypePointer UniformConstant 58
  60(g_tTex2df4):     59(ptr) Variable UniformConstant
              63:             TypeImage 6(float) 2D depth sampled format:Unknown
              64:             TypeSampledImage 63
              66:    6(float) Constant 1045220557
              67:   27(fvec2) ConstantComposite 25 66
              68:             TypeVector 6(float) 3
              75:             TypeImage 32(int) 2D sampled format:Unknown
              76:             TypePointer UniformConstant 75
  77(g_tTex2di4):     76(ptr) Variable UniformConstant
              80:             TypeImage 32(int) 2D depth sampled format:Unknown
              81:             TypeSampledImage 80
              89:             TypeImage 45(int) 2D sampled format:Unknown
              90:             TypePointer UniformConstant 89
  91(g_tTex2du4):     90(ptr) Variable UniformConstant
              94:             TypeImage 45(int) 2D depth sampled format:Unknown
              95:             TypeSampledImage 94
             103:             TypeImage 6(float) Cube sampled format:Unknown
             104:             TypePointer UniformConstant 103
 105(g_tTexcdf4):    104(ptr) Variable UniformConstant
             108:             TypeImage 6(float) Cube depth sampled format:Unknown
             109:             TypeSampledImage 108
             111:    6(float) Constant 1050253722
             112:   68(fvec3) ConstantComposite 25 66 111
             120:             TypeImage 32(int) Cube sampled format:Unknown
             121:             TypePointer UniformConstant 120
 122(g_tTexcdi4):    121(ptr) Variable UniformConstant
             125:             TypeImage 32(int) Cube depth sampled format:Unknown
             126:             TypeSampledImage 125
             135:             TypeImage 45(int) Cube sampled format:Unknown
             136:             TypePointer UniformConstant 135
 137(g_tTexcdu4):    136(ptr) Variable UniformConstant
             140:             TypeImage 45(int) Cube depth sampled format:Unknown
             141:             TypeSampledImage 140
             149:             TypePointer Function 8(PS_OUTPUT)
             151:     32(int) Constant 0
             152:    6(float) Constant 1065353216
             153:    7(fvec4) ConstantComposite 152 152 152 152
             154:             TypePointer Function 7(fvec4)
             156:     32(int) Constant 1
             163:             TypePointer Output 7(fvec4)
      164(Color):    163(ptr) Variable Output
             167:             TypePointer Output 6(float)
      168(Depth):    167(ptr) Variable Output
             171:             TypeImage 6(float) 3D sampled format:Unknown
             172:             TypePointer UniformConstant 171
 173(g_tTex3df4):    172(ptr) Variable UniformConstant
             174:             TypeImage 32(int) 3D sampled format:Unknown
             175:             TypePointer UniformConstant 174
 176(g_tTex3di4):    175(ptr) Variable UniformConstant
             177:             TypeImage 45(int) 3D sampled format:Unknown
             178:             TypePointer UniformConstant 177
 179(g_tTex3du4):    178(ptr) Variable UniformConstant
             180:             TypeImage 6(float) 1D array sampled format:Unknown
             181:             TypePointer UniformConstant 180
182(g_tTex1df4a):    181(ptr) Variable UniformConstant
             183:             TypeImage 32(int) 1D array sampled format:Unknown
             184:             TypePointer UniformConstant 183
185(g_tTex1di4a):    184(ptr) Variable UniformConstant
             186:             TypeImage 45(int) 1D array sampled format:Unknown
             187:             TypePointer UniformConstant 186
188(g_tTex1du4a):    187(ptr) Variable UniformConstant
             189:             TypeImage 6(float) 2D array sampled format:Unknown
             190:             TypePointer UniformConstant 189
191(g_tTex2df4a):    190(ptr) Variable UniformConstant
             192:             TypeImage 32(int) 2D array sampled format:Unknown
             193:             TypePointer UniformConstant 192
194(g_tTex2di4a):    193(ptr) Variable UniformConstant
             195:             TypeImage 45(int) 2D array sampled format:Unknown
             196:             TypePointer UniformConstant 195
197(g_tTex2du4a):    196(ptr) Variable UniformConstant
             198:             TypeImage 6(float) Cube array sampled format:Unknown
             199:             TypePointer UniformConstant 198
200(g_tTexcdf4a):    199(ptr) Variable UniformConstant
             201:             TypeImage 32(int) Cube array sampled format:Unknown
             202:             TypePointer UniformConstant 201
203(g_tTexcdi4a):    202(ptr) Variable UniformConstant
             204:             TypeImage 45(int) Cube array sampled format:Unknown
             205:             TypePointer UniformConstant 204
206(g_tTexcdu4a):    205(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
161(flattenTemp):    149(ptr) Variable Function
             162:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 161(flattenTemp) 162
             165:    154(ptr) AccessChain 161(flattenTemp) 151
             166:    7(fvec4) Load 165
                              Store 164(Color) 166
             169:     12(ptr) AccessChain 161(flattenTemp) 156
             170:    6(float) Load 169
                              Store 168(Depth) 170
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r00):     12(ptr) Variable Function
         31(r02):     12(ptr) Variable Function
         44(r04):     12(ptr) Variable Function
         57(r20):     12(ptr) Variable Function
         74(r22):     12(ptr) Variable Function
         88(r24):     12(ptr) Variable Function
        102(r50):     12(ptr) Variable Function
        119(r52):     12(ptr) Variable Function
        134(r54):     12(ptr) Variable Function
      150(psout):    149(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              24:          23 SampledImage 17 21
              28:   27(fvec2) CompositeConstruct 25 26
              29:    6(float) CompositeExtract 28 1
              30:    6(float) ImageSampleDrefImplicitLod 24 28 29
                              Store 13(r00) 30
              36:          33 Load 35(g_tTex1di4)
              37:          18 Load 20(g_sSamp)
              40:          39 SampledImage 36 37
              41:   27(fvec2) CompositeConstruct 25 26
              42:    6(float) CompositeExtract 41 1
              43:    6(float) ImageSampleDrefImplicitLod 40 41 42
                              Store 31(r02) 43
              49:          46 Load 48(g_tTex1du4)
              50:          18 Load 20(g_sSamp)
              53:          52 SampledImage 49 50
              54:   27(fvec2) CompositeConstruct 25 26
              55:    6(float) CompositeExtract 54 1
              56:    6(float) ImageSampleDrefImplicitLod 53 54 55
                              Store 44(r04) 56
              61:          58 Load 60(g_tTex2df4)
              62:          18 Load 20(g_sSamp)
              65:          64 SampledImage 61 62
              69:    6(float) CompositeExtract 67 0
              70:    6(float) CompositeExtract 67 1
              71:   68(fvec3) CompositeConstruct 69 70 26
              72:    6(float) CompositeExtract 71 2
              73:    6(float) ImageSampleDrefImplicitLod 65 71 72
                              Store 57(r20) 73
              78:          75 Load 77(g_tTex2di4)
              79:          18 Load 20(g_sSamp)
              82:          81 SampledImage 78 79
              83:    6(float) CompositeExtract 67 0
              84:    6(float) CompositeExtract 67 1
              85:   68(fvec3) CompositeConstruct 83 84 26
              86:    6(float) CompositeExtract 85 2
              87:    6(float) ImageSampleDrefImplicitLod 82 85 86
                              Store 74(r22) 87
              92:          89 Load 91(g_tTex2du4)
              93:          18 Load 20(g_sSamp)
              96:          95 SampledImage 92 93
              97:    6(float) CompositeExtract 67 0
              98:    6(float) CompositeExtract 67 1
              99:   68(fvec3) CompositeConstruct 97 98 26
             100:    6(float) CompositeExtract 99 2
             101:    6(float) ImageSampleDrefImplicitLod 96 99 100
                              Store 88(r24) 101
             106:         103 Load 105(g_tTexcdf4)
             107:          18 Load 20(g_sSamp)
             110:         109 SampledImage 106 107
             113:    6(float) CompositeExtract 112 0
             114:    6(float) CompositeExtract 112 1
             115:    6(float) CompositeExtract 112 2
             116:    7(fvec4) CompositeConstruct 113 114 115 26
             117:    6(float) CompositeExtract 116 3
             118:    6(float) ImageSampleDrefImplicitLod 110 116 117
                              Store 102(r50) 118
             123:         120 Load 122(g_tTexcdi4)
             124:          18 Load 20(g_sSamp)
             127:         126 SampledImage 123 124
             128:    6(float) CompositeExtract 112 0
             129:    6(float) CompositeExtract 112 1
             130:    6(float) CompositeExtract 112 2
             131:    7(fvec4) CompositeConstruct 128 129 130 26
             132:    6(float) CompositeExtract 131 3
             133:    6(float) ImageSampleDrefImplicitLod 127 131 132
                              Store 119(r52) 133
             138:         135 Load 137(g_tTexcdu4)
             139:          18 Load 20(g_sSamp)
             142:         141 SampledImage 138 139
             143:    6(float) CompositeExtract 112 0
             144:    6(float) CompositeExtract 112 1
             145:    6(float) CompositeExtract 112 2
             146:    7(fvec4) CompositeConstruct 143 144 145 26
             147:    6(float) CompositeExtract 146 3
             148:    6(float) ImageSampleDrefImplicitLod 142 146 147
                              Store 134(r54) 148
             155:    154(ptr) AccessChain 150(psout) 151
                              Store 155 153
             157:     12(ptr) AccessChain 150(psout) 156
                              Store 157 152
             158:8(PS_OUTPUT) Load 150(psout)
                              ReturnValue 158
                              FunctionEnd
