hlsl.structbuffer.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12  Function Definition: @main(u1; ( temp 4-component vector of float)
0:12    Function Parameters: 
0:12      'pos' ( in uint)
0:?     Sequence
0:13      Sequence
0:13        move second child to first child ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13          'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13            @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:13              Constant:
0:13                0 (const uint)
0:13            'pos' ( in uint)
0:17      Sequence
0:17        move second child to first child ( temp uint)
0:17          'size' ( temp uint)
0:17          array length ( temp uint)
0:17            @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:17              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:17              Constant:
0:17                0 (const uint)
0:17        move second child to first child ( temp uint)
0:17          'stride' ( temp uint)
0:17          Constant:
0:17            32 (const uint)
0:19      Test condition and select ( temp void)
0:19        Condition
0:19        test: direct index for structure ( temp bool)
0:19          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:19            @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:19              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:19              Constant:
0:19                0 (const uint)
0:19            'pos' ( in uint)
0:19          Constant:
0:19            1 (const int)
0:19        true case
0:20        Branch: Return with expression
0:?           Construct vec4 ( temp 4-component vector of float)
0:20            add ( temp 3-component vector of float)
0:20              color: direct index for structure ( temp 3-component vector of float)
0:20                indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:20                  @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:20                    'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:20                    Constant:
0:20                      0 (const uint)
0:20                  'pos' ( in uint)
0:20                Constant:
0:20                  0 (const int)
0:20              indirect index (layout( row_major std430) buffer float)
0:20                @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
0:20                  'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
0:20                  Constant:
0:20                    0 (const uint)
0:20                'pos' ( in uint)
0:20            Constant:
0:20              0.000000
0:19        false case
0:22        Branch: Return with expression
0:22          Construct vec4 ( temp 4-component vector of float)
0:22            add ( temp float)
0:22              add ( temp float)
0:22                direct index ( temp float)
0:22                  color: direct index for structure ( temp 3-component vector of float)
0:22                    'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:22                    Constant:
0:22                      0 (const int)
0:22                  Constant:
0:22                    0 (const int)
0:22                Convert uint to float ( temp float)
0:22                  'size' ( temp uint)
0:22              Convert uint to float ( temp float)
0:22                'stride' ( temp uint)
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp uint)
0:?         'pos' ( temp uint)
0:?         'pos' (layout( location=0) in uint)
0:12      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12        Function Call: @main(u1; ( temp 4-component vector of float)
0:?           'pos' ( temp uint)
0:?   Linker Objects
0:?     'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:?     'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' (layout( location=0) in uint)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12  Function Definition: @main(u1; ( temp 4-component vector of float)
0:12    Function Parameters: 
0:12      'pos' ( in uint)
0:?     Sequence
0:13      Sequence
0:13        move second child to first child ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13          'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13            @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:13              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:13              Constant:
0:13                0 (const uint)
0:13            'pos' ( in uint)
0:17      Sequence
0:17        move second child to first child ( temp uint)
0:17          'size' ( temp uint)
0:17          array length ( temp uint)
0:17            @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:17              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:17              Constant:
0:17                0 (const uint)
0:17        move second child to first child ( temp uint)
0:17          'stride' ( temp uint)
0:17          Constant:
0:17            32 (const uint)
0:19      Test condition and select ( temp void)
0:19        Condition
0:19        test: direct index for structure ( temp bool)
0:19          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:19            @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:19              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:19              Constant:
0:19                0 (const uint)
0:19            'pos' ( in uint)
0:19          Constant:
0:19            1 (const int)
0:19        true case
0:20        Branch: Return with expression
0:?           Construct vec4 ( temp 4-component vector of float)
0:20            add ( temp 3-component vector of float)
0:20              color: direct index for structure ( temp 3-component vector of float)
0:20                indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:20                  @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:20                    'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:20                    Constant:
0:20                      0 (const uint)
0:20                  'pos' ( in uint)
0:20                Constant:
0:20                  0 (const int)
0:20              indirect index (layout( row_major std430) buffer float)
0:20                @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
0:20                  'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
0:20                  Constant:
0:20                    0 (const uint)
0:20                'pos' ( in uint)
0:20            Constant:
0:20              0.000000
0:19        false case
0:22        Branch: Return with expression
0:22          Construct vec4 ( temp 4-component vector of float)
0:22            add ( temp float)
0:22              add ( temp float)
0:22                direct index ( temp float)
0:22                  color: direct index for structure ( temp 3-component vector of float)
0:22                    'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
0:22                    Constant:
0:22                      0 (const int)
0:22                  Constant:
0:22                    0 (const int)
0:22                Convert uint to float ( temp float)
0:22                  'size' ( temp uint)
0:22              Convert uint to float ( temp float)
0:22                'stride' ( temp uint)
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp uint)
0:?         'pos' ( temp uint)
0:?         'pos' (layout( location=0) in uint)
0:12      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12        Function Call: @main(u1; ( temp 4-component vector of float)
0:?           'pos' ( temp uint)
0:?   Linker Objects
0:?     'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
0:?     'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' (layout( location=0) in uint)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 94

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 87 90
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 12  "@main(u1;"
                              Name 11  "pos"
                              Name 16  "sb_t"
                              MemberName 16(sb_t) 0  "color"
                              MemberName 16(sb_t) 1  "test"
                              MemberName 16(sb_t) 2  "test2"
                              Name 18  "mydata"
                              Name 19  "sb_t"
                              MemberName 19(sb_t) 0  "color"
                              MemberName 19(sb_t) 1  "test"
                              MemberName 19(sb_t) 2  "test2"
                              Name 21  "sbuf"
                              MemberName 21(sbuf) 0  "@data"
                              Name 23  "sbuf"
                              Name 40  "size"
                              Name 42  "stride"
                              Name 57  "sbuf2"
                              MemberName 57(sbuf2) 0  "@data"
                              Name 59  "sbuf2"
                              Name 85  "pos"
                              Name 87  "pos"
                              Name 90  "@entryPointOutput"
                              Name 91  "param"
                              MemberDecorate 19(sb_t) 0 NonWritable
                              MemberDecorate 19(sb_t) 0 Offset 0
                              MemberDecorate 19(sb_t) 1 NonWritable
                              MemberDecorate 19(sb_t) 1 Offset 12
                              MemberDecorate 19(sb_t) 2 NonWritable
                              MemberDecorate 19(sb_t) 2 Offset 16
                              Decorate 20 ArrayStride 32
                              MemberDecorate 21(sbuf) 0 NonWritable
                              MemberDecorate 21(sbuf) 0 Offset 0
                              Decorate 21(sbuf) BufferBlock
                              Decorate 23(sbuf) DescriptorSet 0
                              Decorate 23(sbuf) Binding 10
                              Decorate 56 ArrayStride 4
                              MemberDecorate 57(sbuf2) 0 NonWritable
                              MemberDecorate 57(sbuf2) 0 Offset 0
                              Decorate 57(sbuf2) BufferBlock
                              Decorate 59(sbuf2) DescriptorSet 0
                              Decorate 87(pos) Location 0
                              Decorate 90(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 0
               7:             TypePointer Function 6(int)
               8:             TypeFloat 32
               9:             TypeVector 8(float) 4
              10:             TypeFunction 9(fvec4) 7(ptr)
              14:             TypeVector 8(float) 3
              15:             TypeBool
        16(sb_t):             TypeStruct 14(fvec3) 15(bool) 15(bool)
              17:             TypePointer Function 16(sb_t)
        19(sb_t):             TypeStruct 14(fvec3) 6(int) 6(int)
              20:             TypeRuntimeArray 19(sb_t)
        21(sbuf):             TypeStruct 20
              22:             TypePointer Uniform 21(sbuf)
        23(sbuf):     22(ptr) Variable Uniform
              24:             TypeInt 32 1
              25:     24(int) Constant 0
              27:             TypePointer Uniform 19(sb_t)
              31:             TypePointer Function 14(fvec3)
              34:     24(int) Constant 1
              35:             TypePointer Function 15(bool)
              38:     24(int) Constant 2
              43:      6(int) Constant 32
              45:             TypePointer Uniform 6(int)
              48:      6(int) Constant 0
              53:             TypePointer Uniform 14(fvec3)
              56:             TypeRuntimeArray 8(float)
       57(sbuf2):             TypeStruct 56
              58:             TypePointer Uniform 57(sbuf2)
       59(sbuf2):     58(ptr) Variable Uniform
              61:             TypePointer Uniform 8(float)
              66:    8(float) Constant 0
              73:             TypePointer Function 8(float)
              86:             TypePointer Input 6(int)
         87(pos):     86(ptr) Variable Input
              89:             TypePointer Output 9(fvec4)
90(@entryPointOutput):     89(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
         85(pos):      7(ptr) Variable Function
       91(param):      7(ptr) Variable Function
              88:      6(int) Load 87(pos)
                              Store 85(pos) 88
              92:      6(int) Load 85(pos)
                              Store 91(param) 92
              93:    9(fvec4) FunctionCall 12(@main(u1;) 91(param)
                              Store 90(@entryPointOutput) 93
                              Return
                              FunctionEnd
   12(@main(u1;):    9(fvec4) Function None 10
         11(pos):      7(ptr) FunctionParameter
              13:             Label
      18(mydata):     17(ptr) Variable Function
        40(size):      7(ptr) Variable Function
      42(stride):      7(ptr) Variable Function
              26:      6(int) Load 11(pos)
              28:     27(ptr) AccessChain 23(sbuf) 25 26
              29:    19(sb_t) Load 28
              30:   14(fvec3) CompositeExtract 29 0
              32:     31(ptr) AccessChain 18(mydata) 25
                              Store 32 30
              33:      6(int) CompositeExtract 29 1
              36:     35(ptr) AccessChain 18(mydata) 34
                              Store 36 33
              37:      6(int) CompositeExtract 29 2
              39:     35(ptr) AccessChain 18(mydata) 38
                              Store 39 37
              41:     24(int) ArrayLength 23(sbuf) 0
                              Store 40(size) 41
                              Store 42(stride) 43
              44:      6(int) Load 11(pos)
              46:     45(ptr) AccessChain 23(sbuf) 25 44 34
              47:      6(int) Load 46
              49:    15(bool) INotEqual 47 48
                              SelectionMerge 51 None
                              BranchConditional 49 50 72
              50:               Label
              52:      6(int)   Load 11(pos)
              54:     53(ptr)   AccessChain 23(sbuf) 25 52 25
              55:   14(fvec3)   Load 54
              60:      6(int)   Load 11(pos)
              62:     61(ptr)   AccessChain 59(sbuf2) 25 60
              63:    8(float)   Load 62
              64:   14(fvec3)   CompositeConstruct 63 63 63
              65:   14(fvec3)   FAdd 55 64
              67:    8(float)   CompositeExtract 65 0
              68:    8(float)   CompositeExtract 65 1
              69:    8(float)   CompositeExtract 65 2
              70:    9(fvec4)   CompositeConstruct 67 68 69 66
                                ReturnValue 70
              72:               Label
              74:     73(ptr)   AccessChain 18(mydata) 25 48
              75:    8(float)   Load 74
              76:      6(int)   Load 40(size)
              77:    8(float)   ConvertUToF 76
              78:    8(float)   FAdd 75 77
              79:      6(int)   Load 42(stride)
              80:    8(float)   ConvertUToF 79
              81:    8(float)   FAdd 78 80
              82:    9(fvec4)   CompositeConstruct 81 81 81 81
                                ReturnValue 82
              51:             Label
              84:    9(fvec4) Undef
                              ReturnValue 84
                              FunctionEnd
