hlsl.samplecmplevelzero.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r01' ( temp float)
0:42          textureLodOffset ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r03' ( temp float)
0:43          textureLodOffset ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r05' ( temp float)
0:44          textureLodOffset ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r21' ( temp float)
0:47          textureLodOffset ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r23' ( temp float)
0:48          textureLodOffset ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r25' ( temp float)
0:49          textureLodOffset ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:62      move second child to first child ( temp 4-component vector of float)
0:62        Color: direct index for structure ( temp 4-component vector of float)
0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:62          Constant:
0:62            0 (const int)
0:62        Constant:
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:63      move second child to first child ( temp float)
0:63        Depth: direct index for structure ( temp float)
0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:63          Constant:
0:63            1 (const int)
0:63        Constant:
0:63          1.000000
0:65      Branch: Return with expression
0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r01' ( temp float)
0:42          textureLodOffset ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r03' ( temp float)
0:43          textureLodOffset ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:43            Constant:
0:43              2 (const int)
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r05' ( temp float)
0:44          textureLodOffset ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:44            Constant:
0:44              2 (const int)
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r21' ( temp float)
0:47          textureLodOffset ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r23' ( temp float)
0:48          textureLodOffset ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r25' ( temp float)
0:49          textureLodOffset ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:?             Constant:
0:?               2 (const int)
0:?               3 (const int)
0:62      move second child to first child ( temp 4-component vector of float)
0:62        Color: direct index for structure ( temp 4-component vector of float)
0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:62          Constant:
0:62            0 (const int)
0:62        Constant:
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:62          1.000000
0:63      move second child to first child ( temp float)
0:63        Depth: direct index for structure ( temp float)
0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:63          Constant:
0:63            1 (const int)
0:63        Constant:
0:63          1.000000
0:65      Branch: Return with expression
0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 174

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 122 126
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "r01"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 34  "r03"
                              Name 37  "g_tTex1di4"
                              Name 46  "r05"
                              Name 50  "g_tTex1du4"
                              Name 59  "r21"
                              Name 62  "g_tTex2df4"
                              Name 79  "r23"
                              Name 82  "g_tTex2di4"
                              Name 93  "r25"
                              Name 96  "g_tTex2du4"
                              Name 108  "psout"
                              Name 119  "flattenTemp"
                              Name 122  "Color"
                              Name 126  "Depth"
                              Name 131  "g_tTex3df4"
                              Name 134  "g_tTex3di4"
                              Name 137  "g_tTex3du4"
                              Name 140  "g_tTexcdf4"
                              Name 143  "g_tTexcdi4"
                              Name 146  "g_tTexcdu4"
                              Name 149  "g_tTex1df4a"
                              Name 152  "g_tTex1di4a"
                              Name 155  "g_tTex1du4a"
                              Name 158  "g_tTex2df4a"
                              Name 161  "g_tTex2di4a"
                              Name 164  "g_tTex2du4a"
                              Name 167  "g_tTexcdf4a"
                              Name 170  "g_tTexcdi4a"
                              Name 173  "g_tTexcdu4a"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 37(g_tTex1di4) DescriptorSet 0
                              Decorate 50(g_tTex1du4) DescriptorSet 0
                              Decorate 62(g_tTex2df4) DescriptorSet 0
                              Decorate 82(g_tTex2di4) DescriptorSet 0
                              Decorate 96(g_tTex2du4) DescriptorSet 0
                              Decorate 122(Color) Location 0
                              Decorate 126(Depth) BuiltIn FragDepth
                              Decorate 131(g_tTex3df4) DescriptorSet 0
                              Decorate 134(g_tTex3di4) DescriptorSet 0
                              Decorate 137(g_tTex3du4) DescriptorSet 0
                              Decorate 140(g_tTexcdf4) DescriptorSet 0
                              Decorate 143(g_tTexcdi4) DescriptorSet 0
                              Decorate 146(g_tTexcdu4) DescriptorSet 0
                              Decorate 149(g_tTex1df4a) DescriptorSet 0
                              Decorate 152(g_tTex1di4a) DescriptorSet 0
                              Decorate 155(g_tTex1du4a) DescriptorSet 0
                              Decorate 158(g_tTex2df4a) DescriptorSet 0
                              Decorate 161(g_tTex2di4a) DescriptorSet 0
                              Decorate 164(g_tTex2du4a) DescriptorSet 0
                              Decorate 167(g_tTexcdf4a) DescriptorSet 0
                              Decorate 170(g_tTexcdi4a) DescriptorSet 0
                              Decorate 173(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeImage 6(float) 1D depth sampled format:Unknown
              23:             TypeSampledImage 22
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1061158912
              27:             TypeVector 6(float) 2
              29:    6(float) Constant 0
              30:             TypeInt 32 1
              31:     30(int) Constant 2
              35:             TypeImage 30(int) 1D sampled format:Unknown
              36:             TypePointer UniformConstant 35
  37(g_tTex1di4):     36(ptr) Variable UniformConstant
              40:             TypeImage 30(int) 1D depth sampled format:Unknown
              41:             TypeSampledImage 40
              47:             TypeInt 32 0
              48:             TypeImage 47(int) 1D sampled format:Unknown
              49:             TypePointer UniformConstant 48
  50(g_tTex1du4):     49(ptr) Variable UniformConstant
              53:             TypeImage 47(int) 1D depth sampled format:Unknown
              54:             TypeSampledImage 53
              60:             TypeImage 6(float) 2D sampled format:Unknown
              61:             TypePointer UniformConstant 60
  62(g_tTex2df4):     61(ptr) Variable UniformConstant
              65:             TypeImage 6(float) 2D depth sampled format:Unknown
              66:             TypeSampledImage 65
              68:    6(float) Constant 1045220557
              69:   27(fvec2) ConstantComposite 25 68
              70:             TypeVector 6(float) 3
              74:             TypeVector 30(int) 2
              75:     30(int) Constant 3
              76:   74(ivec2) ConstantComposite 31 75
              80:             TypeImage 30(int) 2D sampled format:Unknown
              81:             TypePointer UniformConstant 80
  82(g_tTex2di4):     81(ptr) Variable UniformConstant
              85:             TypeImage 30(int) 2D depth sampled format:Unknown
              86:             TypeSampledImage 85
              94:             TypeImage 47(int) 2D sampled format:Unknown
              95:             TypePointer UniformConstant 94
  96(g_tTex2du4):     95(ptr) Variable UniformConstant
              99:             TypeImage 47(int) 2D depth sampled format:Unknown
             100:             TypeSampledImage 99
             107:             TypePointer Function 8(PS_OUTPUT)
             109:     30(int) Constant 0
             110:    6(float) Constant 1065353216
             111:    7(fvec4) ConstantComposite 110 110 110 110
             112:             TypePointer Function 7(fvec4)
             114:     30(int) Constant 1
             121:             TypePointer Output 7(fvec4)
      122(Color):    121(ptr) Variable Output
             125:             TypePointer Output 6(float)
      126(Depth):    125(ptr) Variable Output
             129:             TypeImage 6(float) 3D sampled format:Unknown
             130:             TypePointer UniformConstant 129
 131(g_tTex3df4):    130(ptr) Variable UniformConstant
             132:             TypeImage 30(int) 3D sampled format:Unknown
             133:             TypePointer UniformConstant 132
 134(g_tTex3di4):    133(ptr) Variable UniformConstant
             135:             TypeImage 47(int) 3D sampled format:Unknown
             136:             TypePointer UniformConstant 135
 137(g_tTex3du4):    136(ptr) Variable UniformConstant
             138:             TypeImage 6(float) Cube sampled format:Unknown
             139:             TypePointer UniformConstant 138
 140(g_tTexcdf4):    139(ptr) Variable UniformConstant
             141:             TypeImage 30(int) Cube sampled format:Unknown
             142:             TypePointer UniformConstant 141
 143(g_tTexcdi4):    142(ptr) Variable UniformConstant
             144:             TypeImage 47(int) Cube sampled format:Unknown
             145:             TypePointer UniformConstant 144
 146(g_tTexcdu4):    145(ptr) Variable UniformConstant
             147:             TypeImage 6(float) 1D array sampled format:Unknown
             148:             TypePointer UniformConstant 147
149(g_tTex1df4a):    148(ptr) Variable UniformConstant
             150:             TypeImage 30(int) 1D array sampled format:Unknown
             151:             TypePointer UniformConstant 150
152(g_tTex1di4a):    151(ptr) Variable UniformConstant
             153:             TypeImage 47(int) 1D array sampled format:Unknown
             154:             TypePointer UniformConstant 153
155(g_tTex1du4a):    154(ptr) Variable UniformConstant
             156:             TypeImage 6(float) 2D array sampled format:Unknown
             157:             TypePointer UniformConstant 156
158(g_tTex2df4a):    157(ptr) Variable UniformConstant
             159:             TypeImage 30(int) 2D array sampled format:Unknown
             160:             TypePointer UniformConstant 159
161(g_tTex2di4a):    160(ptr) Variable UniformConstant
             162:             TypeImage 47(int) 2D array sampled format:Unknown
             163:             TypePointer UniformConstant 162
164(g_tTex2du4a):    163(ptr) Variable UniformConstant
             165:             TypeImage 6(float) Cube array sampled format:Unknown
             166:             TypePointer UniformConstant 165
167(g_tTexcdf4a):    166(ptr) Variable UniformConstant
             168:             TypeImage 30(int) Cube array sampled format:Unknown
             169:             TypePointer UniformConstant 168
170(g_tTexcdi4a):    169(ptr) Variable UniformConstant
             171:             TypeImage 47(int) Cube array sampled format:Unknown
             172:             TypePointer UniformConstant 171
173(g_tTexcdu4a):    172(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
119(flattenTemp):    107(ptr) Variable Function
             120:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 119(flattenTemp) 120
             123:    112(ptr) AccessChain 119(flattenTemp) 109
             124:    7(fvec4) Load 123
                              Store 122(Color) 124
             127:     12(ptr) AccessChain 119(flattenTemp) 114
             128:    6(float) Load 127
                              Store 126(Depth) 128
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r01):     12(ptr) Variable Function
         34(r03):     12(ptr) Variable Function
         46(r05):     12(ptr) Variable Function
         59(r21):     12(ptr) Variable Function
         79(r23):     12(ptr) Variable Function
         93(r25):     12(ptr) Variable Function
      108(psout):    107(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              24:          23 SampledImage 17 21
              28:   27(fvec2) CompositeConstruct 25 26
              32:    6(float) CompositeExtract 28 1
              33:    6(float) ImageSampleDrefExplicitLod 24 28 32 Lod ConstOffset 29 31
                              Store 13(r01) 33
              38:          35 Load 37(g_tTex1di4)
              39:          18 Load 20(g_sSamp)
              42:          41 SampledImage 38 39
              43:   27(fvec2) CompositeConstruct 25 26
              44:    6(float) CompositeExtract 43 1
              45:    6(float) ImageSampleDrefExplicitLod 42 43 44 Lod ConstOffset 29 31
                              Store 34(r03) 45
              51:          48 Load 50(g_tTex1du4)
              52:          18 Load 20(g_sSamp)
              55:          54 SampledImage 51 52
              56:   27(fvec2) CompositeConstruct 25 26
              57:    6(float) CompositeExtract 56 1
              58:    6(float) ImageSampleDrefExplicitLod 55 56 57 Lod ConstOffset 29 31
                              Store 46(r05) 58
              63:          60 Load 62(g_tTex2df4)
              64:          18 Load 20(g_sSamp)
              67:          66 SampledImage 63 64
              71:    6(float) CompositeExtract 69 0
              72:    6(float) CompositeExtract 69 1
              73:   70(fvec3) CompositeConstruct 71 72 26
              77:    6(float) CompositeExtract 73 2
              78:    6(float) ImageSampleDrefExplicitLod 67 73 77 Lod ConstOffset 29 76
                              Store 59(r21) 78
              83:          80 Load 82(g_tTex2di4)
              84:          18 Load 20(g_sSamp)
              87:          86 SampledImage 83 84
              88:    6(float) CompositeExtract 69 0
              89:    6(float) CompositeExtract 69 1
              90:   70(fvec3) CompositeConstruct 88 89 26
              91:    6(float) CompositeExtract 90 2
              92:    6(float) ImageSampleDrefExplicitLod 87 90 91 Lod ConstOffset 29 76
                              Store 79(r23) 92
              97:          94 Load 96(g_tTex2du4)
              98:          18 Load 20(g_sSamp)
             101:         100 SampledImage 97 98
             102:    6(float) CompositeExtract 69 0
             103:    6(float) CompositeExtract 69 1
             104:   70(fvec3) CompositeConstruct 102 103 26
             105:    6(float) CompositeExtract 104 2
             106:    6(float) ImageSampleDrefExplicitLod 101 104 105 Lod ConstOffset 29 76
                              Store 93(r25) 106
             113:    112(ptr) AccessChain 108(psout) 109
                              Store 113 111
             115:     12(ptr) AccessChain 108(psout) 114
                              Store 115 110
             116:8(PS_OUTPUT) Load 108(psout)
                              ReturnValue 116
                              FunctionEnd
