hlsl.type.half.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @main( ( temp 4-component vector of float)
0:3    Function Parameters: 
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp mediump float)
0:4          'h0' ( temp mediump float)
0:4          Constant:
0:4            0.000000
0:5      Sequence
0:5        move second child to first child ( temp mediump 1-component vector of float)
0:5          'h1' ( temp mediump 1-component vector of float)
0:5          Constant:
0:5            1.000000
0:6      Sequence
0:6        move second child to first child ( temp mediump 2-component vector of float)
0:6          'h2' ( temp mediump 2-component vector of float)
0:6          Constant:
0:6            2.000000
0:6            2.000000
0:7      Sequence
0:7        move second child to first child ( temp mediump 3-component vector of float)
0:7          'h3' ( temp mediump 3-component vector of float)
0:7          Constant:
0:7            3.000000
0:7            3.000000
0:7            3.000000
0:8      Sequence
0:8        move second child to first child ( temp mediump 4-component vector of float)
0:8          'h4' ( temp mediump 4-component vector of float)
0:8          Constant:
0:8            4.000000
0:8            4.000000
0:8            4.000000
0:8            4.000000
0:10      Branch: Return with expression
0:10        Constant:
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @main( ( temp 4-component vector of float)
0:3    Function Parameters: 
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp mediump float)
0:4          'h0' ( temp mediump float)
0:4          Constant:
0:4            0.000000
0:5      Sequence
0:5        move second child to first child ( temp mediump 1-component vector of float)
0:5          'h1' ( temp mediump 1-component vector of float)
0:5          Constant:
0:5            1.000000
0:6      Sequence
0:6        move second child to first child ( temp mediump 2-component vector of float)
0:6          'h2' ( temp mediump 2-component vector of float)
0:6          Constant:
0:6            2.000000
0:6            2.000000
0:7      Sequence
0:7        move second child to first child ( temp mediump 3-component vector of float)
0:7          'h3' ( temp mediump 3-component vector of float)
0:7          Constant:
0:7            3.000000
0:7            3.000000
0:7            3.000000
0:8      Sequence
0:8        move second child to first child ( temp mediump 4-component vector of float)
0:8          'h4' ( temp mediump 4-component vector of float)
0:8          Constant:
0:8            4.000000
0:8            4.000000
0:8            4.000000
0:8            4.000000
0:10      Branch: Return with expression
0:10        Constant:
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 36

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 34
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 12  "h0"
                              Name 14  "h1"
                              Name 18  "h2"
                              Name 23  "h3"
                              Name 27  "h4"
                              Name 34  "@entryPointOutput"
                              Decorate 12(h0) RelaxedPrecision
                              Decorate 14(h1) RelaxedPrecision
                              Decorate 18(h2) RelaxedPrecision
                              Decorate 23(h3) RelaxedPrecision
                              Decorate 27(h4) RelaxedPrecision
                              Decorate 34(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypePointer Function 6(float)
              13:    6(float) Constant 0
              15:    6(float) Constant 1065353216
              16:             TypeVector 6(float) 2
              17:             TypePointer Function 16(fvec2)
              19:    6(float) Constant 1073741824
              20:   16(fvec2) ConstantComposite 19 19
              21:             TypeVector 6(float) 3
              22:             TypePointer Function 21(fvec3)
              24:    6(float) Constant 1077936128
              25:   21(fvec3) ConstantComposite 24 24 24
              26:             TypePointer Function 7(fvec4)
              28:    6(float) Constant 1082130432
              29:    7(fvec4) ConstantComposite 28 28 28 28
              30:    7(fvec4) ConstantComposite 13 13 13 13
              33:             TypePointer Output 7(fvec4)
34(@entryPointOutput):     33(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              35:    7(fvec4) FunctionCall 9(@main()
                              Store 34(@entryPointOutput) 35
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
          12(h0):     11(ptr) Variable Function
          14(h1):     11(ptr) Variable Function
          18(h2):     17(ptr) Variable Function
          23(h3):     22(ptr) Variable Function
          27(h4):     26(ptr) Variable Function
                              Store 12(h0) 13
                              Store 14(h1) 15
                              Store 18(h2) 20
                              Store 23(h3) 25
                              Store 27(h4) 29
                              ReturnValue 30
                              FunctionEnd
