hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r00' ( temp float)
0:42          textureLod ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r02' ( temp float)
0:43          textureLod ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r04' ( temp float)
0:44          textureLod ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r20' ( temp float)
0:47          textureLod ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r22' ( temp float)
0:48          textureLod ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r24' ( temp float)
0:49          textureLod ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r50' ( temp float)
0:53          textureLod ( temp float)
0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
0:53              'g_tTexcdf4' ( uniform textureCube)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:53              Constant:
0:53                0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r52' ( temp float)
0:54          textureLod ( temp float)
0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54              'g_tTexcdi4' ( uniform itextureCube)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:54              Constant:
0:54                0.750000
0:54            Constant:
0:54              0.000000
0:55      Sequence
0:55        move second child to first child ( temp float)
0:55          'r54' ( temp float)
0:55          textureLod ( temp float)
0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55              'g_tTexcdu4' ( uniform utextureCube)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:55              Constant:
0:55                0.750000
0:55            Constant:
0:55              0.000000
0:57      move second child to first child ( temp 4-component vector of float)
0:57        Color: direct index for structure ( temp 4-component vector of float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child ( temp float)
0:58        Depth: direct index for structure ( temp float)
0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Branch: Return with expression
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r00' ( temp float)
0:42          textureLod ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r02' ( temp float)
0:43          textureLod ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1D)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r04' ( temp float)
0:44          textureLod ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1D)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r20' ( temp float)
0:47          textureLod ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2D)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r22' ( temp float)
0:48          textureLod ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2D)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r24' ( temp float)
0:49          textureLod ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2D)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r50' ( temp float)
0:53          textureLod ( temp float)
0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
0:53              'g_tTexcdf4' ( uniform textureCube)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:53              Constant:
0:53                0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r52' ( temp float)
0:54          textureLod ( temp float)
0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54              'g_tTexcdi4' ( uniform itextureCube)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:54              Constant:
0:54                0.750000
0:54            Constant:
0:54              0.000000
0:55      Sequence
0:55        move second child to first child ( temp float)
0:55          'r54' ( temp float)
0:55          textureLod ( temp float)
0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55              'g_tTexcdu4' ( uniform utextureCube)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            Construct vec4 ( temp 4-component vector of float)
0:?               Constant:
0:?                 0.100000
0:?                 0.200000
0:?                 0.300000
0:55              Constant:
0:55                0.750000
0:55            Constant:
0:55              0.000000
0:57      move second child to first child ( temp 4-component vector of float)
0:57        Color: direct index for structure ( temp 4-component vector of float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child ( temp float)
0:58        Depth: direct index for structure ( temp float)
0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Branch: Return with expression
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           'Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           'Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'Color' (layout( location=0) out 4-component vector of float)
0:?     'Depth' ( out float FragDepth)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 208

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 165 169
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "r00"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 32  "r02"
                              Name 36  "g_tTex1di4"
                              Name 45  "r04"
                              Name 49  "g_tTex1du4"
                              Name 58  "r20"
                              Name 61  "g_tTex2df4"
                              Name 75  "r22"
                              Name 78  "g_tTex2di4"
                              Name 89  "r24"
                              Name 92  "g_tTex2du4"
                              Name 103  "r50"
                              Name 106  "g_tTexcdf4"
                              Name 120  "r52"
                              Name 123  "g_tTexcdi4"
                              Name 135  "r54"
                              Name 138  "g_tTexcdu4"
                              Name 151  "psout"
                              Name 162  "flattenTemp"
                              Name 165  "Color"
                              Name 169  "Depth"
                              Name 174  "g_tTex3df4"
                              Name 177  "g_tTex3di4"
                              Name 180  "g_tTex3du4"
                              Name 183  "g_tTex1df4a"
                              Name 186  "g_tTex1di4a"
                              Name 189  "g_tTex1du4a"
                              Name 192  "g_tTex2df4a"
                              Name 195  "g_tTex2di4a"
                              Name 198  "g_tTex2du4a"
                              Name 201  "g_tTexcdf4a"
                              Name 204  "g_tTexcdi4a"
                              Name 207  "g_tTexcdu4a"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 36(g_tTex1di4) DescriptorSet 0
                              Decorate 49(g_tTex1du4) DescriptorSet 0
                              Decorate 61(g_tTex2df4) DescriptorSet 0
                              Decorate 78(g_tTex2di4) DescriptorSet 0
                              Decorate 92(g_tTex2du4) DescriptorSet 0
                              Decorate 106(g_tTexcdf4) DescriptorSet 0
                              Decorate 123(g_tTexcdi4) DescriptorSet 0
                              Decorate 138(g_tTexcdu4) DescriptorSet 0
                              Decorate 165(Color) Location 0
                              Decorate 169(Depth) BuiltIn FragDepth
                              Decorate 174(g_tTex3df4) DescriptorSet 0
                              Decorate 177(g_tTex3di4) DescriptorSet 0
                              Decorate 180(g_tTex3du4) DescriptorSet 0
                              Decorate 183(g_tTex1df4a) DescriptorSet 0
                              Decorate 186(g_tTex1di4a) DescriptorSet 0
                              Decorate 189(g_tTex1du4a) DescriptorSet 0
                              Decorate 192(g_tTex2df4a) DescriptorSet 0
                              Decorate 195(g_tTex2di4a) DescriptorSet 0
                              Decorate 198(g_tTex2du4a) DescriptorSet 0
                              Decorate 201(g_tTexcdf4a) DescriptorSet 0
                              Decorate 204(g_tTexcdi4a) DescriptorSet 0
                              Decorate 207(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeImage 6(float) 1D depth sampled format:Unknown
              23:             TypeSampledImage 22
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1061158912
              27:             TypeVector 6(float) 2
              29:    6(float) Constant 0
              33:             TypeInt 32 1
              34:             TypeImage 33(int) 1D sampled format:Unknown
              35:             TypePointer UniformConstant 34
  36(g_tTex1di4):     35(ptr) Variable UniformConstant
              39:             TypeImage 33(int) 1D depth sampled format:Unknown
              40:             TypeSampledImage 39
              46:             TypeInt 32 0
              47:             TypeImage 46(int) 1D sampled format:Unknown
              48:             TypePointer UniformConstant 47
  49(g_tTex1du4):     48(ptr) Variable UniformConstant
              52:             TypeImage 46(int) 1D depth sampled format:Unknown
              53:             TypeSampledImage 52
              59:             TypeImage 6(float) 2D sampled format:Unknown
              60:             TypePointer UniformConstant 59
  61(g_tTex2df4):     60(ptr) Variable UniformConstant
              64:             TypeImage 6(float) 2D depth sampled format:Unknown
              65:             TypeSampledImage 64
              67:    6(float) Constant 1045220557
              68:   27(fvec2) ConstantComposite 25 67
              69:             TypeVector 6(float) 3
              76:             TypeImage 33(int) 2D sampled format:Unknown
              77:             TypePointer UniformConstant 76
  78(g_tTex2di4):     77(ptr) Variable UniformConstant
              81:             TypeImage 33(int) 2D depth sampled format:Unknown
              82:             TypeSampledImage 81
              90:             TypeImage 46(int) 2D sampled format:Unknown
              91:             TypePointer UniformConstant 90
  92(g_tTex2du4):     91(ptr) Variable UniformConstant
              95:             TypeImage 46(int) 2D depth sampled format:Unknown
              96:             TypeSampledImage 95
             104:             TypeImage 6(float) Cube sampled format:Unknown
             105:             TypePointer UniformConstant 104
 106(g_tTexcdf4):    105(ptr) Variable UniformConstant
             109:             TypeImage 6(float) Cube depth sampled format:Unknown
             110:             TypeSampledImage 109
             112:    6(float) Constant 1050253722
             113:   69(fvec3) ConstantComposite 25 67 112
             121:             TypeImage 33(int) Cube sampled format:Unknown
             122:             TypePointer UniformConstant 121
 123(g_tTexcdi4):    122(ptr) Variable UniformConstant
             126:             TypeImage 33(int) Cube depth sampled format:Unknown
             127:             TypeSampledImage 126
             136:             TypeImage 46(int) Cube sampled format:Unknown
             137:             TypePointer UniformConstant 136
 138(g_tTexcdu4):    137(ptr) Variable UniformConstant
             141:             TypeImage 46(int) Cube depth sampled format:Unknown
             142:             TypeSampledImage 141
             150:             TypePointer Function 8(PS_OUTPUT)
             152:     33(int) Constant 0
             153:    6(float) Constant 1065353216
             154:    7(fvec4) ConstantComposite 153 153 153 153
             155:             TypePointer Function 7(fvec4)
             157:     33(int) Constant 1
             164:             TypePointer Output 7(fvec4)
      165(Color):    164(ptr) Variable Output
             168:             TypePointer Output 6(float)
      169(Depth):    168(ptr) Variable Output
             172:             TypeImage 6(float) 3D sampled format:Unknown
             173:             TypePointer UniformConstant 172
 174(g_tTex3df4):    173(ptr) Variable UniformConstant
             175:             TypeImage 33(int) 3D sampled format:Unknown
             176:             TypePointer UniformConstant 175
 177(g_tTex3di4):    176(ptr) Variable UniformConstant
             178:             TypeImage 46(int) 3D sampled format:Unknown
             179:             TypePointer UniformConstant 178
 180(g_tTex3du4):    179(ptr) Variable UniformConstant
             181:             TypeImage 6(float) 1D array sampled format:Unknown
             182:             TypePointer UniformConstant 181
183(g_tTex1df4a):    182(ptr) Variable UniformConstant
             184:             TypeImage 33(int) 1D array sampled format:Unknown
             185:             TypePointer UniformConstant 184
186(g_tTex1di4a):    185(ptr) Variable UniformConstant
             187:             TypeImage 46(int) 1D array sampled format:Unknown
             188:             TypePointer UniformConstant 187
189(g_tTex1du4a):    188(ptr) Variable UniformConstant
             190:             TypeImage 6(float) 2D array sampled format:Unknown
             191:             TypePointer UniformConstant 190
192(g_tTex2df4a):    191(ptr) Variable UniformConstant
             193:             TypeImage 33(int) 2D array sampled format:Unknown
             194:             TypePointer UniformConstant 193
195(g_tTex2di4a):    194(ptr) Variable UniformConstant
             196:             TypeImage 46(int) 2D array sampled format:Unknown
             197:             TypePointer UniformConstant 196
198(g_tTex2du4a):    197(ptr) Variable UniformConstant
             199:             TypeImage 6(float) Cube array sampled format:Unknown
             200:             TypePointer UniformConstant 199
201(g_tTexcdf4a):    200(ptr) Variable UniformConstant
             202:             TypeImage 33(int) Cube array sampled format:Unknown
             203:             TypePointer UniformConstant 202
204(g_tTexcdi4a):    203(ptr) Variable UniformConstant
             205:             TypeImage 46(int) Cube array sampled format:Unknown
             206:             TypePointer UniformConstant 205
207(g_tTexcdu4a):    206(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
162(flattenTemp):    150(ptr) Variable Function
             163:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 162(flattenTemp) 163
             166:    155(ptr) AccessChain 162(flattenTemp) 152
             167:    7(fvec4) Load 166
                              Store 165(Color) 167
             170:     12(ptr) AccessChain 162(flattenTemp) 157
             171:    6(float) Load 170
                              Store 169(Depth) 171
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r00):     12(ptr) Variable Function
         32(r02):     12(ptr) Variable Function
         45(r04):     12(ptr) Variable Function
         58(r20):     12(ptr) Variable Function
         75(r22):     12(ptr) Variable Function
         89(r24):     12(ptr) Variable Function
        103(r50):     12(ptr) Variable Function
        120(r52):     12(ptr) Variable Function
        135(r54):     12(ptr) Variable Function
      151(psout):    150(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              24:          23 SampledImage 17 21
              28:   27(fvec2) CompositeConstruct 25 26
              30:    6(float) CompositeExtract 28 1
              31:    6(float) ImageSampleDrefExplicitLod 24 28 30 Lod 29
                              Store 13(r00) 31
              37:          34 Load 36(g_tTex1di4)
              38:          18 Load 20(g_sSamp)
              41:          40 SampledImage 37 38
              42:   27(fvec2) CompositeConstruct 25 26
              43:    6(float) CompositeExtract 42 1
              44:    6(float) ImageSampleDrefExplicitLod 41 42 43 Lod 29
                              Store 32(r02) 44
              50:          47 Load 49(g_tTex1du4)
              51:          18 Load 20(g_sSamp)
              54:          53 SampledImage 50 51
              55:   27(fvec2) CompositeConstruct 25 26
              56:    6(float) CompositeExtract 55 1
              57:    6(float) ImageSampleDrefExplicitLod 54 55 56 Lod 29
                              Store 45(r04) 57
              62:          59 Load 61(g_tTex2df4)
              63:          18 Load 20(g_sSamp)
              66:          65 SampledImage 62 63
              70:    6(float) CompositeExtract 68 0
              71:    6(float) CompositeExtract 68 1
              72:   69(fvec3) CompositeConstruct 70 71 26
              73:    6(float) CompositeExtract 72 2
              74:    6(float) ImageSampleDrefExplicitLod 66 72 73 Lod 29
                              Store 58(r20) 74
              79:          76 Load 78(g_tTex2di4)
              80:          18 Load 20(g_sSamp)
              83:          82 SampledImage 79 80
              84:    6(float) CompositeExtract 68 0
              85:    6(float) CompositeExtract 68 1
              86:   69(fvec3) CompositeConstruct 84 85 26
              87:    6(float) CompositeExtract 86 2
              88:    6(float) ImageSampleDrefExplicitLod 83 86 87 Lod 29
                              Store 75(r22) 88
              93:          90 Load 92(g_tTex2du4)
              94:          18 Load 20(g_sSamp)
              97:          96 SampledImage 93 94
              98:    6(float) CompositeExtract 68 0
              99:    6(float) CompositeExtract 68 1
             100:   69(fvec3) CompositeConstruct 98 99 26
             101:    6(float) CompositeExtract 100 2
             102:    6(float) ImageSampleDrefExplicitLod 97 100 101 Lod 29
                              Store 89(r24) 102
             107:         104 Load 106(g_tTexcdf4)
             108:          18 Load 20(g_sSamp)
             111:         110 SampledImage 107 108
             114:    6(float) CompositeExtract 113 0
             115:    6(float) CompositeExtract 113 1
             116:    6(float) CompositeExtract 113 2
             117:    7(fvec4) CompositeConstruct 114 115 116 26
             118:    6(float) CompositeExtract 117 3
             119:    6(float) ImageSampleDrefExplicitLod 111 117 118 Lod 29
                              Store 103(r50) 119
             124:         121 Load 123(g_tTexcdi4)
             125:          18 Load 20(g_sSamp)
             128:         127 SampledImage 124 125
             129:    6(float) CompositeExtract 113 0
             130:    6(float) CompositeExtract 113 1
             131:    6(float) CompositeExtract 113 2
             132:    7(fvec4) CompositeConstruct 129 130 131 26
             133:    6(float) CompositeExtract 132 3
             134:    6(float) ImageSampleDrefExplicitLod 128 132 133 Lod 29
                              Store 120(r52) 134
             139:         136 Load 138(g_tTexcdu4)
             140:          18 Load 20(g_sSamp)
             143:         142 SampledImage 139 140
             144:    6(float) CompositeExtract 113 0
             145:    6(float) CompositeExtract 113 1
             146:    6(float) CompositeExtract 113 2
             147:    7(fvec4) CompositeConstruct 144 145 146 26
             148:    6(float) CompositeExtract 147 3
             149:    6(float) ImageSampleDrefExplicitLod 143 147 148 Lod 29
                              Store 135(r54) 149
             156:    155(ptr) AccessChain 151(psout) 152
                              Store 156 154
             158:     12(ptr) AccessChain 151(psout) 157
                              Store 158 153
             159:8(PS_OUTPUT) Load 151(psout)
                              ReturnValue 159
                              FunctionEnd
