hlsl.this.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Sequence
0:1    move second child to first child ( temp 2-component vector of float)
0:1      'var' ( global 2-component vector of float)
0:?       Constant:
0:?         1.000000
0:?         2.000000
0:6  Function Definition: type1::memFun1(vi3; ( temp int)
0:6    Function Parameters: 
0:6      '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:6      'var' ( in 3-component vector of int)
0:?     Sequence
0:7      Branch: Return with expression
0:7        add ( temp int)
0:7          add ( temp int)
0:7            direct index ( temp int)
0:7              'var' ( in 3-component vector of int)
0:7              Constant:
0:7                2 (const int)
0:7            var: direct index for structure ( temp int)
0:7              '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:7              Constant:
0:7                1 (const int)
0:7          var2: direct index for structure ( temp int)
0:7            '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:7            Constant:
0:7              2 (const uint)
0:10  Function Definition: type1::memFun2(i1; ( temp int)
0:10    Function Parameters: 
0:10      '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:10      'a' ( in int)
0:?     Sequence
0:11      Sequence
0:11        move second child to first child ( temp 3-component vector of int)
0:11          'var' ( temp 3-component vector of int)
0:?           Constant:
0:?             1 (const int)
0:?             2 (const int)
0:?             3 (const int)
0:12      Branch: Return with expression
0:12        add ( temp int)
0:12          add ( temp int)
0:12            direct index ( temp int)
0:12              'var' ( temp 3-component vector of int)
0:12              Constant:
0:12                2 (const int)
0:12            Convert float to int ( temp int)
0:12              direct index ( temp float)
0:12                bar: direct index for structure ( temp 2-component vector of float)
0:12                  '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:12                  Constant:
0:12                    0 (const uint)
0:12                Constant:
0:12                  1 (const int)
0:12          var2: direct index for structure ( temp int)
0:12            '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:12            Constant:
0:12              2 (const int)
0:20  Function Definition: @main( ( temp 4-component vector of float)
0:20    Function Parameters: 
0:?     Sequence
0:22      move second child to first child ( temp 2-component vector of float)
0:22        bar: direct index for structure ( temp 2-component vector of float)
0:22          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:22          Constant:
0:22            0 (const int)
0:22        'var' ( global 2-component vector of float)
0:23      move second child to first child ( temp int)
0:23        var: direct index for structure ( temp int)
0:23          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:23          Constant:
0:23            1 (const int)
0:23        Constant:
0:23          7 (const int)
0:24      move second child to first child ( temp int)
0:24        var2: direct index for structure ( temp int)
0:24          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:24          Constant:
0:24            2 (const int)
0:24        Constant:
0:24          9 (const int)
0:25      Sequence
0:25        move second child to first child ( temp int)
0:25          'i' ( temp int)
0:25          Function Call: type1::memFun1(vi3; ( temp int)
0:25            'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:?             Constant:
0:?               10 (const int)
0:?               11 (const int)
0:?               12 (const int)
0:26      add second child into first child ( temp int)
0:26        'i' ( temp int)
0:26        Function Call: type1::memFun2(i1; ( temp int)
0:26          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:26          Constant:
0:26            17 (const int)
0:28      Branch: Return with expression
0:?         Construct vec4 ( temp 4-component vector of float)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:20  Function Definition: main( ( temp void)
0:20    Function Parameters: 
0:?     Sequence
0:20      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'var' ( global 2-component vector of float)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Sequence
0:1    move second child to first child ( temp 2-component vector of float)
0:1      'var' ( global 2-component vector of float)
0:?       Constant:
0:?         1.000000
0:?         2.000000
0:6  Function Definition: type1::memFun1(vi3; ( temp int)
0:6    Function Parameters: 
0:6      '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:6      'var' ( in 3-component vector of int)
0:?     Sequence
0:7      Branch: Return with expression
0:7        add ( temp int)
0:7          add ( temp int)
0:7            direct index ( temp int)
0:7              'var' ( in 3-component vector of int)
0:7              Constant:
0:7                2 (const int)
0:7            var: direct index for structure ( temp int)
0:7              '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:7              Constant:
0:7                1 (const int)
0:7          var2: direct index for structure ( temp int)
0:7            '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:7            Constant:
0:7              2 (const uint)
0:10  Function Definition: type1::memFun2(i1; ( temp int)
0:10    Function Parameters: 
0:10      '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:10      'a' ( in int)
0:?     Sequence
0:11      Sequence
0:11        move second child to first child ( temp 3-component vector of int)
0:11          'var' ( temp 3-component vector of int)
0:?           Constant:
0:?             1 (const int)
0:?             2 (const int)
0:?             3 (const int)
0:12      Branch: Return with expression
0:12        add ( temp int)
0:12          add ( temp int)
0:12            direct index ( temp int)
0:12              'var' ( temp 3-component vector of int)
0:12              Constant:
0:12                2 (const int)
0:12            Convert float to int ( temp int)
0:12              direct index ( temp float)
0:12                bar: direct index for structure ( temp 2-component vector of float)
0:12                  '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:12                  Constant:
0:12                    0 (const uint)
0:12                Constant:
0:12                  1 (const int)
0:12          var2: direct index for structure ( temp int)
0:12            '@this' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:12            Constant:
0:12              2 (const int)
0:20  Function Definition: @main( ( temp 4-component vector of float)
0:20    Function Parameters: 
0:?     Sequence
0:22      move second child to first child ( temp 2-component vector of float)
0:22        bar: direct index for structure ( temp 2-component vector of float)
0:22          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:22          Constant:
0:22            0 (const int)
0:22        'var' ( global 2-component vector of float)
0:23      move second child to first child ( temp int)
0:23        var: direct index for structure ( temp int)
0:23          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:23          Constant:
0:23            1 (const int)
0:23        Constant:
0:23          7 (const int)
0:24      move second child to first child ( temp int)
0:24        var2: direct index for structure ( temp int)
0:24          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:24          Constant:
0:24            2 (const int)
0:24        Constant:
0:24          9 (const int)
0:25      Sequence
0:25        move second child to first child ( temp int)
0:25          'i' ( temp int)
0:25          Function Call: type1::memFun1(vi3; ( temp int)
0:25            'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:?             Constant:
0:?               10 (const int)
0:?               11 (const int)
0:?               12 (const int)
0:26      add second child into first child ( temp int)
0:26        'i' ( temp int)
0:26        Function Call: type1::memFun2(i1; ( temp int)
0:26          'T' ( temp structure{ temp 2-component vector of float bar,  temp int var,  temp int var2})
0:26          Constant:
0:26            17 (const int)
0:28      Branch: Return with expression
0:?         Construct vec4 ( temp 4-component vector of float)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:28          Convert int to float ( temp float)
0:28            'i' ( temp int)
0:20  Function Definition: main( ( temp void)
0:20    Function Parameters: 
0:?     Sequence
0:20      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'var' ( global 2-component vector of float)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 98

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 96
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "type1"
                              MemberName 9(type1) 0  "bar"
                              MemberName 9(type1) 1  "var"
                              MemberName 9(type1) 2  "var2"
                              Name 16  "type1::memFun1(vi3;"
                              Name 14  "@this"
                              Name 15  "var"
                              Name 22  "type1::memFun2(i1;"
                              Name 20  "@this"
                              Name 21  "a"
                              Name 26  "@main("
                              Name 29  "var"
                              Name 47  "var"
                              Name 64  "T"
                              Name 72  "i"
                              Name 77  "param"
                              Name 80  "param"
                              Name 96  "@entryPointOutput"
                              Decorate 96(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 2
               8:             TypeInt 32 1
        9(type1):             TypeStruct 7(fvec2) 8(int) 8(int)
              10:             TypePointer Function 9(type1)
              11:             TypeVector 8(int) 3
              12:             TypePointer Function 11(ivec3)
              13:             TypeFunction 8(int) 10(ptr) 12(ptr)
              18:             TypePointer Function 8(int)
              19:             TypeFunction 8(int) 10(ptr) 18(ptr)
              24:             TypeVector 6(float) 4
              25:             TypeFunction 24(fvec4)
              28:             TypePointer Private 7(fvec2)
         29(var):     28(ptr) Variable Private
              30:    6(float) Constant 1065353216
              31:    6(float) Constant 1073741824
              32:    7(fvec2) ConstantComposite 30 31
              33:             TypeInt 32 0
              34:     33(int) Constant 2
              37:      8(int) Constant 1
              41:      8(int) Constant 2
              48:      8(int) Constant 3
              49:   11(ivec3) ConstantComposite 37 41 48
              52:      8(int) Constant 0
              53:     33(int) Constant 1
              54:             TypePointer Function 6(float)
              66:             TypePointer Function 7(fvec2)
              68:      8(int) Constant 7
              70:      8(int) Constant 9
              73:      8(int) Constant 10
              74:      8(int) Constant 11
              75:      8(int) Constant 12
              76:   11(ivec3) ConstantComposite 73 74 75
              79:      8(int) Constant 17
              95:             TypePointer Output 24(fvec4)
96(@entryPointOutput):     95(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
                              Store 29(var) 32
              97:   24(fvec4) FunctionCall 26(@main()
                              Store 96(@entryPointOutput) 97
                              Return
                              FunctionEnd
16(type1::memFun1(vi3;):      8(int) Function None 13
       14(@this):     10(ptr) FunctionParameter
         15(var):     12(ptr) FunctionParameter
              17:             Label
              35:     18(ptr) AccessChain 15(var) 34
              36:      8(int) Load 35
              38:     18(ptr) AccessChain 14(@this) 37
              39:      8(int) Load 38
              40:      8(int) IAdd 36 39
              42:     18(ptr) AccessChain 14(@this) 41
              43:      8(int) Load 42
              44:      8(int) IAdd 40 43
                              ReturnValue 44
                              FunctionEnd
22(type1::memFun2(i1;):      8(int) Function None 19
       20(@this):     10(ptr) FunctionParameter
           21(a):     18(ptr) FunctionParameter
              23:             Label
         47(var):     12(ptr) Variable Function
                              Store 47(var) 49
              50:     18(ptr) AccessChain 47(var) 34
              51:      8(int) Load 50
              55:     54(ptr) AccessChain 20(@this) 52 53
              56:    6(float) Load 55
              57:      8(int) ConvertFToS 56
              58:      8(int) IAdd 51 57
              59:     18(ptr) AccessChain 20(@this) 41
              60:      8(int) Load 59
              61:      8(int) IAdd 58 60
                              ReturnValue 61
                              FunctionEnd
      26(@main():   24(fvec4) Function None 25
              27:             Label
           64(T):     10(ptr) Variable Function
           72(i):     18(ptr) Variable Function
       77(param):     12(ptr) Variable Function
       80(param):     18(ptr) Variable Function
              65:    7(fvec2) Load 29(var)
              67:     66(ptr) AccessChain 64(T) 52
                              Store 67 65
              69:     18(ptr) AccessChain 64(T) 37
                              Store 69 68
              71:     18(ptr) AccessChain 64(T) 41
                              Store 71 70
                              Store 77(param) 76
              78:      8(int) FunctionCall 16(type1::memFun1(vi3;) 64(T) 77(param)
                              Store 72(i) 78
                              Store 80(param) 79
              81:      8(int) FunctionCall 22(type1::memFun2(i1;) 64(T) 80(param)
              82:      8(int) Load 72(i)
              83:      8(int) IAdd 82 81
                              Store 72(i) 83
              84:      8(int) Load 72(i)
              85:    6(float) ConvertSToF 84
              86:      8(int) Load 72(i)
              87:    6(float) ConvertSToF 86
              88:      8(int) Load 72(i)
              89:    6(float) ConvertSToF 88
              90:      8(int) Load 72(i)
              91:    6(float) ConvertSToF 90
              92:   24(fvec4) CompositeConstruct 85 87 89 91
                              ReturnValue 92
                              FunctionEnd
