godot_synced_blend_tree/demo/assets/MixamoAmy.glb.import
Martin Felis c642fa2a04 Added demo, otherwise WIP.
Also needs AnimationMixer to be modified such that SyncedAnimationGraph is a friend class of AnimationMixer.
2025-11-21 12:28:54 +01:00

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://d1xcqdqr1qeu6"
path="res://.godot/imported/MixamoAmy.glb-5f8a7101bbea7c3cd32f3ebd9335cd1a.scn"
[deps]
source_file="res://assets/MixamoAmy.glb"
dest_files=["res://.godot/imported/MixamoAmy.glb-5f8a7101bbea7c3cd32f3ebd9335cd1a.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=true
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1