Also needs AnimationMixer to be modified such that SyncedAnimationGraph is a friend class of AnimationMixer.
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#pragma once
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_tree.h"
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class SyncedAnimationGraph : public Node {
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GDCLASS(SyncedAnimationGraph, Node);
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private:
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NodePath animation_tree_path;
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NodePath skeleton_path;
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void set_animation_tree(const NodePath &p_path);
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NodePath get_animation_tree() const;
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void set_skeleton(const NodePath &p_path);
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NodePath get_skeleton() const;
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// AnimationMixer::TrackCache
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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/* ---- General settings for animation ---- */
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AnimationMixer::AnimationCallbackModeProcess callback_mode_process = AnimationMixer::ANIMATION_CALLBACK_MODE_PROCESS_IDLE;
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AnimationMixer::AnimationCallbackModeMethod callback_mode_method = AnimationMixer::ANIMATION_CALLBACK_MODE_METHOD_DEFERRED;
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AnimationMixer::AnimationCallbackModeDiscrete callback_mode_discrete = AnimationMixer::ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE;
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bool processing = false;
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bool active = true;
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public:
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void _ready(const NodePath &p_path);
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void _process_graph(double p_delta, bool p_update_only = false);
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void set_active(bool p_active);
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bool is_active() const;
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void set_callback_mode_process(AnimationMixer::AnimationCallbackModeProcess p_mode);
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AnimationMixer::AnimationCallbackModeProcess get_callback_mode_process() const;
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void set_callback_mode_method(AnimationMixer::AnimationCallbackModeMethod p_mode);
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AnimationMixer::AnimationCallbackModeMethod get_callback_mode_method() const;
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void set_callback_mode_discrete(AnimationMixer::AnimationCallbackModeDiscrete p_mode);
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AnimationMixer::AnimationCallbackModeDiscrete get_callback_mode_discrete() const;
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SyncedAnimationGraph();
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private:
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void _set_process(bool p_process, bool p_force = false);
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}; |