godot_synced_blend_tree/synced_animation_node.cpp
2025-12-29 15:25:10 +01:00

230 lines
7.0 KiB
C++

//
// Created by martin on 03.12.25.
//
#include "synced_animation_node.h"
void SyncedBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Ref<SyncedAnimationNode> &node : nodes) {
String prop_name = node->name;
if (prop_name != "Output") {
p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
bool SyncedBlendTree::_get(const StringName &p_name, Variant &r_value) const {
String prop_name = p_name;
if (prop_name.begins_with("nodes/")) {
String node_name = prop_name.get_slicec('/', 1);
String what = prop_name.get_slicec('/', 2);
int node_index = find_node_index_by_name(node_name);
if (what == "node") {
if (node_index != -1) {
r_value = nodes[node_index];
return true;
}
}
if (what == "position") {
if (node_index != -1) {
r_value = nodes[node_index]->position;
return true;
}
}
} else if (prop_name == "node_connections") {
Array conns;
conns.resize(tree_builder.connections.size() * 3);
int idx = 0;
for (const BlendTreeConnection &connection : tree_builder.connections) {
conns[idx * 3 + 0] = connection.target_node->name;
conns[idx * 3 + 1] = connection.target_node->get_node_input_index(connection.target_port_name);
conns[idx * 3 + 2] = connection.source_node->name;
idx++;
}
r_value = conns;
return true;
}
return false;
}
bool SyncedBlendTree::_set(const StringName &p_name, const Variant &p_value) {
String prop_name = p_name;
if (prop_name.begins_with("nodes/")) {
String node_name = prop_name.get_slicec('/', 1);
String what = prop_name.get_slicec('/', 2);
if (what == "node") {
Ref<SyncedAnimationNode> anode = p_value;
if (anode.is_valid()) {
anode->name = node_name;
add_node(anode);
}
return true;
}
if (what == "position") {
int node_index = find_node_index_by_name(node_name);
if (node_index > -1) {
tree_builder.nodes[node_index]->position = p_value;
}
return true;
}
} else if (prop_name == "node_connections") {
Array conns = p_value;
ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
for (int i = 0; i < conns.size(); i += 3) {
int target_node_index = find_node_index_by_name(conns[i]);
int target_node_port_index = conns[i + 1];
int source_node_index = find_node_index_by_name(conns[i + 2]);
Ref<SyncedAnimationNode> target_node = tree_builder.nodes[target_node_index];
Vector<StringName> target_input_names;
target_node->get_input_names(target_input_names);
add_connection(tree_builder.nodes[source_node_index], target_node, target_input_names[target_node_port_index]);
}
return true;
}
return false;
}
void AnimationData::sample_from_animation(const Ref<Animation> &animation, const Skeleton3D *skeleton_3d, double p_time) {
const Vector<Animation::Track *> tracks = animation->get_tracks();
Animation::Track *const *tracks_ptr = tracks.ptr();
int count = tracks.size();
for (int i = 0; i < count; i++) {
AnimationData::TrackValue *track_value = nullptr;
const Animation::Track *animation_track = tracks_ptr[i];
const NodePath &track_node_path = animation_track->path;
if (!animation_track->enabled) {
continue;
}
Animation::TrackType ttype = animation_track->type;
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
AnimationData::PositionTrackValue *position_track_value = memnew(AnimationData::PositionTrackValue);
if (track_node_path.get_subname_count() == 1) {
int bone_idx = skeleton_3d->find_bone(track_node_path.get_subname(0));
if (bone_idx != -1) {
position_track_value->bone_idx = bone_idx;
}
animation->try_position_track_interpolate(i, p_time, &position_track_value->position);
} else {
// TODO
assert(false && !"Not yet implemented");
}
track_value = position_track_value;
break;
}
case Animation::TYPE_ROTATION_3D: {
AnimationData::RotationTrackValue *rotation_track_value = memnew(AnimationData::RotationTrackValue);
if (track_node_path.get_subname_count() == 1) {
int bone_idx = skeleton_3d->find_bone(track_node_path.get_subname(0));
if (bone_idx != -1) {
rotation_track_value->bone_idx = bone_idx;
}
animation->try_rotation_track_interpolate(i, p_time, &rotation_track_value->rotation);
} else {
// TODO
assert(false && !"Not yet implemented");
}
track_value = rotation_track_value;
break;
}
default: {
// TODO
assert(false && !"Not yet implemented");
break;
}
}
track_value->track = tracks_ptr[i];
set_value(animation_track->thash, track_value);
}
}
void AnimationSamplerNode::initialize(GraphEvaluationContext &context) {
animation = context.animation_player->get_animation(animation_name);
node_time_info.length = animation->get_length();
node_time_info.loop_mode = Animation::LOOP_LINEAR;
}
void AnimationSamplerNode::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
assert(inputs.size() == 0);
output.clear();
output.sample_from_animation(animation, context.skeleton_3d, node_time_info.position);
}
void AnimationSamplerNode::set_animation(const StringName &p_name) {
animation_name = p_name;
}
StringName AnimationSamplerNode::get_animation() const {
return animation_name;
}
void AnimationSamplerNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationSamplerNode::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationSamplerNode::get_animation);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
}
void AnimationBlend2Node::evaluate(GraphEvaluationContext &context, const LocalVector<AnimationData *> &inputs, AnimationData &output) {
output = *inputs[0];
output.blend(*inputs[1], blend_weight);
}
void AnimationBlend2Node::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationBlend2Node::is_using_sync() const {
return sync;
}
void AnimationBlend2Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationBlend2Node::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationBlend2Node::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
void AnimationBlend2Node::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01,or_less,or_greater"));
}
bool AnimationBlend2Node::_get(const StringName &p_name, Variant &r_value) const {
if (p_name == blend_amount) {
r_value = blend_weight;
return true;
}
return false;
}
bool AnimationBlend2Node::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == blend_amount) {
blend_weight = p_value;
return true;
}
return false;
}