546 lines
15 KiB
C++
546 lines
15 KiB
C++
#pragma once
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#include "scene/animation/animation_player.h"
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#include "core/io/resource.h"
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#include "scene/3d/skeleton_3d.h"
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#include <cassert>
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struct GraphEvaluationContext {
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AnimationPlayer *animation_player = nullptr;
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Skeleton3D *skeleton_3d = nullptr;
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};
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struct AnimationData {
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enum TrackType : uint8_t {
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TYPE_VALUE, // Set a value in a property, can be interpolated.
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TYPE_POSITION_3D, // Position 3D track, can be compressed.
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TYPE_ROTATION_3D, // Rotation 3D track, can be compressed.
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TYPE_SCALE_3D, // Scale 3D track, can be compressed.
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TYPE_BLEND_SHAPE, // Blend Shape track, can be compressed.
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TYPE_METHOD, // Call any method on a specific node.
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TYPE_BEZIER, // Bezier curve.
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TYPE_AUDIO,
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TYPE_ANIMATION,
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};
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struct TrackValue {
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Animation::Track *track = nullptr;
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TrackType type = TYPE_ANIMATION;
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};
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struct PositionTrackValue : public TrackValue {
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int bone_idx = -1;
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Vector3 position = Vector3(0, 0, 0);
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PositionTrackValue() { type = TYPE_POSITION_3D; }
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};
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struct RotationTrackValue : public TrackValue {
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int bone_idx = -1;
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Quaternion rotation = Quaternion(0, 0, 0, 1);
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RotationTrackValue() { type = TYPE_ROTATION_3D; }
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};
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struct ScaleTrackValue : public TrackValue {
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int bone_idx = -1;
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Vector3 scale;
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ScaleTrackValue() { type = TYPE_SCALE_3D; }
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};
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AnimationData() = default;
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~AnimationData() {
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_clear_values();
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}
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void set_value(Animation::TypeHash thash, TrackValue *value) {
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if (!track_values.has(thash)) {
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track_values.insert(thash, value);
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} else {
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track_values[thash] = value;
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}
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}
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void clear() {
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_clear_values();
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}
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AHashMap<Animation::TypeHash, TrackValue *, HashHasher> track_values; // Animation::Track to TrackValue
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protected:
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void _clear_values() {
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for (KeyValue<Animation::TypeHash, TrackValue *> &K : track_values) {
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memdelete(K.value);
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}
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}
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};
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struct SyncTrack {
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};
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class SyncedAnimationNode : public Resource {
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GDCLASS(SyncedAnimationNode, Resource);
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friend class SyncedAnimationGraph;
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public:
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struct NodeTimeInfo {
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double length = 0.0;
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double position = 0.0;
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double sync_position = 0.0;
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double delta = 0.0;
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double sync_delta = 0.0;
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Animation::LoopMode loop_mode = Animation::LOOP_NONE;
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SyncTrack sync_track;
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};
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NodeTimeInfo node_time_info;
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struct InputPort {
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StringName name;
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SyncedAnimationNode *node;
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};
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Vector<InputPort> input_port;
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StringName name;
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virtual ~SyncedAnimationNode() = default;
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virtual void initialize(GraphEvaluationContext &context) {}
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virtual void activate_inputs(Vector<Ref<SyncedAnimationNode>> input_nodes) {
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// By default, all inputs nodes are activated.
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for (Ref<SyncedAnimationNode> node: input_nodes) {
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node->active = true;
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}
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}
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virtual void calculate_sync_track(Vector<Ref<SyncedAnimationNode>> input_nodes) {
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// By default, use the SyncTrack of the first input.
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if (input_nodes.size() > 0) {
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node_time_info.sync_track = input_nodes[0]->node_time_info.sync_track;
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}
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}
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virtual void update_time(double p_delta) {
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node_time_info.delta = p_delta;
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node_time_info.position += p_delta;
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if (node_time_info.position > node_time_info.length) {
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switch (node_time_info.loop_mode) {
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case Animation::LOOP_NONE: {
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node_time_info.position = node_time_info.length;
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break;
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}
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case Animation::LOOP_LINEAR: {
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assert(node_time_info.length > 0.0);
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while (node_time_info.position > node_time_info.length) {
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node_time_info.position -= node_time_info.length;
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}
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break;
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}
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case Animation::LOOP_PINGPONG: {
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assert(false && !"Not yet implemented.");
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break;
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}
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}
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}
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}
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virtual void evaluate(GraphEvaluationContext &context, const Vector<AnimationData *> &input_datas, AnimationData &output_data) {
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// By default, use the AnimationData of the first input.
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if (input_datas.size() > 0) {
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output_data = *input_datas[0];
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}
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}
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bool active = false;
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bool set_input_node(const StringName &socket_name, SyncedAnimationNode *node);
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virtual void get_input_names(Vector<StringName> &inputs) const {}
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int get_node_input_index(const StringName &port_name) const {
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Vector<StringName> inputs;
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get_input_names(inputs);
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return inputs.find(port_name);
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}
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int get_node_input_count() const {
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Vector<StringName> inputs;
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get_input_names(inputs);
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return inputs.size();
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}
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};
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class AnimationSamplerNode : public SyncedAnimationNode {
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GDCLASS(AnimationSamplerNode, SyncedAnimationNode);
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public:
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StringName animation_name;
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private:
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Ref<Animation> animation;
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void initialize(GraphEvaluationContext &context) override;
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void evaluate(GraphEvaluationContext &context, const Vector<AnimationData *> &inputs, AnimationData &output) override;
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};
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class OutputNode : public SyncedAnimationNode {
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public:
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void get_input_names(Vector<StringName> &inputs) const override {
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inputs.push_back("Input");
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}
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};
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class AnimationBlend2Node : public SyncedAnimationNode {
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public:
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void get_input_names(Vector<StringName> &inputs) const override {
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inputs.push_back("Input0");
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inputs.push_back("Input1");
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}
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};
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struct BlendTreeConnection {
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const Ref<SyncedAnimationNode> source_node = nullptr;
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const Ref<SyncedAnimationNode> target_node = nullptr;
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const StringName target_port_name = "";
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};
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/**
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* @class BlendTreeBuilder
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* Helper class that is used to build runtime blend trees and also to validate connections.
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*/
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struct BlendTreeBuilder {
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struct NodeConnectionInfo {
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int parent_node_index = -1;
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HashSet<int> input_subtree_node_indices; // Contains all nodes down to the tree leaves that influence this node.
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LocalVector<int> connected_child_node_index_at_port; // Contains for each input port the index of the node that is connected to it.
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NodeConnectionInfo() = default;
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explicit NodeConnectionInfo(const SyncedAnimationNode *node) {
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parent_node_index = -1;
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for (int i = 0; i < node->get_node_input_count(); i++) {
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connected_child_node_index_at_port.push_back(-1);
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}
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}
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void _print_subtree() const {
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String result = vformat("subtree node indices (%d): ", input_subtree_node_indices.size());
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bool is_first = true;
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for (int index : input_subtree_node_indices) {
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if (is_first) {
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result += vformat("%d", index);
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is_first = false;
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} else {
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result += vformat(", %d", index);
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}
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}
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print_line(result);
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}
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void apply_node_mapping(LocalVector<int> node_index_mapping) {
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if (parent_node_index != -1) {
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parent_node_index = node_index_mapping[parent_node_index];
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}
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// Map connected node indices
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for (unsigned int j = 0; j < connected_child_node_index_at_port.size(); j++) {
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int connected_node_index = connected_child_node_index_at_port[j];
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connected_child_node_index_at_port[j] = node_index_mapping.find(connected_node_index);
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}
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// Map connected subtrees
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HashSet<int> old_indices = input_subtree_node_indices;
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input_subtree_node_indices.clear();
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for (int old_index: old_indices) {
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input_subtree_node_indices.insert(node_index_mapping.find(old_index));
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}
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}
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};
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Vector<Ref<SyncedAnimationNode>> nodes; // All added nodes
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LocalVector<NodeConnectionInfo> node_connection_info;
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Vector<BlendTreeConnection> connections;
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BlendTreeBuilder() {
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Ref<OutputNode> output_node;
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output_node.instantiate();
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output_node->name = "Output";
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add_node(output_node);
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}
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Ref<SyncedAnimationNode> get_output_node() const {
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return nodes[0];
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}
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int get_node_index(const Ref<SyncedAnimationNode> &node) const {
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for (int i = 0; i < nodes.size(); i++) {
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if (nodes[i] == node) {
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return i;
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}
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}
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return -1;
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}
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void add_node(const Ref<SyncedAnimationNode> &node) {
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nodes.push_back(node);
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node_connection_info.push_back(NodeConnectionInfo(node.ptr()));
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}
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void sort_nodes_and_references() {
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LocalVector<int> sorted_node_indices = get_sorted_node_indices();
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LocalVector<int> index_mapping;
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for (int i : sorted_node_indices) {
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index_mapping.push_back(sorted_node_indices.find(i));
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}
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Vector<Ref<SyncedAnimationNode>> sorted_nodes;
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Vector<NodeConnectionInfo> old_node_connection_info = node_connection_info;
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for (unsigned int i = 0; i < sorted_node_indices.size(); i++) {
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int node_index = sorted_node_indices[i];
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sorted_nodes.push_back(nodes[node_index]);
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node_connection_info[i] = old_node_connection_info[node_index];
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}
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nodes = sorted_nodes;
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for (NodeConnectionInfo& connection_info: node_connection_info) {
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connection_info.apply_node_mapping(sorted_node_indices);
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}
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}
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LocalVector<int> get_sorted_node_indices() {
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LocalVector<int> result;
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sort_nodes_recursive(0, result);
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result.reverse();
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return result;
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}
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void sort_nodes_recursive(int node_index, LocalVector<int> &result) {
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for (int input_node_index : node_connection_info[node_index].connected_child_node_index_at_port) {
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sort_nodes_recursive(input_node_index, result);
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}
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result.push_back(node_index);
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}
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void add_index_and_update_subtrees_recursive(int node, int node_parent) {
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if (node_parent == -1) {
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return;
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}
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node_connection_info[node_parent].input_subtree_node_indices.insert(node);
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for (int index : node_connection_info[node].input_subtree_node_indices) {
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node_connection_info[node_parent].input_subtree_node_indices.insert(index);
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}
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add_index_and_update_subtrees_recursive(node_parent, node_connection_info[node_parent].parent_node_index);
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}
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bool add_connection(const Ref<SyncedAnimationNode> &source_node, const Ref<SyncedAnimationNode> &target_node, const StringName &target_port_name) {
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if (!is_connection_valid(source_node, target_node, target_port_name)) {
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return false;
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}
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int source_node_index = get_node_index(source_node);
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int target_node_index = get_node_index(target_node);
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int target_input_port_index = target_node->get_node_input_index(target_port_name);
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node_connection_info[source_node_index].parent_node_index = target_node_index;
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node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] = source_node_index;
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add_index_and_update_subtrees_recursive(source_node_index, target_node_index);
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return true;
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}
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bool is_connection_valid(const Ref<SyncedAnimationNode> &source_node, const Ref<SyncedAnimationNode> &target_node, StringName target_port_name) {
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int source_node_index = get_node_index(source_node);
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if (source_node_index == -1) {
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print_error("Cannot connect nodes: source node not found.");
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return false;
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}
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if (node_connection_info[source_node_index].parent_node_index != -1) {
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print_error("Cannot connect node: source node already has a parent.");
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return false;
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}
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int target_node_index = get_node_index(target_node);
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if (target_node_index == -1) {
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print_error("Cannot connect nodes: target node not found.");
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return false;
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}
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if (target_node == get_output_node() && connections.size() > 0) {
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print_error("Cannot add connection to output node: output node is already connected");
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return false;
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}
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Vector<StringName> target_inputs;
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target_node->get_input_names(target_inputs);
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if (!target_inputs.has(target_port_name)) {
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print_error("Cannot connect nodes: target port not found.");
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return false;
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}
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int target_input_port_index = target_node->get_node_input_index(target_port_name);
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if (node_connection_info[target_node_index].connected_child_node_index_at_port[target_input_port_index] != -1) {
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print_error("Cannot connect node: target port already connected");
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return false;
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}
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if (node_connection_info[source_node_index].input_subtree_node_indices.has(target_node_index)) {
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print_error("Cannot connect node: connection would create loop.");
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return false;
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}
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return true;
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}
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};
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class SyncedBlendTree : public SyncedAnimationNode {
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Vector<Ref<SyncedAnimationNode>> tree_nodes;
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Vector<Vector<int>> tree_node_subgraph;
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Vector<BlendTreeConnection> tree_connections;
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Vector<Ref<SyncedAnimationNode>> nodes;
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struct NodeRuntimeData {
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Vector<Ref<SyncedAnimationNode>> input_nodes;
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Vector<AnimationData*> input_data;
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AnimationData *output_data = nullptr;
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};
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LocalVector<NodeRuntimeData> _node_runtime_data;
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BlendTreeBuilder tree_builder;
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bool tree_initialized = false;
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void setup_tree() {
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nodes.clear();
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_node_runtime_data.clear();
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tree_builder.sort_nodes_and_references();
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// Add nodes and allocate runtime data
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for (int i = 0; i < tree_builder.nodes.size(); i++) {
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Ref<SyncedAnimationNode> node = tree_builder.nodes[i];
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nodes.push_back(node);
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NodeRuntimeData node_runtime_data;
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for (int ni = 0; ni < node->get_node_input_count(); ni++) {
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node_runtime_data.input_data.push_back(nullptr);
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}
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node_runtime_data.output_data = nullptr;
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_node_runtime_data.push_back(node_runtime_data);
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}
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// Populate runtime data (only now is this.nodes populated to retrieve the nodes)
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for (int i = 0; i < nodes.size(); i++) {
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Ref<SyncedAnimationNode> node = nodes[i];
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NodeRuntimeData& node_runtime_data = _node_runtime_data[i];
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for (int port_index = 0; port_index < node->get_node_input_count(); port_index++) {
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node_runtime_data.input_nodes.push_back(nodes[tree_builder.node_connection_info[i].connected_child_node_index_at_port[port_index]]);
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}
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}
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tree_initialized = true;
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}
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public:
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SyncedBlendTree() {
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Ref<OutputNode> output_node;
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output_node.instantiate();
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output_node->name = "Output";
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nodes.push_back(output_node);
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}
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Ref<SyncedAnimationNode> get_output_node() {
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return nodes[0];
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}
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int get_node_index(const Ref<SyncedAnimationNode> node) {
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for (int i = 0; i < nodes.size(); i++) {
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if (nodes[i] == node) {
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return i;
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}
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}
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return -1;
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}
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void add_node(const Ref<SyncedAnimationNode> &node) {
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if (tree_initialized) {
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print_error("Cannot add node to BlendTree: BlendTree already initialized.");
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return;
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}
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tree_builder.add_node(node);
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}
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bool add_connection(const Ref<SyncedAnimationNode> &source_node, const Ref<SyncedAnimationNode> &target_node, const StringName &target_port_name) {
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if (tree_initialized) {
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print_error("Cannot add connection to BlendTree: BlendTree already initialized.");
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return false;
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}
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return tree_builder.add_connection(source_node, target_node, target_port_name);
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}
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// overrides from SyncedAnimationNode
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void initialize(GraphEvaluationContext &context) override {
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for (Ref<SyncedAnimationNode> node : nodes) {
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node->initialize(context);
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}
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}
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void activate_inputs(Vector<Ref<SyncedAnimationNode>> input_nodes) override {
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nodes[0]->active = true;
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for (int i = 0; i < nodes.size(); i++) {
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Ref<SyncedAnimationNode> node = nodes[i];
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if (!node->active) {
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continue;
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}
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NodeRuntimeData& node_runtime_data = _node_runtime_data[i];
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node_runtime_data.output_data = memnew(AnimationData);
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node->activate_inputs(node_runtime_data.input_nodes);
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}
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}
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void calculate_sync_track(Vector<Ref<SyncedAnimationNode>> input_nodes) override {
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for (int i = nodes.size() - 1; i > 0; i--) {
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Ref<SyncedAnimationNode> node = nodes[i];
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if (!node->active) {
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continue;
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}
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NodeRuntimeData& node_runtime_data = _node_runtime_data[i];
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node_runtime_data.output_data = memnew(AnimationData);
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|
|
|
node->calculate_sync_track(node_runtime_data.input_nodes);
|
|
}
|
|
}
|
|
|
|
void update_time(double p_delta) override {
|
|
for (int i = 0; i < nodes.size(); i++) {
|
|
Ref<SyncedAnimationNode> node = nodes[i];
|
|
|
|
if (!node->active) {
|
|
continue;
|
|
}
|
|
|
|
NodeRuntimeData& node_runtime_data = _node_runtime_data[i];
|
|
node_runtime_data.output_data = memnew(AnimationData);
|
|
|
|
node->update_time(node_runtime_data.input_nodes);
|
|
}
|
|
}
|
|
|
|
void evaluate(GraphEvaluationContext &context, const Vector<AnimationData *> &input_datas, AnimationData &output_data) override {
|
|
}
|
|
};
|