#pragma once #include "../synced_animation_graph.h" #include "scene/main/window.h" #include "servers/rendering/rendering_server_default.h" #include "tests/test_macros.h" struct SyncedAnimationGraphFixture { Node* character_node; Skeleton3D* skeleton_node; AnimationPlayer* player_node; int hip_bone_index = -1; Ref test_animation; Ref animation_library; SyncedAnimationGraph* synced_animation_graph; SyncedAnimationGraphFixture() { character_node = memnew(Node); character_node->set_name("CharacterNode"); SceneTree::get_singleton()->get_root()->add_child(character_node); skeleton_node = memnew(Skeleton3D); skeleton_node->set_name("Skeleton"); character_node->add_child(skeleton_node); skeleton_node->add_bone("Root"); hip_bone_index = skeleton_node->add_bone("Hips"); player_node = memnew(AnimationPlayer); player_node->set_name("AnimationPlayer"); test_animation = memnew(Animation); const int track_index = test_animation->add_track(Animation::TYPE_POSITION_3D); CHECK(track_index == 0); test_animation->track_insert_key(track_index, 0.0, Vector3(0., 0., 0.)); test_animation->track_insert_key(track_index, 1.0, Vector3(1., 2., 3.)); test_animation->track_set_path(track_index, NodePath(vformat("%s:%s", skeleton_node->get_path().get_concatenated_names(),"Hips"))); animation_library.instantiate(); animation_library->add_animation("TestAnimation", test_animation); player_node->add_animation_library("animation_library", animation_library); SceneTree::get_singleton()->get_root()->add_child(player_node); synced_animation_graph = memnew(SyncedAnimationGraph); SceneTree::get_singleton()->get_root()->add_child(synced_animation_graph); synced_animation_graph->set_animation_player(player_node->get_path()); synced_animation_graph->set_skeleton(skeleton_node->get_path()); } }; namespace TestSyncedAnimationGraph { TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph] SimpleAnimationSamplerTest") { Ref animation_sampler_node; animation_sampler_node.instantiate(); animation_sampler_node->animation_name = "animation_library/TestAnimation"; synced_animation_graph->set_graph_root_node(animation_sampler_node); Vector3 hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin; CHECK(hip_bone_position.x == doctest::Approx(0.0)); CHECK(hip_bone_position.y == doctest::Approx(0.0)); CHECK(hip_bone_position.z == doctest::Approx(0.0)); SceneTree::get_singleton()->process(0.01); hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin; CHECK(hip_bone_position.x == doctest::Approx(0.01)); CHECK(hip_bone_position.y == doctest::Approx(0.02)); CHECK(hip_bone_position.z == doctest::Approx(0.03)); } TEST_CASE_FIXTURE(SyncedAnimationGraphFixture, "[SceneTree][SyncedAnimationGraph] SimpleBlendTreeTest") { Ref synced_blend_tree_node; synced_blend_tree_node.instantiate(); Ref animation_sampler_node; animation_sampler_node.instantiate(); animation_sampler_node->animation_name = "animation_library/TestAnimation"; synced_blend_tree_node->add_node(animation_sampler_node); synced_blend_tree_node->connect_nodes(animation_sampler_node, synced_blend_tree_node->get_output_node(), "Input"); synced_animation_graph->set_graph_root_node(synced_blend_tree_node); Vector3 hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin; CHECK(hip_bone_position.x == doctest::Approx(0.0)); CHECK(hip_bone_position.y == doctest::Approx(0.0)); CHECK(hip_bone_position.z == doctest::Approx(0.0)); SceneTree::get_singleton()->process(0.01); hip_bone_position = skeleton_node->get_bone_global_pose(hip_bone_index).origin; CHECK(hip_bone_position.x == doctest::Approx(0.01)); CHECK(hip_bone_position.y == doctest::Approx(0.02)); CHECK(hip_bone_position.z == doctest::Approx(0.03)); } }