#pragma once #include "scene/animation/animation_tree.h" #include class SyncedAnimationGraph : public Node { GDCLASS(SyncedAnimationGraph, Node); private: NodePath animation_tree_path; NodePath skeleton_path; void set_animation_tree(const NodePath &p_path); NodePath get_animation_tree() const; void set_skeleton(const NodePath &p_path); NodePath get_skeleton() const; // AnimationMixer::TrackCache protected: void _notification(int p_what); static void _bind_methods(); /* ---- General settings for animation ---- */ AnimationMixer::AnimationCallbackModeProcess callback_mode_process = AnimationMixer::ANIMATION_CALLBACK_MODE_PROCESS_IDLE; AnimationMixer::AnimationCallbackModeMethod callback_mode_method = AnimationMixer::ANIMATION_CALLBACK_MODE_METHOD_DEFERRED; AnimationMixer::AnimationCallbackModeDiscrete callback_mode_discrete = AnimationMixer::ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE; bool processing = false; bool active = true; public: void _ready(const NodePath &p_path); void _process_graph(double p_delta, bool p_update_only = false); void set_active(bool p_active); bool is_active() const; void set_callback_mode_process(AnimationMixer::AnimationCallbackModeProcess p_mode); AnimationMixer::AnimationCallbackModeProcess get_callback_mode_process() const; void set_callback_mode_method(AnimationMixer::AnimationCallbackModeMethod p_mode); AnimationMixer::AnimationCallbackModeMethod get_callback_mode_method() const; void set_callback_mode_discrete(AnimationMixer::AnimationCallbackModeDiscrete p_mode); AnimationMixer::AnimationCallbackModeDiscrete get_callback_mode_discrete() const; SyncedAnimationGraph(); private: void _set_process(bool p_process, bool p_force = false); }; struct AnimationData { struct TrackValue { Animation::Track *track = nullptr; }; struct PositionTrackValue : public TrackValue { int bone_idx = -1; Vector3 position = Vector3(0, 0, 0); }; struct RotationTrackValue : public TrackValue { int bone_idx = -1; Quaternion rotation = Quaternion(0, 0, 0, 1); }; struct ScaleTrackValue : public TrackValue { int bone_idx = -1; Vector3 scale; }; AHashMap> track_values; }; struct GraphEvaluationContext { AnimationTree *animation_tree = nullptr; }; class SyncedAnimationNode { public: struct NodeTimeInfo { double length = 0.0; double position = 0.0; double delta = 0.0; Animation::LoopMode loop_mode = Animation::LOOP_NONE; }; NodeTimeInfo node_time_info; virtual ~SyncedAnimationNode() = default; virtual void initialize(GraphEvaluationContext &context) {} virtual void activate_inputs(Vector input_names) {} virtual void calculate_sync_track() {} virtual void update_time(double p_delta) { node_time_info.position += p_delta; if (node_time_info.position > node_time_info.length) { switch (node_time_info.loop_mode) { case Animation::LOOP_NONE: { node_time_info.position = node_time_info.length; break; } case Animation::LOOP_LINEAR: { assert(node_time_info.length > 0.0); while (node_time_info.position > node_time_info.length) { node_time_info.position -= node_time_info.length; } break; } case Animation::LOOP_PINGPONG: { assert(false && !"Not yet implemented."); break; } } } } virtual void evaluate(AnimationData &output) {} }; class AnimationSamplerNode : public SyncedAnimationNode { StringName animation_name; Ref animation; void initialize(GraphEvaluationContext &context) override; void evaluate(AnimationData &output) override; };