Minor cleanup.

This commit is contained in:
Martin Felis 2025-12-21 18:12:34 +01:00
parent e09995c3fa
commit f4eea6d2d4

View File

@ -7,6 +7,12 @@
#include <cassert>
/**
* @class AnimationData
* Represents data that is transported via animation connections in the SyncedAnimationGraph.
*
* Essentially, it is a hash map for all Animation::Track values that can are sampled from an Animation.
*/
struct AnimationData {
enum TrackType : uint8_t {
TYPE_VALUE, // Set a value in a property, can be interpolated.
@ -78,6 +84,10 @@ struct GraphEvaluationContext {
Skeleton3D *skeleton_3d = nullptr;
};
/**
* @class SyncedAnimationNode
* Base class for all nodes in an SyncedAnimationGraph including BlendTree nodes and StateMachine states.
*/
class SyncedAnimationNode : public Resource {
GDCLASS(SyncedAnimationNode, Resource);
@ -96,21 +106,16 @@ public:
SyncTrack sync_track;
};
NodeTimeInfo node_time_info;
struct InputPort {
StringName name;
SyncedAnimationNode *node;
};
Vector<InputPort> input_port;
bool active = false;
StringName name;
virtual ~SyncedAnimationNode() = default;
virtual ~SyncedAnimationNode() override = default;
virtual void initialize(GraphEvaluationContext &context) {}
virtual void activate_inputs(Vector<Ref<SyncedAnimationNode>> input_nodes) {
// By default, all inputs nodes are activated.
for (const Ref<SyncedAnimationNode>& node : input_nodes) {
for (const Ref<SyncedAnimationNode> &node : input_nodes) {
node->active = true;
}
}
@ -150,7 +155,6 @@ public:
}
}
bool active = false;
bool set_input_node(const StringName &socket_name, SyncedAnimationNode *node);
virtual void get_input_names(Vector<StringName> &inputs) const {}
@ -233,11 +237,7 @@ struct BlendTreeBuilder {
print_line(result);
}
void apply_node_mapping(LocalVector<int> node_index_mapping) {
if (parent_node_index != -1) {
parent_node_index = node_index_mapping[parent_node_index];
}
void apply_node_mapping(const LocalVector<int> &node_index_mapping) {
// Map connected node indices
for (unsigned int j = 0; j < connected_child_node_index_at_port.size(); j++) {
int connected_node_index = connected_child_node_index_at_port[j];
@ -285,10 +285,6 @@ struct BlendTreeBuilder {
void sort_nodes_and_references() {
LocalVector<int> sorted_node_indices = get_sorted_node_indices();
LocalVector<int> index_mapping;
for (int i : sorted_node_indices) {
index_mapping.push_back(sorted_node_indices.find(i));
}
Vector<Ref<SyncedAnimationNode>> sorted_nodes;
Vector<NodeConnectionInfo> old_node_connection_info = node_connection_info;
@ -300,6 +296,9 @@ struct BlendTreeBuilder {
nodes = sorted_nodes;
for (NodeConnectionInfo &connection_info : node_connection_info) {
if (connection_info.parent_node_index != -1) {
connection_info.parent_node_index = sorted_node_indices[connection_info.parent_node_index];
}
connection_info.apply_node_mapping(sorted_node_indices);
}
}
@ -400,11 +399,6 @@ struct BlendTreeBuilder {
};
class SyncedBlendTree : public SyncedAnimationNode {
Vector<Ref<SyncedAnimationNode>> tree_nodes;
Vector<Vector<int>> tree_node_subgraph;
Vector<BlendTreeConnection> tree_connections;
Vector<Ref<SyncedAnimationNode>> nodes;
struct NodeRuntimeData {
@ -456,7 +450,7 @@ public:
return tree_builder.nodes[0];
}
int get_node_index(const Ref<SyncedAnimationNode>& node) const {
int get_node_index(const Ref<SyncedAnimationNode> &node) const {
for (int i = 0; i < nodes.size(); i++) {
if (nodes[i] == node) {
return i;
@ -544,7 +538,7 @@ public:
void evaluate(GraphEvaluationContext &context, const Vector<AnimationData *> &input_datas, AnimationData &output_data) override {
for (int i = nodes.size() - 1; i > 0; i--) {
const Ref<SyncedAnimationNode>& node = nodes[i];
const Ref<SyncedAnimationNode> &node = nodes[i];
if (!node->active) {
continue;