godot_synced_blend_tree/demo/walk_limp_blend_tree.tres

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[gd_resource type="AnimationNodeBlendTree" load_steps=4 format=3 uid="uid://c7o0gt3li5p4g"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fpiwu"]
animation = &"Limping-InPlace"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4sffn"]
animation = &"Walk-InPlace"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_w6plo"]
[resource]
nodes/output/position = Vector2(860, 160)
nodes/Animation/node = SubResource("AnimationNodeAnimation_4sffn")
nodes/Animation/position = Vector2(280, 100)
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_fpiwu")
"nodes/Animation 2/position" = Vector2(280, 300)
nodes/Blend2/node = SubResource("AnimationNodeBlend2_w6plo")
nodes/Blend2/position = Vector2(640, 160)
node_connections = [&"output", 0, &"Blend2", &"Blend2", 0, &"Animation", &"Blend2", 1, &"Animation 2"]