fysxasteroids/asteroids/View.h

76 lines
1.8 KiB
C++

#ifndef _VIEW_H
#define _VIEW_H
#include "ViewBase.h"
#include "mathlib.h"
#include "Sprite.h"
#include "EntityBase.h"
namespace asteroids {
class MenuOverlay;
struct ShipEntity;
struct AsteroidEntity;
struct RocketEntity;
struct BackgroundStar {
vector3d position;
};
/** \brief Performs the actual drawing based on Camera and Model
*/
class View : public Engine::ViewBase {
protected:
/** \brief Initializes the system */
int OnInit (int argc, char* argv[]);
void OnDestroy ();
/** \brief Updates the camera for further drawing */
virtual void UpdateCamera ();
private:
virtual void DrawWorld ();
void DrawStars ();
void DrawEntity (Engine::EntityBase *entity);
void DrawShip (ShipEntity *ship);
void DrawAsteroid (AsteroidEntity *asteroid);
void DrawRocket (RocketEntity *asteroid);
void DrawShipPart (Engine::EntityBase *entity);
MenuOverlay *mMenuOverlay;
std::vector<BackgroundStar> mBackgroundStars;
std::vector<unsigned int> mShipPartsEntityIds;
Engine::Sprite mAsteroidSprite;
Engine::Sprite mShipSprite;
Engine::Sprite mShipThrustSprite;
Engine::Sprite mShipPartsSprite;
class AccelerateEventHandler : public Engine::EventListenerBase {
public:
explicit AccelerateEventHandler (View *view) : mView (view) {};
virtual bool HandleEvent (const Engine::EventBasePtr &event) const;
private:
View *mView;
};
class ShipExplodeEventHandler : public Engine::EventListenerBase {
public:
explicit ShipExplodeEventHandler (View *view) : mView (view) {};
virtual bool HandleEvent (const Engine::EventBasePtr &event) const;
private:
View *mView;
};
AccelerateEventHandler *mAccelerateEventHandler;
ShipExplodeEventHandler *mShipExplodeEventHandler;
friend class AccelerateEventHandler;
};
}
#endif // _VIEW_H