38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#ifndef _MODELGLOBAL_H
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#define _MODELGLOBAL_H
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namespace Engine {
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class EntityBase;
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/** \brief Adds the function callback as command for the given name*/
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unsigned int GetPlayerEntityId ();
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/** \brief Returns the entity at the given world coordinates or NULL */
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EntityBase* GetEntityAt(const vector3d &pos);
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/** \brief Assigns the player to an Entity. All controls will be redirected to that player
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*
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* This can be used to disable the controls of of the player by assinging
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* the special entity id of NullEntityId */
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void SetPlayerEntityId(unsigned int entity_id);
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/** \brief Returns the duration of the frame in seconds */
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float GetFrameDuration ();
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/** \brief Returns the number of seconds the application is running
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*
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* \todo [low] rename GetTimeApplicationStart to a proper name!
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*/
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float GetDurationApplicationStart ();
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// /** \brief Starts a timer with the given id that expires after sec seconds */
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// void StartTimer(const std::string &id, float sec);
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//
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// /** \brief Checks whether a timer expired */
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// bool CheckTimer(const std::string &id);
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}
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#endif /* _MODELGLOBAL_H */
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