59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#include <iostream>
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#include <fstream>
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#include "Model.h"
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#include "Physics.h"
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#include "EntityFactory.h"
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#include <assert.h>
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namespace asteroids {
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static Physics* PhysicsInstance = NULL;
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/*
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* Inherited Module functions
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*/
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int Physics::OnInit (int argc, char* argv[]) {
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Engine::PhysicsBase::OnInit (argc, argv);
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Engine::LogMessage ("Physics Initialization!");
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PhysicsInstance = this;
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mWorldWidth = 16;
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mWorldHeight = 16;
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return 0;
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}
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int Physics::Simulate (float msec, Engine::ModelBase *model) {
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int result = Engine::PhysicsBase::Simulate (msec, model);
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Engine::EntityPhysicState* entity = NULL;
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std::map<unsigned int, Engine::EntityPhysicState*>::iterator entity_iter;
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for (entity_iter = mEntities.begin ();
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entity_iter != mEntities.end();
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entity_iter++) {
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entity = entity_iter->second;
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if (entity->mPosition[0] > mWorldWidth * 0.5)
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entity->mPosition[0] -= mWorldWidth;
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if (entity->mPosition[0] < - mWorldWidth * 0.5)
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entity->mPosition[0] += mWorldWidth;
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if (entity->mPosition[2] > mWorldHeight * 0.5)
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entity->mPosition[2] -= mWorldHeight;
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if (entity->mPosition[2] < - mWorldHeight * 0.5)
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entity->mPosition[2] += mWorldHeight;
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}
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return result;
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}
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}
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