218 lines
4.5 KiB
C++
218 lines
4.5 KiB
C++
#include "SoundBase.h"
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#include "SoundBaseGlobal.h"
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namespace Engine {
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static SoundBase* SoundInstance = NULL;
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/* Sound Sample */
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SoundSample::~SoundSample() {
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Stop();
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Mix_FreeChunk(mMixChunk);
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mMixChunk = NULL;
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}
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bool SoundSample::Load (const std::string &filename) {
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assert (mMixChunk == NULL);
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LogDebug("Loading SoundSample %s", filename.c_str());
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mMixChunk = Mix_LoadWAV(filename.c_str());
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if (mMixChunk == NULL) {
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LogError("Loading of SoundSample %s failed: %s", filename.c_str(), Mix_GetError());
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return false;
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}
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return true;
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}
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void SoundSample::Play() {
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mChannel = Mix_PlayChannel(-1, mMixChunk, 0);
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}
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void SoundSample::Loop(int count) {
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mChannel = Mix_PlayChannel(-1, mMixChunk, count);
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}
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void SoundSample::Stop() {
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if (mChannel != -1)
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Mix_HaltChannel(mChannel);
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}
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int SoundBase::OnInit(int argc, char* argv[]) {
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SoundInstance = this;
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int audio_rate = 22050;
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Uint16 audio_format = AUDIO_S16;
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int audio_channels = 2;
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int audio_buffers = 4096;
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LogDebug("Sound Init");
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if (Mix_OpenAudio (audio_rate, audio_format, audio_channels, audio_buffers)) {
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LogError ("Unable to initialize the sound system!");
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}
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Mix_QuerySpec (&audio_rate, &audio_format, &audio_channels);
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LogDebug("Sound: rate: %d channels: %d format: %d", audio_rate, audio_channels, audio_format);
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mCurrentMusicName = "";
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mCurrentMusic = NULL;
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Mix_VolumeMusic(MIX_MAX_VOLUME/2);
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return 0;
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}
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void SoundBase::OnDestroy() {
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LogDebug ("Sound Destroy");
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// stop music
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HaltMusic();
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// stop and clear all samples
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mSamples.clear();
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Mix_CloseAudio();
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SoundInstance = NULL;
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}
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/* Module specific functions */
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void SoundBase::PlaySound (const std::string &sound_name) {
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if (!SoundInstance) {
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LogError("Could not play sound %s: sound system not initialized!",
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sound_name.c_str());
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}
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SampleIter iter = mSamples.find(sound_name);
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if (iter == mSamples.end()) {
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SoundSamplePtr sample (new SoundSample);
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sample->Load(sound_name);
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mSamples[sound_name] = sample;
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iter = mSamples.find(sound_name);
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}
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iter->second->Play();
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}
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void SoundBase::PlaySoundLoop (const std::string &sound_name, int count) {
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if (!SoundInstance) {
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LogError("Could not play sound %s: sound system not initialized!",
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sound_name.c_str());
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}
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SampleIter iter = mSamples.find(sound_name);
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if (iter == mSamples.end()) {
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SoundSamplePtr sample (new SoundSample);
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sample->Load(sound_name);
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mSamples[sound_name] = sample;
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iter = mSamples.find(sound_name);
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}
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iter->second->Loop(count);
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}
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void SoundBase::HaltSoundLoop (const std::string &sound_name) {
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if (!SoundInstance) {
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LogError("Could not play sound %s: sound system not initialized!",
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sound_name.c_str());
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}
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SampleIter iter = mSamples.find(sound_name);
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if (iter == mSamples.end()) {
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SoundSamplePtr sample (new SoundSample);
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sample->Load(sound_name);
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mSamples[sound_name] = sample;
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iter = mSamples.find(sound_name);
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}
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iter->second->Stop();
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}
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void SoundBase::PlayMusic (const std::string &music_name) {
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if (!SoundInstance) {
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LogError("Could not play music %s: sound system not initialized!",
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music_name.c_str());
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}
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if (music_name == mCurrentMusicName)
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return;
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if (mCurrentMusic) {
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Mix_HaltMusic();
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Mix_FreeMusic(mCurrentMusic);
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mCurrentMusic = NULL;
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}
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LogDebug("Loading Music %s", music_name.c_str());
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mCurrentMusic = Mix_LoadMUS(music_name.c_str());
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if (mCurrentMusic == NULL) {
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LogError("Loading of Music failed: %s", Mix_GetError());
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return;
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}
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Mix_PlayMusic(mCurrentMusic, -1);
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}
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void SoundBase::HaltMusic () {
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if (!SoundInstance) {
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LogError("Could not stop music: sound system not initialized!");
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}
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Mix_HaltMusic();
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Mix_FreeMusic(mCurrentMusic);
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mCurrentMusic = NULL;
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}
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/*
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* Global Functions
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*/
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void PlaySound (const std::string &sound_name) {
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if (!SoundInstance) {
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LogError("Could not play sound %s: sound system not initialized!",
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sound_name.c_str());
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}
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SoundInstance->PlaySound(sound_name);
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}
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void PlayMusic (const std::string &music_name) {
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if (!SoundInstance) {
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LogError("Could not play sound %s: sound system not initialized!",
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music_name.c_str());
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}
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SoundInstance->PlayMusic(music_name);
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}
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void PlaySoundLoop (const std::string &sound_name, int count) {
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if (!SoundInstance) {
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LogError("Could not play sound loop %s: sound system not initialized!",
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sound_name.c_str());
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}
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SoundInstance->PlaySoundLoop(sound_name, count);
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}
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void HaltSoundLoop (const std::string &sound_name) {
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if (!SoundInstance) {
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LogError("Could not halt sound %s: sound system not initialized!",
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sound_name.c_str());
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}
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SoundInstance->HaltSoundLoop(sound_name);
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}
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};
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