fysxasteroids/asteroids/Model.cc

828 lines
23 KiB
C++

#include <iostream>
#include <fstream>
#include <algorithm>
#include <boost/filesystem.hpp>
#include <SDL/SDL_net.h>
#include "Model.h"
#include "Physics.h"
#include "PhysicsBase.h"
#include "EntityFactory.h"
#include "AsteroidsEvents.h"
#include "AsteroidEntity.h"
#include <assert.h>
namespace asteroids {
static Model* ModelInstance = NULL;
Engine::Variable Model::HighscoreServerName ("highscore_server_name", "asteroids.fysx.org");
Engine::Variable Model::HighscoreServerPath ("highscore_server_path", "/highscore/highscore.php?format=raw");
Engine::Variable Model::UseServerHighscore ("use_server_highscore", "false");
/*
* Inherited Module functions
*/
int Model::OnInit (int argc, char* argv[]) {
int result = Engine::ModelBase::OnInit (argc, argv);
Engine::LogMessage ("Model Initialization!");
ModelInstance = this;
mGameState = GameStatePaused;
mLastGameState = GameStatePaused;
/// \TODO use <optional> or similar for initialization of mCurrentLevelIndex
mCurrentLevelIndex = 99999;
if (InitLevelList() == 0)
Engine::LogError ("No levels found!");
// Reset the newest highscore entry index which may be used for highlighting
// the newest entry.
mNewestHighscoreEntryIndex = std::numeric_limits<unsigned int>::max();
mHighscoreIsOnline = false;
// initialize event handlers and register them
Engine::RegisterListener (this, EventGameOver);
Engine::RegisterListener (this, EventShipExplode);
mPlayerName = "Player";
mLevelAuthor = "";
mLevelTitle = "";
mLevelName = "";
mLevelParTimeSeconds = -1.f;
// initialize SDL_net to be able to retrieve highscore from the internet
if (SDLNet_Init() == -1) {
Engine::LogError("SDLNet_Init: %s\n", SDLNet_GetError());
}
Engine::RegisterListener (this, EventAccelerateStart);
Engine::RegisterListener (this, EventAccelerateStop);
Engine::RegisterListener (this, EventLevelComplete);
return result;
}
void Model::OnDestroy() {
Engine::ModelBase::OnDestroy();
mAsteroids.clear();
mLevelList.clear();
SaveLocalHighscoreList();
SDLNet_Quit();
}
bool Model::OnReceiveEvent (const Engine::EventBasePtr &event) {
switch (event->mEventType) {
case EventAccelerateStart:
Engine::PlaySoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"), -1);
break;
case EventAccelerateStop:
Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
break;
case EventShipExplode:
OnShipExplode();
break;
case EventLevelComplete:
OnLevelComplete ();
break;
case EventGameOver:
return OnGameOver();
break;
default: Engine::LogWarning ("Received Event with type %d but don't know what to do with it!", event->mEventType);
break;
}
return false;
}
/*
* Module specific functions
*/
void Model::Process () {
if (mLastGameState == mGameState) {
if (mGameState == GameStateRunning) {
// Only if we are still controlling the ship we increase the level
// timer
if (Engine::GetPlayerEntityId() != Engine::NullEntityId)
mLevelTimeSeconds += Engine::GetFrameDuration();
Engine::ModelBase::Process();
}
return;
}
// when we are here we know that something has changed so we need to take
// some action.
Engine::LogDebug ("Switching from %s->%s", GetStringGameState(mLastGameState), GetStringGameState(mGameState));
// ... and we have to set the last game state to the current gamestate
// otherwise we end up in an infinite loop of performing the switching
// action.
mLastGameState = mGameState;
}
unsigned int Model::InitLevelList () {
std::string level_dir_name = Engine::GetResourceFullPath("/data/levels/");
Engine::LogDebug ("Searching for levels in %s", level_dir_name.c_str());
mLevelList.clear();
boost::filesystem::path level_dir(level_dir_name);
if (!boost::filesystem::exists(level_dir)) {
Engine::LogError ("Could not init level list: \todo %s does not exist!");
}
if (!boost::filesystem::is_directory(level_dir)) {
Engine::LogError ("Could not init level list: \todo %s is not a directory!");
}
boost::filesystem::directory_iterator end_iter;
for (boost::filesystem::directory_iterator dir_iter(level_dir);
dir_iter != end_iter;
++dir_iter) {
if (boost::filesystem::is_regular_file (dir_iter->status())) {
std::string level_relative_path (level_dir_name);
level_relative_path += dir_iter->path().filename();
mLevelList.push_back (level_relative_path);
Engine::LogDebug ("Found level %s", mLevelList[mLevelList.size()-1].c_str());
}
}
std::sort(mLevelList.begin(), mLevelList.end());
return mLevelList.size();
}
void Model::ParseHighscoreStream (std::istream &highscore_stream) {
std::string line;
while (getline(highscore_stream, line)) {
std::string name;
unsigned int points;
std::string::size_type delimiter = line.find ('\t');
if (delimiter == std::string::npos)
break;
name = line.substr(0, delimiter);
std::istringstream points_stream(line.substr(delimiter + 1, line.size()));
points_stream >> points;
Engine::LogDebug ("Read Highscore Entry Name: %s Points: %d", name.c_str(), points);
AddLocalHighscoreEntry (name, points);
}
}
void Model::LoadHighscoreList () {
mHighscoreList.clear();
if (mHighscoreList.size() < 10) {
AddLocalHighscoreEntry ("Imperator", 1000000);
AddLocalHighscoreEntry ("Darth Vader", 800000);
AddLocalHighscoreEntry ("Luke Skywalker", 600000);
AddLocalHighscoreEntry ("Han Solo", 400000);
AddLocalHighscoreEntry ("Princess Leia", 200000);
AddLocalHighscoreEntry ("C3PO", 100000);
AddLocalHighscoreEntry ("R2-D2", 50000);
AddLocalHighscoreEntry ("Chewy", 10000);
AddLocalHighscoreEntry ("Mr. Ewok", 5000);
AddLocalHighscoreEntry ("Jabba the Hutt", 1000);
}
mHighscoreIsOnline = false;
if (Model::UseServerHighscore.GetBoolValue()) {
Engine::LogDebug ("Retrieving Highscore from server");
std::stringstream global_highscore_stream;
if (PullGlobalHighscore(global_highscore_stream)) {
ParseHighscoreStream(global_highscore_stream);
mHighscoreIsOnline = true;
return;
}
Engine::LogMessage ("Could not load highscore from server, falling back to local.");
}
LoadLocalHighscoreList();
SaveLocalHighscoreList();
}
void Model::LoadLocalHighscoreList () {
std::string highscore_filename = Engine::GetUserDirFullPath("/highscore.dat").c_str();
boost::filesystem::path highscore_file(highscore_filename);
// if the file does not exist, we create it and write standard values into
// it.
if (!boost::filesystem::exists(highscore_file)) {
Engine::LogDebug ("Local highscore file not found!");
return;
}
if (!boost::filesystem::is_regular_file(highscore_file)) {
Engine::LogError ("Could not load highscore file: %s is not a regular file!", highscore_file.filename().c_str());
}
Engine::LogDebug ("Loading highscore file '%s'", highscore_filename.c_str());
std::ifstream score_stream (highscore_filename.c_str());
ParseHighscoreStream (score_stream);
score_stream.close();
}
void Model::SaveLocalHighscoreList () {
Engine::LogDebug ("Saving local highscore file");
std::ofstream highscore_file (Engine::GetUserDirFullPath("/highscore.dat").c_str());
std::list<HighscoreEntry>::iterator iter = mHighscoreList.begin();
while (iter != mHighscoreList.end()) {
highscore_file << iter->name << "\t" << iter->points << std::endl;
iter++;
}
highscore_file.close();
}
bool highscore_cmp (Model::HighscoreEntry a, Model::HighscoreEntry b) {
return a.points > b.points;
}
/** \brief Addes an entry to the highscore list and takes care that the list stays valid
*
* \TODO Re-think usage of mNewestHighscoreEntryIndex variable in this function
*/
unsigned int Model::AddLocalHighscoreEntry(const std::string &name, const unsigned int points) {
HighscoreEntry entry;
entry.name = name;
entry.points = points;
Engine::LogDebug ("Adding entry %s points = %d", name.c_str(), points);
unsigned int counter = 0;
std::list<HighscoreEntry>::iterator iter = mHighscoreList.begin();
while (iter != mHighscoreList.end()) {
if (name == iter->name && points == iter->points)
break;
if (points >= iter->points) {
mHighscoreList.insert (iter, entry);
mNewestHighscoreEntryIndex = counter;
break;
}
iter++;
counter ++;
}
if (mHighscoreList.size() < 10) {
mHighscoreList.push_back(entry);
mNewestHighscoreEntryIndex = mHighscoreList.size();
return mHighscoreList.size();
}
while (mHighscoreList.size() > 10) {
mHighscoreList.pop_back();
}
if (counter < 10)
return counter;
mNewestHighscoreEntryIndex = 99999;
return 99999;
}
bool Model::PullGlobalHighscore(std::stringstream &highscore_stream) {
highscore_stream.str("");
IPaddress server_address;
if (SDLNet_ResolveHost (&server_address, Model::HighscoreServerName.GetStringValue().c_str(), 80) == -1) {
Engine::LogWarning ("Could not retrieve global highscore list: host name resolution for server %s failed!",
Model::HighscoreServerName.GetStringValue().c_str());
return false;
}
char ip_address_char[4];
memcpy (&ip_address_char[0], &server_address.host, sizeof(char) * 4);
int ip_address[4];
ip_address[0] = static_cast<int>(ip_address_char[0]);
ip_address[1] = static_cast<int>(ip_address_char[1]);
ip_address[2] = static_cast<int>(ip_address_char[2]);
ip_address[3] = static_cast<int>(ip_address_char[3]);
if (ip_address[0] < 0)
ip_address[0] += 256;
if (ip_address[1] < 0)
ip_address[1] += 256;
if (ip_address[2] < 0)
ip_address[2] += 256;
if (ip_address[3] < 0)
ip_address[3] += 256;
Engine::LogDebug ("Pulling global highscore from server %s (%d.%d.%d.%d)",
Model::HighscoreServerName.GetStringValue().c_str(),
ip_address[0],
ip_address[1],
ip_address[2],
ip_address[3]
);
TCPsocket server_socket = SDLNet_TCP_Open (&server_address);
if (!server_socket) {
Engine::LogError ("SDL_net tcp open: %s", SDLNet_GetError());
return false;
}
std::string http_query_string;
http_query_string = std::string ("GET ") + Model::HighscoreServerPath.GetStringValue() + std::string(" HTTP/1.1\r\nHost: asteroids.fysx.org\r\nConnection: close\r\n\r\n");
int bytes_sent;
bytes_sent = SDLNet_TCP_Send (server_socket, http_query_string.c_str(), http_query_string.size());
if (bytes_sent != http_query_string.size()) {
Engine::LogError ("SDL_net tcp send: %s", SDLNet_GetError());
return false;
}
char receive_buffer[255];
std::string http_result;
bool receiving = true;
while (receiving) {
// reset the buffer
bzero (&receive_buffer[0], 255);
// read the data
int received_bytes = SDLNet_TCP_Recv (server_socket, receive_buffer, 255);
if (received_bytes <= 0) {
receiving = false;
}
http_result.append (receive_buffer, received_bytes);
}
// we have to strip the whitespaces twice to cut out the content
http_result = strip_whitespaces (http_result);
http_result = http_result.substr (http_result.find ("\n\r"), http_result.size());
http_result = strip_whitespaces (http_result);
Engine::LogDebug ("Received Highscore: %s", http_result.c_str());
SDLNet_TCP_Close (server_socket);
highscore_stream.str(http_result);
return true;
}
bool Model::SubmitGlobalHigscoreEntry (std::string name, const unsigned int points) {
IPaddress server_address;
if (SDLNet_ResolveHost (&server_address, Model::HighscoreServerName.GetStringValue().c_str(), 80) == -1) {
Engine::LogWarning ("Cannot submit highscore entry: host name resolution for server %s failed!",
Model::HighscoreServerName.GetStringValue().c_str());
return false;
}
char ip_address_char[4];
memcpy (&ip_address_char[0], &server_address.host, sizeof(char) * 4);
int ip_address[4];
ip_address[0] = static_cast<int>(ip_address_char[0]);
ip_address[1] = static_cast<int>(ip_address_char[1]);
ip_address[2] = static_cast<int>(ip_address_char[2]);
ip_address[3] = static_cast<int>(ip_address_char[3]);
if (ip_address[0] < 0)
ip_address[0] += 256;
if (ip_address[1] < 0)
ip_address[1] += 256;
if (ip_address[2] < 0)
ip_address[2] += 256;
if (ip_address[3] < 0)
ip_address[3] += 256;
std::string escaped_name = name;
while (escaped_name.find(" ") != std::string::npos) {
escaped_name.replace (escaped_name.find(" "), 1, "%20");
}
Engine::LogDebug ("Escaped name (%u) = '%s'", escaped_name.size(), escaped_name.c_str());
Engine::LogDebug ("Submitting highscore player_name='%s' score_value='%d' to server %s (%d.%d.%d.%d)",
name.c_str(),
points,
Model::HighscoreServerName.GetStringValue().c_str(),
ip_address[0],
ip_address[1],
ip_address[2],
ip_address[3]
);
TCPsocket server_socket = SDLNet_TCP_Open (&server_address);
if (!server_socket) {
Engine::LogError ("SDL_net tcp open: %s", SDLNet_GetError());
return false;
}
std::stringstream points_stringstream;
points_stringstream << points;
std::stringstream hash_input;
hash_input << name << ":" << points << ":" << sha256_hash ("asteroids rule");
std::string key = sha256_hash (hash_input.str());
std::string http_query_string;
http_query_string = std::string ("GET ")
+ Model::HighscoreServerPath.GetStringValue()
+ std::string("&player_name=") + escaped_name
+ std::string("&score_value=") + points_stringstream.str()
+ std::string("&key=") + key
+ std::string(" HTTP/1.1\r\nHost: asteroids.fysx.org\r\nConnection: close\r\n\r\n");
Engine::LogDebug ("http submitting query: %s", http_query_string.c_str());
int bytes_sent;
bytes_sent = SDLNet_TCP_Send (server_socket, http_query_string.c_str(), http_query_string.size());
if (bytes_sent != http_query_string.size()) {
Engine::LogError ("SDL_net tcp send: %s", SDLNet_GetError());
return false;
}
char receive_buffer[255];
std::string http_result;
bool receiving = true;
while (receiving) {
// reset the buffer
bzero (&receive_buffer[0], 255);
// read the data
int received_bytes = SDLNet_TCP_Recv (server_socket, receive_buffer, 255);
if (received_bytes <= 0) {
receiving = false;
}
http_result.append (receive_buffer, received_bytes);
}
// we have to strip the whitespaces twice to cut out the content
http_result = strip_whitespaces (http_result);
http_result = http_result.substr (http_result.find ("\n\r"), http_result.size());
http_result = strip_whitespaces (http_result);
SDLNet_TCP_Close (server_socket);
if (http_result == "OK") {
Engine::LogDebug ("Submission successful: %s", http_result.c_str());
LoadHighscoreList();
return true;
} else {
Engine::LogMessage ("Submission unsuccessful: %s", http_result.c_str());
}
return false;
}
void Model::SubmitHighscoreEntry (const std::string &name, const unsigned int points) {
if (Model::UseServerHighscore.GetBoolValue()) {
if (SubmitGlobalHigscoreEntry (name, points)) {
return;
}
Engine::LogWarning ("Could not send highscore entry to server!");
}
// if it did not succeed or we do not want to use the global highscore
// fall back to the local highscore system.
AddLocalHighscoreEntry (name, points);
SaveLocalHighscoreList();
}
int Model::DoLoadLevel (const char* filename) {
Engine::LogMessage ("Loading level from %s", filename);
std::fstream level_file (filename, std::ios::in);
if (!level_file) {
Engine::LogError ("Unable to open file %s for reading!", filename);
exit (-1);
}
ClearEntities();
mAsteroids.clear();
std::string entity_type_str;
int entity_count = 0;
SetLevelTitle ("");
SetLevelAuthor ("");
mLevelTimeSeconds = 0.f;
mLevelParTimeSeconds = -1.f;
mLevelPoints = 0;
mLevelTimeBonusPoints = 0;
while (level_file >> entity_type_str) {
if (entity_type_str[0] == '#') {
getline (level_file, entity_type_str);
Engine::LogDebug ("Read Comment: %s", entity_type_str.c_str());
continue;
} else if (entity_type_str == "Title") {
std::string level_title;
getline (level_file, level_title);
level_title = strip_whitespaces (level_title);
SetLevelTitle (level_title);
continue;
} else if (entity_type_str == "Author") {
std::string level_author;
getline (level_file, level_author);
level_author = strip_whitespaces (level_author);
SetLevelAuthor (level_author);
continue;
} else if (entity_type_str == "ParTime") {
std::string partime_string;
getline (level_file, partime_string);
partime_string = strip_whitespaces (partime_string);
std::stringstream partime_stream (partime_string);
float partime = -1.;
partime_stream >> partime;
if (partime > 0.)
mLevelParTimeSeconds = partime;
continue;
}
GameEntityType entity_type = GameEntityTypeUnknown;
if (entity_type_str == "GameEntityTypeShip")
entity_type = GameEntityTypeShip;
else if (entity_type_str == "GameEntityTypeAsteroid")
entity_type = GameEntityTypeAsteroid;
else {
Engine::LogError ("Unknown Entity type: %s", entity_type_str.c_str());
exit (-1);
}
Engine::EntityBase* entity = CreateEntity (entity_type);
bool is_player;
level_file >> is_player;
if (is_player) {
mPlayerEntityId = entity->mId;
Engine::LogDebug ("Entity with id '%d' is player", entity->mId);
}
level_file >> entity->mPhysicState->mPosition[0];
level_file >> entity->mPhysicState->mPosition[1];
level_file >> entity->mPhysicState->mPosition[2];
level_file >> entity->mPhysicState->mOrientation[0];
level_file >> entity->mPhysicState->mOrientation[1];
level_file >> entity->mPhysicState->mOrientation[2];
level_file >> entity->mPhysicState->mVelocity[0];
level_file >> entity->mPhysicState->mVelocity[1];
level_file >> entity->mPhysicState->mVelocity[2];
level_file >> entity->mPhysicState->mAngleVelocity;
entity_count ++;
}
if (mLevelParTimeSeconds == -1.f) {
Engine::LogWarning ("Level %s has no par time set. Setting to 120s.", filename);
mLevelParTimeSeconds = 120.f;
}
level_file.close();
Engine::LogDebug ("%d Entities loaded!", mEntities.size());
return 0;
}
int Model::DoSaveLevel (const char* filename) {
Engine::LogMessage ("Saving level to %s", filename);
std::fstream level_file (filename, std::ios::out);
if (!level_file) {
Engine::LogError ("Unable to open file %s for writing!", filename);
exit (-1);
}
level_file << "# Format" << std::endl;
level_file << "# <Type> <player?> <xpos> <ypos> <zpos> <zrot> <yrot> <xrot> <xvel> <yvel> <zvel> <rotvel>" << std::endl;
if (GetLevelTitle() != "") {
level_file << "Title " << mLevelTitle << std::endl;
}
if (GetLevelAuthor() != "") {
level_file << "Author " << mLevelAuthor << std::endl;
}
std::map<unsigned int, Engine::EntityBase*>::iterator iter = mEntities.begin();
unsigned int player_id = GetPlayerEntityId();
for (iter = mEntities.begin(); iter != mEntities.end(); iter++) {
Engine::EntityBase* game_entity = iter->second;
level_file << GetStringGameEntityType((GameEntityType)game_entity->mType) << "\t"
// this stores the player id
<< (game_entity->mId == player_id) << "\t"
<< game_entity->mPhysicState->mPosition[0] << "\t"
<< game_entity->mPhysicState->mPosition[1] << "\t"
<< game_entity->mPhysicState->mPosition[2] << "\t"
<< game_entity->mPhysicState->mOrientation[0] << "\t"
<< game_entity->mPhysicState->mOrientation[1] << "\t"
<< game_entity->mPhysicState->mOrientation[2] << "\t"
<< game_entity->mPhysicState->mVelocity[0] << "\t"
<< game_entity->mPhysicState->mVelocity[1] << "\t"
<< game_entity->mPhysicState->mVelocity[2] << "\t"
<< game_entity->mPhysicState->mAngleVelocity << "\t"
<< std::endl;
}
level_file.close();
return 0;
}
void Model::LoadLevelFromIndex (unsigned int level_index) {
if (level_index < mLevelList.size()) {
mCurrentLevelIndex = level_index;
DoLoadLevel(mLevelList[mCurrentLevelIndex].c_str());
}
}
void Model::ReloadLevel () {
Engine::LogDebug ("Reloading level %d", mCurrentLevelIndex + 1);
if (mCurrentLevelIndex < 0 || mCurrentLevelIndex >= mLevelList.size())
Engine::LogError ("Invalid level index: %u", mCurrentLevelIndex);
DoLoadLevel(mLevelList[mCurrentLevelIndex].c_str());
}
void Model::ProceedToNextLevel () {
Engine::LogDebug ("Proceeding to next level %d", mCurrentLevelIndex + 1);
mCurrentLevelIndex++;
if (mCurrentLevelIndex == mLevelList.size()) {
Engine::EventBasePtr gameover_event (new Engine::EventBase());
gameover_event->mEventType = EventGameOver;
QueueEvent (gameover_event);
} else {
DoLoadLevel(mLevelList[mCurrentLevelIndex].c_str());
}
}
void Model::SetGameState (const unsigned int &state) {
mLastGameState = mGameState;
mGameState = state;
}
bool Model::OnGameOver() {
Engine::LogDebug ("Points = %d lowest = %d", mPoints, mHighscoreList.back().points );
if (mPoints > mHighscoreList.back().points) {
Engine::LogMessage ("New Highscore!");
}
return false;
};
void Model::OnNewGame() {
ClearEntities();
mNewestHighscoreEntryIndex = std::numeric_limits<unsigned int>::max();
mPlayerLives = 3;
mCurrentLevelIndex = 0;
mPoints = 0;
mLevelPoints = 0;
DoLoadLevel (mLevelList[mCurrentLevelIndex].c_str());
}
void Model::OnShipExplode () {
Engine::PlaySound(Engine::GetResourceFullPath("/data/sounds/ship_destroyed.wav"));
if (GetPlayerEntityId() == Engine::NullEntityId) {
return;
}
mPlayerLives --;
if (mPlayerLives == 0) {
Engine::EventBasePtr gameover_event (new Engine::EventBase());
gameover_event->mEventType = EventGameOver;
QueueEvent (gameover_event);
} else {
Engine::EventBasePtr playerdied_event (new Engine::EventBase());
playerdied_event->mEventType = EventPlayerDied;
QueueEvent (playerdied_event);
}
}
void Model::OnLevelComplete() {
// calculate the bonus points
float level_time = roundf(mLevelTimeSeconds);
float level_par_time = roundf(mLevelParTimeSeconds);
int bonus_points = 0;
if (level_time <= level_par_time) {
// secret time bonus formula
float a = 2,
b = -4.2,
c = 2.2;
float t_n = mLevelTimeSeconds / mLevelParTimeSeconds;
float bonus_points_f = roundf ( (a * t_n * t_n + b * t_n + c) * static_cast<float>( mLevelPoints ));
if (bonus_points_f < 0.)
bonus_points_f = 0.;
// round to the closest decimal number
bonus_points_f = roundf (bonus_points_f / 10.) * 10. + 100.;
mLevelTimeBonusPoints = static_cast<unsigned int> (bonus_points_f);
Engine::LogDebug("Bonus Points: t_n = %f bonus_points_f = %f bonus_points = %u", t_n, bonus_points_f, mLevelTimeBonusPoints);
} else {
mLevelTimeBonusPoints = 0;
}
mLevelPoints += mLevelTimeBonusPoints;
mPoints += mLevelPoints;
}
void Model::OnCreateEntity (const int type, const unsigned int id) {
GameEntityType entity_type = (GameEntityType) type;
if (entity_type == GameEntityTypeAsteroid) {
mAsteroids.push_back (id);
}
}
void Model::OnKillEntity (const Engine::EntityBase *entity) {
GameEntityType entity_type = (GameEntityType) entity->mType;
if (entity_type == GameEntityTypeAsteroid) {
Engine::PlaySound(Engine::GetResourceFullPath("/data/sounds/rock_destroyed.wav"));
unsigned int i;
const AsteroidEntity *asteroid = static_cast<const AsteroidEntity*>(entity);
if (GetPlayerEntityId() != Engine::NullEntityId) {
mLevelPoints += (150 + asteroid->mSubAsteroidsCount * 75) * 6;
}
for (i = 0; i < mAsteroids.size(); i++) {
if (mAsteroids.at(i) == entity->mId) {
std::vector<unsigned int>::iterator entity_iter = mAsteroids.begin() + i;
mAsteroids.erase (entity_iter);
break;
}
}
if (mAsteroids.size() == 0) {
Engine::EventBasePtr level_complete_event (new Engine::EventBase());
level_complete_event->mEventType = EventLevelComplete;
QueueEvent (level_complete_event);
}
}
}
float Model::GetWorldWidth () {
return static_cast<Physics*>(mPhysics)->GetWorldWidth();
}
float Model::GetWorldHeight () {
return static_cast<Physics*>(mPhysics)->GetWorldHeight();
}
}