85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
#ifndef _VIEW_H
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#define _VIEW_H
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#include "ViewBase.h"
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#include "OverlayBase.h"
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#include "mathlib.h"
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#include "Sprite.h"
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#include "EntityBase.h"
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#include "SimpleConsoleOverlay.h"
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namespace asteroids {
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class MenuOverlay;
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struct ShipEntity;
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struct AsteroidEntity;
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struct RocketEntity;
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struct BackgroundStar {
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vector3d position;
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};
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/** \brief Performs the actual drawing based on Camera and Model
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*/
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class View : public Engine::ViewBase {
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public:
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virtual ~View() {};
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protected:
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/** \brief Initializes the system */
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virtual int OnInit (int argc, char* argv[]);
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virtual void OnDestroy ();
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/** \brief Updates the camera for further drawing */
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virtual void UpdateCamera ();
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private:
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virtual void DrawWorld ();
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void DrawStars ();
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void DrawEntity (Engine::EntityBase *entity);
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void DrawShip (ShipEntity *ship);
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void DrawAsteroid (AsteroidEntity *asteroid);
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void DrawRocket (RocketEntity *asteroid);
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void DrawShipPart (Engine::EntityBase *entity);
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// Engine::OverlayBasePtr mMenuOverlay;
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// Engine::OverlayBasePtr mConsoleOverlay;
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boost::shared_ptr<MenuOverlay> mMenuOverlay;
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boost::shared_ptr<Engine::SimpleConsoleOverlay> mConsoleOverlay;
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std::vector<BackgroundStar> mBackgroundStars;
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std::vector<unsigned int> mShipPartsEntityIds;
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Engine::Sprite mAsteroidSprite;
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Engine::Sprite mShipSprite;
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Engine::Sprite mShipThrustSprite;
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Engine::Sprite mShipPartsSprite;
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class AccelerateEventHandler : public Engine::EventListenerBase {
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public:
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explicit AccelerateEventHandler (View *view) : mView (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const;
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private:
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View *mView;
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};
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class ShipExplodeEventHandler : public Engine::EventListenerBase {
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public:
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explicit ShipExplodeEventHandler (View *view) : mView (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const;
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private:
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View *mView;
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};
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AccelerateEventHandler *mAccelerateEventHandler;
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ShipExplodeEventHandler *mShipExplodeEventHandler;
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friend class AccelerateEventHandler;
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};
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}
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#endif // _VIEW_H
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