30 lines
635 B
C++
30 lines
635 B
C++
#ifndef _ENTITYFACTORY_H
|
|
#define _ENTITYFACTORY_H
|
|
|
|
#include "EntityFactoryBase.h"
|
|
#include "AsteroidsEnums.h"
|
|
|
|
namespace Engine {
|
|
struct EntityBase;
|
|
struct EntityPhysicState;
|
|
struct EntityControllerState;
|
|
}
|
|
|
|
namespace asteroids {
|
|
|
|
class EntityFactory: public Engine::EntityFactoryBase {
|
|
public:
|
|
EntityFactory () {};
|
|
|
|
virtual Engine::EntityPhysicState* CreateEntityPhysicState (int type);
|
|
virtual Engine::EntityControllerState* CreateEntityControllerState (int type);
|
|
|
|
virtual Engine::EntityBase* CreateEntity (int type);
|
|
|
|
protected:
|
|
virtual int OnInit (int argc, char *argv[]);
|
|
};
|
|
}
|
|
|
|
#endif // _ENTITYFACTORY_H
|