fysxasteroids/engine/libraries/oglft/tests/tutorial1.cpp

100 lines
2.7 KiB
C++

/*
* tutorial1.cpp: Tutorial for the OGLFT library
* Copyright (C) 2002 lignum Computing, Inc. <oglft@lignumcomputing.com>
* $Id: tutorial1.cpp,v 1.5 2003/10/01 14:08:49 allen Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <iostream>
using namespace std;
#include <GL/glut.h>
#include <config.h>
#include <OGLFT.h> // Note: this will depend on where you've installed OGLFT
// Declare a Face variable of the desired style
OGLFT::Monochrome* monochrome;
void init ( const char* filename )
{
// Create a new face given the font filename and a size
monochrome = new OGLFT::Monochrome( filename, 36 );
// Always check to make sure the face was properly constructed
if ( monochrome == 0 || !monochrome->isValid() ) {
std::cerr << "Could not construct face from " << filename << std::endl;
return;
}
// Set the face color to red
monochrome->setForegroundColor( 1., 0., 0. );
// For the raster styles, it is essential that the pixel store
// unpacking alignment be set to 1
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
// Set the window's background color
glClearColor( .75, .75, .75, 1. );
}
static void display ( void )
{
// First clear the window ...
glClear( GL_COLOR_BUFFER_BIT );
// ... then draw the string
monochrome->draw( 0., 250., "Hello, World!" );
}
static void reshape ( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0, width, 0, height, -1, 1 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
int main ( int argc, char* argv[] )
{
// Check to be sure the user specified something as a font file name
if ( argc != 2 ) {
std::cerr << "usage: " << argv[0] << " fontfile" << std::endl;
return 1;
}
// Standard GLUT setup commands
glutInit( &argc, argv );
glutInitWindowSize( 500, 500 );
glutInitDisplayMode( GLUT_RGB ); // Note: OGLFT really only works in RGB mode
glutCreateWindow( argv[0] );
init( argv[1] );
glutReshapeFunc( reshape );
glutDisplayFunc( display );
glutMainLoop();
return 0;
}