27 lines
784 B
C++
27 lines
784 B
C++
#ifndef _MODELGLOBAL_H
|
|
#define _MODELGLOBAL_H
|
|
|
|
namespace Engine {
|
|
|
|
/** \brief Adds the function callback as command for the given name*/
|
|
unsigned int GetPlayerEntityId ();
|
|
/** \brief Assigns the player to an Entity. All controls will be redirected to that player
|
|
*
|
|
* This can be used to disable the controls of of the player by assinging
|
|
* the special entity id of NullEntityId */
|
|
void SetPlayerEntityId(unsigned int entity_id);
|
|
|
|
/** \brief Returns the duration of the frame in seconds */
|
|
float GetFrameDuration ();
|
|
|
|
// /** \brief Starts a timer with the given id that expires after sec seconds */
|
|
// void StartTimer(const std::string &id, float sec);
|
|
//
|
|
// /** \brief Checks whether a timer expired */
|
|
// bool CheckTimer(const std::string &id);
|
|
|
|
}
|
|
|
|
#endif /* _MODELGLOBAL_H */
|
|
|