#ifndef _MODEL_H #define _MODEL_H #include "ModelBase.h" #include "AsteroidsEnums.h" namespace asteroids { class Model : public Engine::ModelBase { public: virtual ~Model() {}; virtual void Process(); int DoLoadLevel (const char* filename); int DoSaveLevel (const char* filename); bool OnLevelComplete(); bool OnGameOver(); /** \brief Resets values from a previous game */ void OnNewGame (); void OnShipExplode (); virtual void SetGameState (const unsigned int &state); int GetPlayerLives () { return mPlayerLives; }; unsigned int GetPoints () { return mPoints; }; std::string GetPlayerName() { return mPlayerName; }; void SetPlayerName(const std::string &name) { Engine::LogDebug("new player name: %s", name.c_str()); mPlayerName = name; }; float GetWorldWidth (); float GetWorldHeight (); struct HighscoreEntry { HighscoreEntry(): name ("unknown"), points (0) { }; HighscoreEntry (const char *e_name, const unsigned int e_points): name (e_name), points (e_points) { }; std::string name; unsigned int points; }; /* Highscore */ void LoadHighscoreList (); void SaveHighscoreList (); unsigned int AddHighscoreEntry(const std::string &name, const unsigned int points); bool HighscoreCmp (HighscoreEntry a, HighscoreEntry b); std::list mHighscoreList; unsigned int mNewestHighscoreEntryIndex; protected: /** \brief Initializes the system */ virtual int OnInit (int argc, char* argv[]); virtual void OnDestroy() { Engine::ModelBase::OnDestroy(); mAsteroids.clear(); mLevelList.clear(); SaveHighscoreList(); }; virtual void OnRegisterCommands (); virtual void OnCreateEntity (const int type, const unsigned int id); virtual void OnKillEntity (const Engine::EntityBase *entity); private: unsigned int InitLevelList (); /** \brief Keeps a list of all asteroids */ std::vector mAsteroids; int mPlayerLives; unsigned int mPoints; unsigned int mCurrentLevelIndex; std::string mPlayerName; std::vector mLevelList; virtual bool OnReceiveEvent (const Engine::EventBasePtr &event); friend class View; }; } #endif // _MODEL_H