#ifndef ASTEROIDSEVENTS_H #define ASTEROIDSEVENTS_H #include "EnumToString.h" namespace asteroids { BEGIN_ENUM(Event) { DECL_ENUM_ELEMENT(EventAccelerateStart), DECL_ENUM_ELEMENT(EventAccelerateStop), DECL_ENUM_ELEMENT(EventLevelComplete), DECL_ENUM_ELEMENT(EventChangeGameState), DECL_ENUM_ELEMENT(EventGameOver), DECL_ENUM_ELEMENT(EventShipExplode) } END_ENUM(Event) } #endif /* ASTEROIDSEVENTS_H */